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Side by Side Diff: gpu/command_buffer/service/in_process_command_buffer.cc

Issue 1339203002: Added global order numbers to in process command buffers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Separated out sync point client state Created 5 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/in_process_command_buffer.h" 5 #include "gpu/command_buffer/service/in_process_command_buffer.h"
6 6
7 #include <queue> 7 #include <queue>
8 #include <set> 8 #include <set>
9 #include <utility> 9 #include <utility>
10 10
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337 else 337 else
338 surface_ = gfx::GLSurface::CreateViewGLSurface(params.window); 338 surface_ = gfx::GLSurface::CreateViewGLSurface(params.window);
339 } 339 }
340 340
341 if (!surface_.get()) { 341 if (!surface_.get()) {
342 LOG(ERROR) << "Could not create GLSurface."; 342 LOG(ERROR) << "Could not create GLSurface.";
343 DestroyOnGpuThread(); 343 DestroyOnGpuThread();
344 return false; 344 return false;
345 } 345 }
346 346
347 sync_point_client_ = service_->sync_point_manager()->CreateSyncPointClient(
348 GetNamespaceID(), GetCommandBufferID());
349
347 if (service_->UseVirtualizedGLContexts() || 350 if (service_->UseVirtualizedGLContexts() ||
348 decoder_->GetContextGroup() 351 decoder_->GetContextGroup()
349 ->feature_info() 352 ->feature_info()
350 ->workarounds() 353 ->workarounds()
351 .use_virtualized_gl_contexts) { 354 .use_virtualized_gl_contexts) {
352 context_ = gl_share_group_->GetSharedContext(); 355 context_ = gl_share_group_->GetSharedContext();
353 if (!context_.get()) { 356 if (!context_.get()) {
354 context_ = gfx::GLContext::CreateGLContext( 357 context_ = gfx::GLContext::CreateGLContext(
355 gl_share_group_.get(), surface_.get(), params.gpu_preference); 358 gl_share_group_.get(), surface_.get(), params.gpu_preference);
356 gl_share_group_->SetSharedContext(context_.get()); 359 gl_share_group_->SetSharedContext(context_.get());
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432 gpu_thread_weak_ptr_factory_.InvalidateWeakPtrs(); 435 gpu_thread_weak_ptr_factory_.InvalidateWeakPtrs();
433 command_buffer_.reset(); 436 command_buffer_.reset();
434 // Clean up GL resources if possible. 437 // Clean up GL resources if possible.
435 bool have_context = context_.get() && context_->MakeCurrent(surface_.get()); 438 bool have_context = context_.get() && context_->MakeCurrent(surface_.get());
436 if (decoder_) { 439 if (decoder_) {
437 decoder_->Destroy(have_context); 440 decoder_->Destroy(have_context);
438 decoder_.reset(); 441 decoder_.reset();
439 } 442 }
440 context_ = NULL; 443 context_ = NULL;
441 surface_ = NULL; 444 surface_ = NULL;
445 sync_point_client_ = NULL;
442 gl_share_group_ = NULL; 446 gl_share_group_ = NULL;
443 #if defined(OS_ANDROID) 447 #if defined(OS_ANDROID)
444 stream_texture_manager_.reset(); 448 stream_texture_manager_.reset();
445 #endif 449 #endif
446 450
447 return true; 451 return true;
448 } 452 }
449 453
450 void InProcessCommandBuffer::CheckSequencedThread() { 454 void InProcessCommandBuffer::CheckSequencedThread() {
451 DCHECK(!sequence_checker_ || 455 DCHECK(!sequence_checker_ ||
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474 CheckSequencedThread(); 478 CheckSequencedThread();
475 return last_state_; 479 return last_state_;
476 } 480 }
477 481
478 int32 InProcessCommandBuffer::GetLastToken() { 482 int32 InProcessCommandBuffer::GetLastToken() {
479 CheckSequencedThread(); 483 CheckSequencedThread();
480 GetStateFast(); 484 GetStateFast();
481 return last_state_.token; 485 return last_state_.token;
482 } 486 }
483 487
484 void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset) { 488 void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset,
489 uint32_t order_num) {
485 CheckSequencedThread(); 490 CheckSequencedThread();
486 ScopedEvent handle_flush(&flush_event_); 491 ScopedEvent handle_flush(&flush_event_);
487 base::AutoLock lock(command_buffer_lock_); 492 base::AutoLock lock(command_buffer_lock_);
493
494 sync_point_client_->BeginProcessingOrderNumber(order_num);
488 command_buffer_->Flush(put_offset); 495 command_buffer_->Flush(put_offset);
489 { 496 {
490 // Update state before signaling the flush event. 497 // Update state before signaling the flush event.
