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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 package org.chromium.content.browser; | |
| 6 | |
| 7 import android.os.SystemClock; | |
| 8 import android.view.InputDevice; | |
| 9 import android.view.InputDevice.MotionRange; | |
| 10 import android.view.KeyEvent; | |
| 11 import android.view.MotionEvent; | |
| 12 | |
| 13 import java.util.Iterator; | |
| 14 import java.util.LinkedHashMap; | |
| 15 | |
| 16 /* | |
| 17 * Class to manage information related to each connected gamepad device. | |
| 18 */ | |
| 19 | |
| 20 class GamepadDevice { | |
| 21 // An id for the gamepad. | |
| 22 protected int mDeviceId; | |
| 23 // The index of the gamepad in the Navigator. | |
| 24 protected int mDeviceIndex; | |
| 25 // An identification string for the gamepad. | |
| 26 protected String mDeviceName; | |
| 27 // Last time the data for this gamepad was updated. | |
| 28 protected long mTimestamp; | |
| 29 | |
| 30 // Array of values for all axes of the gamepad. | |
| 31 // All axis values must be linearly normalized to the range [-1.0 .. 1.0]. | |
| 32 // As appropriate, -1.0 should correspond to "up" or "left", and 1.0 | |
| 33 // should correspond to "down" or "right". | |
| 34 protected float[] mAxisValues; | |
| 35 // Array of axes ids. | |
| 36 private int[] mAxes; | |
| 37 | |
| 38 protected GamepadMappings.GamepadType mGamepadType; | |
| 39 | |
| 40 // List of keycodes that can be sent by a standard gamepad. Standard gamepad can have | |
| 41 // buttons as per the spec: | |
| 42 // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#remapping | |
| 43 // Need to maintain this list to get input device capabilities. We query | |
| 44 // input devices with this list and device returns list mentioning which | |
| 45 // Keycodes out of these can be sent by a gamepad device. | |
| 46 private static final int[] standardGamepadKeyCodes = { | |
|
bajones
2014/02/28 23:56:11
This is more-or-less a duplicate of the StandardBu
SaurabhK
2014/03/11 17:39:27
On 2014/02/28 23:56:11, bajones wrote:
I have to
| |
| 47 KeyEvent.KEYCODE_BUTTON_A, // Button 0 | |
| 48 KeyEvent.KEYCODE_BUTTON_B, // Button 1 | |
| 49 KeyEvent.KEYCODE_BUTTON_X, // Button 2 | |
| 50 KeyEvent.KEYCODE_BUTTON_Y, // Button 3 | |
| 51 KeyEvent.KEYCODE_BUTTON_L1, // Button 4 | |
| 52 KeyEvent.KEYCODE_BUTTON_R1, // Button 5 | |
| 53 KeyEvent.KEYCODE_BUTTON_L2, // Button 6 | |
| 54 KeyEvent.KEYCODE_BUTTON_R2, // Button 7 | |
| 55 KeyEvent.KEYCODE_BUTTON_SELECT, // Button 8 | |
| 56 KeyEvent.KEYCODE_BUTTON_START, // Button 9 | |
| 57 KeyEvent.KEYCODE_BUTTON_THUMBL, // Button 10 | |
| 58 KeyEvent.KEYCODE_BUTTON_THUMBR, // Button 11 | |
| 59 KeyEvent.KEYCODE_DPAD_UP, // Button 12 | |
| 60 KeyEvent.KEYCODE_DPAD_DOWN, // Button 13 | |
| 61 KeyEvent.KEYCODE_DPAD_LEFT, // Button 14 | |
| 62 KeyEvent.KEYCODE_DPAD_RIGHT, // Button 15 | |
| 63 KeyEvent.KEYCODE_BUTTON_MODE, // Button 16?? | |
| 64 }; | |
| 65 | |
| 66 // Hash map of supported keycodes and their current value linearly | |
| 67 // normalized to the range [0.0 .. 1.0]. | |
| 68 // 0.0 must mean fully unpressed, and 1.0 must mean fully pressed. | |
| 69 protected LinkedHashMap<Integer, Float> mKeyCodeValueMap = new LinkedHashMap <Integer, Float>(); | |
| 70 | |
| 71 GamepadDevice(int index, InputDevice inputDevice) { | |
| 72 mDeviceIndex = index; | |
| 73 mDeviceId = inputDevice.getId(); | |
| 74 mDeviceName = inputDevice.getName(); | |
| 75 mTimestamp = SystemClock.uptimeMillis(); | |
| 76 // Get the total number of axes supported by gamepad. | |
| 77 int totalAxes = 0; | |
| 78 for (MotionRange range : inputDevice.getMotionRanges()) { | |
| 79 if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
| 80 totalAxes++; | |
| 81 } | |
| 82 } | |
| 83 // Get axis ids and initialize axes values. | |
| 84 mAxes = new int[totalAxes]; | |
| 85 mAxisValues = new float[totalAxes]; | |
| 86 int i = 0; | |
| 87 for (MotionRange range : inputDevice.getMotionRanges()) { | |
| 88 if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
| 89 mAxes[i] = range.getAxis(); | |
| 90 mAxisValues[i] = 0.0f; | |
| 91 i++; | |
| 92 } | |
| 93 } | |
| 94 // Update supported buttons list. | |
| 95 boolean[] deviceKeys = inputDevice.hasKeys(standardGamepadKeyCodes); | |
| 96 for (int j = 0; j < standardGamepadKeyCodes.length; ++j) { | |
| 97 if (deviceKeys[j]) { | |
| 98 mKeyCodeValueMap.put(standardGamepadKeyCodes[j], 0.0f); | |
| 99 } | |
| 100 } | |
| 101 | |
| 102 // When the user agent recognizes the attached inputDevice, it is recomm ended | |
| 103 // that it be remapped to a canonical ordering when possible. Devices | |
| 104 // that are not recognized should still be exposed in their raw form. | |
| 105 setGamepadType(); | |
| 106 } | |
| 107 | |
| 108 GamepadDevice() {} | |
| 109 | |
| 110 protected void setGamepadType() { | |
|
bajones
2014/02/28 23:56:11
I'd rather this logic occur in the GamepadMappings
SaurabhK
2014/03/11 17:39:27
On 2014/02/28 23:56:11, bajones wrote:
Done.
