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Side by Side Diff: tools/filtermain.cpp

Issue 13394014: Expand filter 0 to handle transparent drawBitmapRect paints (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Use SkMulDiv255Round Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDebugCanvas.h" 8 #include "SkDebugCanvas.h"
9 #include "SkDevice.h" 9 #include "SkDevice.h"
10 #include "SkGraphics.h" 10 #include "SkGraphics.h"
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54 return false; 54 return false;
55 } 55 }
56 56
57 SaveLayer* saveLayer = (SaveLayer*) canvas->getDrawCommandAt(curCommand); 57 SaveLayer* saveLayer = (SaveLayer*) canvas->getDrawCommandAt(curCommand);
58 DrawBitmapRect* dbmr = (DrawBitmapRect*) canvas->getDrawCommandAt(curCommand +1); 58 DrawBitmapRect* dbmr = (DrawBitmapRect*) canvas->getDrawCommandAt(curCommand +1);
59 59
60 const SkPaint* saveLayerPaint = saveLayer->paint(); 60 const SkPaint* saveLayerPaint = saveLayer->paint();
61 SkPaint* dbmrPaint = dbmr->paint(); 61 SkPaint* dbmrPaint = dbmr->paint();
62 62
63 // For this optimization we only fold the saveLayer and drawBitmapRect 63 // For this optimization we only fold the saveLayer and drawBitmapRect
64 // together if the saveLayer's draw is simple (i.e., no fancy effects) and 64 // together if the saveLayer's draw is simple (i.e., no fancy effects)
65 // and the only difference in the colors is that the saveLayer's can have 65 // and the only difference in the colors is their alpha value
66 // an alpha while the drawBitmapRect's is opaque. 66 SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaqu e
67 // TODO: it should be possible to fold them together even if they both 67 SkColor dbmrColor = dbmrPaint->getColor() | 0xFF000000; // force opaqu e
68 // have different non-255 alphas but this is low priority since we have 68
69 // never seen that case
70 // If either operation lacks a paint then the collapse is trivial 69 // If either operation lacks a paint then the collapse is trivial
71 SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaqu e
72
73 return NULL == saveLayerPaint || 70 return NULL == saveLayerPaint ||
74 NULL == dbmrPaint || 71 NULL == dbmrPaint ||
75 (is_simple(*saveLayerPaint) && dbmrPaint->getColor() == layerColor); 72 (is_simple(*saveLayerPaint) && dbmrColor == layerColor);
76 } 73 }
77 74
78 // Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer 75 // Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer
79 // and restore 76 // and restore
80 static void apply_0(SkDebugCanvas* canvas, int curCommand) { 77 static void apply_0(SkDebugCanvas* canvas, int curCommand) {
81 SaveLayer* saveLayer = (SaveLayer*) canvas->getDrawCommandAt(curCommand); 78 SaveLayer* saveLayer = (SaveLayer*) canvas->getDrawCommandAt(curCommand);
82 const SkPaint* saveLayerPaint = saveLayer->paint(); 79 const SkPaint* saveLayerPaint = saveLayer->paint();
83 80
84 // if (NULL == saveLayerPaint) the dbmr's paint doesn't need to be changed 81 // if (NULL == saveLayerPaint) the dbmr's paint doesn't need to be changed
85 if (NULL != saveLayerPaint) { 82 if (NULL != saveLayerPaint) {
86 DrawBitmapRect* dbmr = (DrawBitmapRect*) canvas->getDrawCommandAt(curCom mand+1); 83 DrawBitmapRect* dbmr = (DrawBitmapRect*) canvas->getDrawCommandAt(curCom mand+1);
87 SkPaint* dbmrPaint = dbmr->paint(); 84 SkPaint* dbmrPaint = dbmr->paint();
88 85
89 if (NULL == dbmrPaint) { 86 if (NULL == dbmrPaint) {
90 // if the DBMR doesn't have a paint just use the saveLayer's 87 // if the DBMR doesn't have a paint just use the saveLayer's
91 dbmr->setPaint(*saveLayerPaint); 88 dbmr->setPaint(*saveLayerPaint);
92 } else if (NULL != saveLayerPaint) { 89 } else if (NULL != saveLayerPaint) {
93 SkColor newColor = SkColorSetA(dbmrPaint->getColor(), 90 // Both paints are present so their alphas need to be combined
94 SkColorGetA(saveLayerPaint->getColor( ))); 91 SkColor color = saveLayerPaint->getColor();
92 int a0 = SkColorGetA(color);
93
94 color = dbmrPaint->getColor();
95 int a1 = SkColorGetA(color);
96
97 int newA = SkMulDiv255Round(a0, a1);
98 SkASSERT(newA <= 0xFF);
99
100 SkColor newColor = SkColorSetA(color, newA);
95 dbmrPaint->setColor(newColor); 101 dbmrPaint->setColor(newColor);
96 } 102 }
97 } 103 }
98 104
99 canvas->deleteDrawCommandAt(curCommand+2); // restore 105 canvas->deleteDrawCommandAt(curCommand+2); // restore
100 canvas->deleteDrawCommandAt(curCommand); // saveLayer 106 canvas->deleteDrawCommandAt(curCommand); // saveLayer
101 } 107 }
102 108
103 // Check for: 109 // Check for:
104 // SAVE_LAYER 110 // SAVE_LAYER
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450 } 456 }
451 457
452 const SkPaint* saveLayerPaint1 = saveLayer1->paint(); 458 const SkPaint* saveLayerPaint1 = saveLayer1->paint();
453 if (NULL != saveLayerPaint1) { 459 if (NULL != saveLayerPaint1) {
454 color = saveLayerPaint1->getColor(); 460 color = saveLayerPaint1->getColor();
455 a1 = SkColorGetA(color); 461 a1 = SkColorGetA(color);
456 } else { 462 } else {
457 a1 = 0xFF; 463 a1 = 0xFF;
458 } 464 }
459 465
460 int newA = (a0 * a1) / 255; 466 int newA = SkMulDiv255Round(a0, a1);
461 SkASSERT(newA <= 0xFF); 467 SkASSERT(newA <= 0xFF);
462 468
463 SkPaint* dbmrPaint = dbmr->paint(); 469 SkPaint* dbmrPaint = dbmr->paint();
464 470
465 if (NULL != dbmrPaint) { 471 if (NULL != dbmrPaint) {
466 SkColor newColor = SkColorSetA(dbmrPaint->getColor(), newA); 472 SkColor newColor = SkColorSetA(dbmrPaint->getColor(), newA);
467 dbmrPaint->setColor(newColor); 473 dbmrPaint->setColor(newColor);
468 } else { 474 } else {
469 SkColor newColor = SkColorSetA(color, newA); 475 SkColor newColor = SkColorSetA(color, newA);
470 476
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789 795
790 SkGraphics::Term(); 796 SkGraphics::Term();
791 return 0; 797 return 0;
792 } 798 }
793 799
794 #if !defined SK_BUILD_FOR_IOS 800 #if !defined SK_BUILD_FOR_IOS
795 int main(int argc, char * const argv[]) { 801 int main(int argc, char * const argv[]) {
796 return tool_main(argc, (char**) argv); 802 return tool_main(argc, (char**) argv);
797 } 803 }
798 #endif 804 #endif
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