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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 3 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 4 // found in the LICENSE file. |
4 | 5 |
5 // Define the default data fetcher that GamepadProvider will use if none is | 6 // Define the default data fetcher that GamepadProvider will use if none is |
6 // supplied. (GamepadPlatformDataFetcher). | 7 // supplied. (GamepadPlatformDataFetcher). |
7 | 8 |
8 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 9 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
9 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 10 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
10 | 11 |
11 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
12 #include "base/compiler_specific.h" | 13 #include "base/compiler_specific.h" |
13 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 14 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
14 | 15 |
15 #if defined(OS_WIN) | 16 #if defined(OS_WIN) |
16 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
17 #elif defined(OS_MACOSX) | 18 #elif defined(OS_MACOSX) |
18 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" | 19 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" |
19 #elif defined(OS_LINUX) | 20 #elif defined(OS_LINUX) |
20 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h" | 21 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h" |
| 22 #elif defined(OS_ANDROID) |
| 23 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
21 #endif | 24 #endif |
22 | 25 |
23 namespace content { | 26 namespace content { |
24 | 27 |
25 #if defined(OS_WIN) | 28 #if defined(OS_WIN) |
26 | 29 |
27 typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; | 30 typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; |
28 | 31 |
29 #elif defined(OS_MACOSX) | 32 #elif defined(OS_MACOSX) |
30 | 33 |
31 typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; | 34 typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; |
32 | 35 |
33 #elif defined(OS_LINUX) && defined(USE_UDEV) | 36 #elif defined(OS_LINUX) && defined(USE_UDEV) |
34 | 37 |
35 typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; | 38 typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; |
36 | 39 |
| 40 #elif defined(OS_ANDROID) |
| 41 |
| 42 typedef GamepadPlatformDataFetcherAndroid GamepadPlatformDataFetcher; |
| 43 |
37 #else | 44 #else |
38 | 45 |
39 class GamepadDataFetcherEmpty : public GamepadDataFetcher { | 46 class GamepadDataFetcherEmpty : public GamepadDataFetcher { |
40 public: | 47 public: |
41 GamepadDataFetcherEmpty(); | 48 GamepadDataFetcherEmpty(); |
42 | 49 |
43 virtual void GetGamepadData(blink::WebGamepads* pads, | 50 virtual void GetGamepadData(blink::WebGamepads* pads, |
44 bool devices_changed_hint) OVERRIDE; | 51 bool devices_changed_hint) OVERRIDE; |
45 | 52 |
46 private: | 53 private: |
47 DISALLOW_COPY_AND_ASSIGN(GamepadDataFetcherEmpty); | 54 DISALLOW_COPY_AND_ASSIGN(GamepadDataFetcherEmpty); |
48 }; | 55 }; |
49 typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; | 56 typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; |
50 | 57 |
51 #endif | 58 #endif |
52 | 59 |
53 } // namespace content | 60 } // namespace content |
54 | 61 |
55 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 62 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
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