| |
| 111 if (isKnownShieldGamepad()) { | |
| 112 mGamepadType = GamepadMappings.GamepadType.Shield; | |
| 113 } else if (isKnownXBoxGamepad()) { | |
| 114 mGamepadType = GamepadMappings.GamepadType.XBox360; | |
| 115 } else { | |
| 116 // TODO: Add support for mapping other common gamepads to the standa rd gamepads. | |
| 117 mGamepadType = GamepadMappings.GamepadType.Unknown; | |
| 118 } | |
| 119 } | |
| 120 | |
| 121 private boolean isKnownShieldGamepad() { | |
| 122 if (mDeviceName.contains("NVIDIA") && mDeviceName.contains("Controller") ) { | |
|
bajones
2014/02/28 23:56:11
This feels imprecise. If NVIDIA ever makes another
SaurabhK
2014/03/11 17:39:27
On 2014/02/28 23:56:11, bajones wrote:
Done.
| |
| 123 // Known shield gamepad should have mRawShieldAxes and mRawShieldBut tons. | |
| 124 if (mAxisValues.length == GamepadMappings.mRawShieldAxes && | |
| 125 mKeyCodeValueMap.size() == GamepadMappings.mRawShieldBut tons) { | |
| 126 return true; | |
| 127 } | |
| 128 } | |
| 129 return false; | |
| 130 } | |
| 131 | |
| 132 private boolean isKnownXBoxGamepad() { | |
| 133 if (mDeviceName.contains("Microsoft") && mDeviceName.contains("X-Box") & & | |
| 134 mDeviceName.contains("360") && mDeviceName.contains("pad")) { | |
| 135 // Known XBox gamepad should have mRawXBoxAxes and mRawXBoxButtons. | |
| 136 if (mAxisValues.length == GamepadMappings.mRawXBoxAxes && | |
| 137 mKeyCodeValueMap.size() == GamepadMappings.mRawXBoxButtons) { | |
| 138 return true; | |
| 139 } | |
| 140 } | |
| 141 return false; | |
| 142 } | |
| 143 | |
| 144 public int getId() { return mDeviceId; } | |
| 145 | |
| 146 public String getName() { return mDeviceName; } | |
| 147 | |
| 148 public int getIndex() { return mDeviceIndex; } | |
| 149 | |
| 150 public long getTimestamp() { return mTimestamp; } | |
| 151 | |
| 152 public float[] getAxes() { | |
| 153 if ( mGamepadType != GamepadMappings.GamepadType.Unknown) { | |
| 154 return GamepadMappings.mapToStandardGamepadAxes(mAxisValues, mGamepa dType); | |
| 155 } | |
| 156 return mAxisValues; | |
| 157 } | |
| 158 | |
| 159 public float[] getButtons() { | |
| 160 int size = mKeyCodeValueMap.size(); | |
| 161 float[] values = new float[size]; | |
| 162 int i = 0; | |
| 163 Iterator itr = mKeyCodeValueMap.values().iterator(); | |
| 164 while (itr.hasNext()) { | |
| 165 values[i++] = (Float)itr.next(); | |
| 166 } | |
| 167 if ( mGamepadType != GamepadMappings.GamepadType.Unknown) { | |
| 168 return GamepadMappings.mapToStandardGamepadButtons(values, mAxisValu es, mGamepadType); | |
| 169 } | |
| 170 return values; | |
| 171 } | |
| 172 | |
| 173 public boolean updateForEvent(KeyEvent event) { | |
| 174 mTimestamp = SystemClock.uptimeMillis(); | |
| 175 // Ignore event if it is not for standard gamepad key. | |
| 176 int keyCode = event.getKeyCode(); | |
| 177 if (mKeyCodeValueMap.get(keyCode) == null) { | |
| 178 return true; | |
| 179 } | |
| 180 // Button value 0.0 must mean fully unpressed, and 1.0 must mean fully p ressed. | |
| 181 if (event.getAction() == KeyEvent.ACTION_DOWN) { | |
| 182 mKeyCodeValueMap.put(keyCode, 1.0f); | |
| 183 } else if (event.getAction() == KeyEvent.ACTION_UP) { | |
| 184 mKeyCodeValueMap.put(keyCode, 0.0f); | |
| 185 } | |
| 186 | |
| 187 return true; | |
| 188 } | |
| 189 | |
| 190 public boolean updateForEvent(MotionEvent event) { | |
| 191 mTimestamp = SystemClock.uptimeMillis(); | |
| 192 // Update axes values. | |
| 193 for (int i = 0; i < mAxes.length; ++i) { | |
| 194 mAxisValues[i] = event.getAxisValue(mAxes[i]); | |
| 195 } | |
| 196 return true; | |
| 197 } | |
| 198 | |
| 199 public boolean isKnownGamepadLayout() { | |
| 200 return mGamepadType != GamepadMappings.GamepadType.Unknown; | |
| 201 } | |
| 202 } | |
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