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Side by Side Diff: gpu/command_buffer/service/sync_point_manager.h

Issue 1339203002: Added global order numbers to in process command buffers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Separated out sync point client state Created 5 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/atomic_sequence_num.h"
10 #include "base/callback.h" 11 #include "base/callback.h"
11 #include "base/containers/hash_tables.h" 12 #include "base/containers/hash_tables.h"
13 #include "base/logging.h"
14 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
13 #include "base/synchronization/condition_variable.h" 16 #include "base/synchronization/condition_variable.h"
14 #include "base/synchronization/lock.h" 17 #include "base/synchronization/lock.h"
18 #include "base/threading/thread_checker.h"
19 #include "gpu/command_buffer/common/constants.h"
15 #include "gpu/gpu_export.h" 20 #include "gpu/gpu_export.h"
16 21
17 namespace gpu { 22 namespace gpu {
18 23
24 class SyncPointClient;
25 class SyncPointManager;
26
27 class GPU_EXPORT SyncPointClientState
28 : public base::RefCountedThreadSafe<SyncPointClientState> {
29 public:
30 SyncPointClientState();
31
32 uint32_t processed_order_num() const {
33 return base::subtle::Acquire_Load(&processed_order_num_);
34 }
35
36 uint32_t unprocessed_order_num() const {
37 return base::subtle::Acquire_Load(&unprocessed_order_num_);
38 }
39
40 protected:
41 friend class base::RefCountedThreadSafe<SyncPointClientState>;
42 friend class SyncPointClient;
43
44 virtual ~SyncPointClientState();
45
46 void SetUnprocessedOrderNum(uint32_t order_num) {
47 DCHECK_GT(order_num, unprocessed_order_num());
48 base::subtle::Release_Store(&unprocessed_order_num_, order_num);
49 }
50
51 void SetProcessedOrderNum(uint32_t order_num) {
52 DCHECK_GT(order_num, processed_order_num());
53 base::subtle::Release_Store(&processed_order_num_, order_num);
54 }
55
56 // Last finished IPC order number.
57 base::subtle::Atomic32 processed_order_num_;
58
59 // Unprocessed order number expected to be processed under normal execution.
60 base::subtle::Atomic32 unprocessed_order_num_;
61
62 DISALLOW_COPY_AND_ASSIGN(SyncPointClientState);
63 };
64
65 class GPU_EXPORT SyncPointClient {
66 public:
67 ~SyncPointClient();
68
69 uint32_t GenerateUnprocessedOrderNumber();
70
71 void BeginProcessingOrderNumber(uint32_t order_num) {
72 DCHECK(processing_thread_checker_.CalledOnValidThread());
73
74 DCHECK_GE(order_num, current_order_num_);
75 current_order_num_ = order_num;
76 }
77
78 void FinishProcessingOrderNumber(uint32_t order_num) {
79 DCHECK(processing_thread_checker_.CalledOnValidThread());
80 DCHECK_EQ(current_order_num_, order_num);
81 client_state_->SetProcessedOrderNum(order_num);
82 }
83
84 scoped_refptr<SyncPointClientState> client_state() { return client_state_; }
85
86 uint32_t current_order_num() const {
87 DCHECK(processing_thread_checker_.CalledOnValidThread());
88 return current_order_num_;
89 }
90
91 private:
92 friend class SyncPointManager;
93
94 SyncPointClient(SyncPointManager* sync_point_manager,
95 CommandBufferNamespace namespace_id, uint64_t client_id);
96
97 protected:
piman 2015/09/18 21:39:15 nit: order is public then protected then private.
David Yen 2015/09/18 22:39:59 Done, just placed everything in private.
98 // Sync point manager is guaranteed to exist in the lifetime of the client.
99 SyncPointManager* sync_point_manager_;
100
101 // Keep the state that is sharable across multiple threads.
102 scoped_refptr<SyncPointClientState> client_state_;
103
104 // Unique namespace/client id pair for this sync point client.
105 CommandBufferNamespace namespace_id_;
106 uint64_t client_id_;
107
108 // Non thread-safe functions need to be called from a single thread.
109 base::ThreadChecker processing_thread_checker_;
110
111 // Current IPC order number being processed (only used on processing thread).
112 uint32_t current_order_num_;
113
114 DISALLOW_COPY_AND_ASSIGN(SyncPointClient);
115 };
116
19 // This class manages the sync points, which allow cross-channel 117 // This class manages the sync points, which allow cross-channel
20 // synchronization. 118 // synchronization.
