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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/atomic_sequence_num.h" | |
10 #include "base/callback.h" | 11 #include "base/callback.h" |
11 #include "base/containers/hash_tables.h" | 12 #include "base/containers/hash_tables.h" |
13 #include "base/logging.h" | |
14 #include "base/memory/ref_counted.h" | |
12 #include "base/memory/scoped_ptr.h" | 15 #include "base/memory/scoped_ptr.h" |
13 #include "base/synchronization/condition_variable.h" | 16 #include "base/synchronization/condition_variable.h" |
14 #include "base/synchronization/lock.h" | 17 #include "base/synchronization/lock.h" |
18 #include "base/threading/thread_checker.h" | |
19 #include "gpu/command_buffer/common/constants.h" | |
15 #include "gpu/gpu_export.h" | 20 #include "gpu/gpu_export.h" |
16 | 21 |
17 namespace gpu { | 22 namespace gpu { |
18 | 23 |
24 class SyncPointClient; | |
25 class SyncPointManager; | |
26 | |
27 class GPU_EXPORT SyncPointClientState | |
28 : public base::RefCountedThreadSafe<SyncPointClientState> { | |
sunnyps
2015/09/22 17:25:59
Why is SyncPointClientState ref counted thread saf
piman
2015/09/22 19:43:08
It's not, because GetSyncPointClientState can be c
David Yen
2015/09/22 20:01:54
It is queriable from the SyncPointManager::GetSync
| |
29 public: | |
30 static scoped_refptr<SyncPointClientState> Create(); | |
31 uint32_t GenerateUnprocessedOrderNumber(SyncPointManager* sync_point_manager); | |
32 | |
33 void BeginProcessingOrderNumber(uint32_t order_num) { | |
34 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
35 DCHECK_GE(order_num, current_order_num_); | |
36 current_order_num_ = order_num; | |
37 } | |
38 | |
39 void FinishProcessingOrderNumber(uint32_t order_num) { | |
40 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
41 DCHECK_EQ(current_order_num_, order_num); | |
42 DCHECK_GT(order_num, processed_order_num()); | |
43 base::subtle::Release_Store(&processed_order_num_, order_num); | |
44 } | |
45 | |
46 uint32_t processed_order_num() const { | |
47 return base::subtle::Acquire_Load(&processed_order_num_); | |
48 } | |
49 | |
50 uint32_t unprocessed_order_num() const { | |
51 return base::subtle::Acquire_Load(&unprocessed_order_num_); | |
52 } | |
53 | |
54 uint32_t current_order_num() const { | |
55 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
56 return current_order_num_; | |
57 } | |
58 | |
59 protected: | |
60 friend class base::RefCountedThreadSafe<SyncPointClientState>; | |
61 friend class SyncPointClient; | |
62 | |
63 SyncPointClientState(); | |
64 virtual ~SyncPointClientState(); | |
65 | |
66 // Last finished IPC order number. | |
67 base::subtle::Atomic32 processed_order_num_; | |
68 | |
69 // Unprocessed order number expected to be processed under normal execution. | |
70 base::subtle::Atomic32 unprocessed_order_num_; | |
71 | |
72 // Non thread-safe functions need to be called from a single thread. | |
73 base::ThreadChecker processing_thread_checker_; | |
74 | |
75 // Current IPC order number being processed (only used on processing thread). | |
76 uint32_t current_order_num_; | |
77 | |
78 DISALLOW_COPY_AND_ASSIGN(SyncPointClientState); | |
79 }; | |
80 | |
81 class GPU_EXPORT SyncPointClient { | |
82 public: | |
83 ~SyncPointClient(); | |
84 | |
85 scoped_refptr<SyncPointClientState> client_state() { return client_state_; } | |
86 | |
87 private: | |
88 friend class SyncPointManager; | |
sunnyps
2015/09/22 17:25:59
Why do we need friend access here?
