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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 3 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 4 // found in the LICENSE file. |
| 4 | 5 |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" | 6 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
| 6 | 7 |
| 7 #include "third_party/WebKit/public/platform/WebGamepads.h" | 8 #include "third_party/WebKit/public/platform/WebGamepads.h" |
| 8 | 9 |
| 10 #if !defined(OS_WIN) && !defined(OS_MACOSX) && !defined(OS_LINUX) && !defined(OS
_ANDROID) |
| 11 |
| 9 namespace content { | 12 namespace content { |
| 10 | 13 |
| 11 GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { | 14 GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { |
| 12 } | 15 } |
| 13 | 16 |
| 14 void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, | 17 void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, |
| 15 bool devices_changed_hint) { | 18 bool devices_changed_hint) { |
| 16 pads->length = 0; | 19 pads->length = 0; |
| 17 } | 20 } |
| 18 | 21 |
| 19 } // namespace content | 22 } // namespace content |
| 23 #endif |
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