21 class GPU_EXPORT SyncPointManager { 119 class GPU_EXPORT SyncPointManager {
22 public: 120 public:
23 explicit SyncPointManager(bool allow_threaded_wait); 121 explicit SyncPointManager(bool allow_threaded_wait);
24 ~SyncPointManager(); 122 ~SyncPointManager();
25 123
124 // Creates/Destroy a sync point client which message processors should hold.
125 scoped_ptr<SyncPointClient> CreateSyncPointClient(
126 CommandBufferNamespace namespace_id, uint64_t client_id);
127
128 // Finds the state of an already created sync point client.
129 scoped_refptr<SyncPointClientState> GetSyncPointClientState(
130 CommandBufferNamespace namespace_id, uint64_t client_id);
131
26 // Generates a sync point, returning its ID. This can me called on any thread. 132 // Generates a sync point, returning its ID. This can me called on any thread.
27 // IDs start at a random number. Never return 0. 133 // IDs start at a random number. Never return 0.
28 uint32 GenerateSyncPoint(); 134 uint32 GenerateSyncPoint();
29 135
30 // Retires a sync point. This will call all the registered callbacks for this 136 // Retires a sync point. This will call all the registered callbacks for this
31 // sync point. This can only be called on the main thread. 137 // sync point. This can only be called on the main thread.
32 void RetireSyncPoint(uint32 sync_point); 138 void RetireSyncPoint(uint32 sync_point);
33 139
34 // Adds a callback to the sync point. The callback will be called when the 140 // Adds a callback to the sync point. The callback will be called when the
35 // sync point is retired, or immediately (from within that function) if the 141 // sync point is retired, or immediately (from within that function) if the
36 // sync point was already retired (or not created yet). This can only be 142 // sync point was already retired (or not created yet). This can only be
37 // called on the main thread. 143 // called on the main thread.
38 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback); 144 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback);
39 145
40 bool IsSyncPointRetired(uint32 sync_point); 146 bool IsSyncPointRetired(uint32 sync_point);
41 147
42 // Block and wait until a sync point is signaled. This is only useful when 148 // Block and wait until a sync point is signaled. This is only useful when
43 // the sync point is signaled on another thread. 149 // the sync point is signaled on another thread.
44 void WaitSyncPoint(uint32 sync_point); 150 void WaitSyncPoint(uint32 sync_point);
45 151
46 private: 152 private:
153 friend class SyncPointClient;
154
47 typedef std::vector<base::Closure> ClosureList; 155 typedef std::vector<base::Closure> ClosureList;
48 typedef base::hash_map<uint32, ClosureList> SyncPointMap; 156 typedef base::hash_map<uint32, ClosureList> SyncPointMap;
49 157 typedef base::hash_map<uint64_t, SyncPointClient*> ClientMap;
50 158
51 bool IsSyncPointRetiredLocked(uint32 sync_point); 159 bool IsSyncPointRetiredLocked(uint32 sync_point);
160 uint32_t GenerateOrderNumber();
piman 2015/09/18 21:39:15 I assume you will use this in GpuChannel as well,
David Yen 2015/09/18 22:39:59 Yes, I considered putting it in here since sunnyps
161 void DestroySyncPointClient(CommandBufferNamespace namespace_id,
162 uint64_t client_id);
52 163
53 const bool allow_threaded_wait_; 164 const bool allow_threaded_wait_;
54 165
166 // Order number is global for all clients.
167 base::AtomicSequenceNumber global_order_num_;
168
169 // Client map holds a map of clients id to client for each namespace.
170 base::Lock client_maps_lock_;
171 ClientMap client_maps_[NUM_COMMAND_BUFFER_NAMESPACES];
172
55 // Protects the 2 fields below. Note: callbacks shouldn't be called with this 173 // Protects the 2 fields below. Note: callbacks shouldn't be called with this
56 // held. 174 // held.
57 base::Lock lock_; 175 base::Lock lock_;
58 SyncPointMap sync_point_map_; 176 SyncPointMap sync_point_map_;
59 uint32 next_sync_point_; 177 uint32 next_sync_point_;
60 base::ConditionVariable retire_cond_var_; 178 base::ConditionVariable retire_cond_var_;
61 179
62 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); 180 DISALLOW_COPY_AND_ASSIGN(SyncPointManager);
63 }; 181 };
64 182
65 } // namespace gpu 183 } // namespace gpu
66 184
67 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 185 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
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