David Yen
2015/09/22 20:01:54
Creation of a SyncPointClient must be done through
| |
89 | |
90 SyncPointClient(SyncPointManager* sync_point_manager, | |
91 scoped_refptr<SyncPointClientState> state, | |
92 CommandBufferNamespace namespace_id, uint64_t client_id); | |
93 | |
94 // Sync point manager is guaranteed to exist in the lifetime of the client. | |
95 SyncPointManager* sync_point_manager_; | |
96 | |
97 // Keep the state that is sharable across multiple threads. | |
98 scoped_refptr<SyncPointClientState> client_state_; | |
99 | |
100 // Unique namespace/client id pair for this sync point client. | |
101 CommandBufferNamespace namespace_id_; | |
102 uint64_t client_id_; | |
103 | |
104 DISALLOW_COPY_AND_ASSIGN(SyncPointClient); | |
105 }; | |
106 | |
19 // This class manages the sync points, which allow cross-channel | 107 // This class manages the sync points, which allow cross-channel |
20 // synchronization. | 108 // synchronization. |
21 class GPU_EXPORT SyncPointManager { | 109 class GPU_EXPORT SyncPointManager { |
22 public: | 110 public: |
23 explicit SyncPointManager(bool allow_threaded_wait); | 111 explicit SyncPointManager(bool allow_threaded_wait); |
24 ~SyncPointManager(); | 112 ~SyncPointManager(); |
25 | 113 |
114 // Creates/Destroy a sync point client which message processors should hold. | |
115 scoped_ptr<SyncPointClient> CreateSyncPointClient( | |
116 scoped_refptr<SyncPointClientState> client_state, | |
117 CommandBufferNamespace namespace_id, uint64_t client_id); | |
118 | |
119 // Finds the state of an already created sync point client. | |
120 scoped_refptr<SyncPointClientState> GetSyncPointClientState( | |
121 CommandBufferNamespace namespace_id, uint64_t client_id); | |
122 | |
26 // Generates a sync point, returning its ID. This can me called on any thread. | 123 // Generates a sync point, returning its ID. This can me called on any thread. |
27 // IDs start at a random number. Never return 0. | 124 // IDs start at a random number. Never return 0. |
28 uint32 GenerateSyncPoint(); | 125 uint32 GenerateSyncPoint(); |
29 | 126 |
30 // Retires a sync point. This will call all the registered callbacks for this | 127 // Retires a sync point. This will call all the registered callbacks for this |
31 // sync point. This can only be called on the main thread. | 128 // sync point. This can only be called on the main thread. |
32 void RetireSyncPoint(uint32 sync_point); | 129 void RetireSyncPoint(uint32 sync_point); |
33 | 130 |
34 // Adds a callback to the sync point. The callback will be called when the | 131 // Adds a callback to the sync point. The callback will be called when the |
35 // sync point is retired, or immediately (from within that function) if the | 132 // sync point is retired, or immediately (from within that function) if the |
36 // sync point was already retired (or not created yet). This can only be | 133 // sync point was already retired (or not created yet). This can only be |
37 // called on the main thread. | 134 // called on the main thread. |
38 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback); | 135 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback); |
39 | 136 |
40 bool IsSyncPointRetired(uint32 sync_point); | 137 bool IsSyncPointRetired(uint32 sync_point); |
41 | 138 |
42 // Block and wait until a sync point is signaled. This is only useful when | 139 // Block and wait until a sync point is signaled. This is only useful when |
43 // the sync point is signaled on another thread. | 140 // the sync point is signaled on another thread. |
44 void WaitSyncPoint(uint32 sync_point); | 141 void WaitSyncPoint(uint32 sync_point); |
45 | 142 |
46 private: | 143 private: |
144 friend class SyncPointClient; | |
145 friend class SyncPointClientState; | |
sunnyps
2015/09/22 17:25:59
Why do we need friend access here? Only for Genera
David Yen
2015/09/22 20:01:54
Yes, this was to ensure only SyncPointClient can u
| |
146 | |
47 typedef std::vector<base::Closure> ClosureList; | 147 typedef std::vector<base::Closure> ClosureList; |
48 typedef base::hash_map<uint32, ClosureList> SyncPointMap; | 148 typedef base::hash_map<uint32, ClosureList> SyncPointMap; |
49 | 149 typedef base::hash_map<uint64_t, SyncPointClient*> ClientMap; |
50 | 150 |
51 bool IsSyncPointRetiredLocked(uint32 sync_point); | 151 bool IsSyncPointRetiredLocked(uint32 sync_point); |
152 uint32_t GenerateOrderNumber(); | |
153 void DestroySyncPointClient(CommandBufferNamespace namespace_id, | |
154 uint64_t client_id); | |
52 | 155 |
53 const bool allow_threaded_wait_; | 156 const bool allow_threaded_wait_; |
54 | 157 |
158 // Order number is global for all clients. | |
159 base::AtomicSequenceNumber global_order_num_; | |
160 | |
161 // Client map holds a map of clients id to client for each namespace. | |
162 base::Lock client_maps_lock_; | |
163 ClientMap client_maps_[NUM_COMMAND_BUFFER_NAMESPACES]; | |
164 | |
55 // Protects the 2 fields below. Note: callbacks shouldn't be called with this | 165 // Protects the 2 fields below. Note: callbacks shouldn't be called with this |
56 // held. | 166 // held. |
57 base::Lock lock_; | 167 base::Lock lock_; |
58 SyncPointMap sync_point_map_; | 168 SyncPointMap sync_point_map_; |
59 uint32 next_sync_point_; | 169 uint32 next_sync_point_; |
60 base::ConditionVariable retire_cond_var_; | 170 base::ConditionVariable retire_cond_var_; |
61 | 171 |
62 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); | 172 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); |
63 }; | 173 }; |
64 | 174 |
65 } // namespace gpu | 175 } // namespace gpu |
66 | 176 |
67 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ | 177 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ |
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