491 base::AutoLock lock(state_after_last_flush_lock_); 498 base::AutoLock lock(state_after_last_flush_lock_);
492 state_after_last_flush_ = command_buffer_->GetLastState(); 499 state_after_last_flush_ = command_buffer_->GetLastState();
493 } 500 }
494 DCHECK((!error::IsError(state_after_last_flush_.error) && !context_lost_) || 501 DCHECK((!error::IsError(state_after_last_flush_.error) && !context_lost_) ||
495 (error::IsError(state_after_last_flush_.error) && context_lost_)); 502 (error::IsError(state_after_last_flush_.error) && context_lost_));
503 DCHECK(context_lost_ || put_offset == state_after_last_flush_.get_offset);
piman 2015/09/18 21:39:15 I don't think this DCHECK is true, if the command
David Yen 2015/09/18 22:39:58 Yeah, at least currently it can't happen. If it do
504 sync_point_client_->FinishProcessingOrderNumber(order_num);
496 505
497 // If we've processed all pending commands but still have pending queries, 506 // If we've processed all pending commands but still have pending queries,
498 // pump idle work until the query is passed. 507 // pump idle work until the query is passed.
499 if (put_offset == state_after_last_flush_.get_offset && 508 if (put_offset == state_after_last_flush_.get_offset &&
500 (gpu_scheduler_->HasMoreIdleWork() || 509 (gpu_scheduler_->HasMoreIdleWork() ||
501 gpu_scheduler_->HasPendingQueries())) { 510 gpu_scheduler_->HasPendingQueries())) {
502 ScheduleDelayedWorkOnGpuThread(); 511 ScheduleDelayedWorkOnGpuThread();
503 } 512 }
504 } 513 }
505 514
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527 } 536 }
528 537
529 void InProcessCommandBuffer::Flush(int32 put_offset) { 538 void InProcessCommandBuffer::Flush(int32 put_offset) {
530 CheckSequencedThread(); 539 CheckSequencedThread();
531 if (last_state_.error != gpu::error::kNoError) 540 if (last_state_.error != gpu::error::kNoError)
532 return; 541 return;
533 542
534 if (last_put_offset_ == put_offset) 543 if (last_put_offset_ == put_offset)
535 return; 544 return;
536 545
546 uint32_t order_num = sync_point_client_->GenerateUnprocessedOrderNumber();
537 last_put_offset_ = put_offset; 547 last_put_offset_ = put_offset;
538 base::Closure task = base::Bind(&InProcessCommandBuffer::FlushOnGpuThread, 548 base::Closure task = base::Bind(&InProcessCommandBuffer::FlushOnGpuThread,
539 gpu_thread_weak_ptr_, 549 gpu_thread_weak_ptr_,
540 put_offset); 550 put_offset,
551 order_num);
541 QueueTask(task); 552 QueueTask(task);
542 } 553 }
543 554
544 void InProcessCommandBuffer::OrderingBarrier(int32 put_offset) { 555 void InProcessCommandBuffer::OrderingBarrier(int32 put_offset) {
545 Flush(put_offset); 556 Flush(put_offset);
546 } 557 }
547 558
548 void InProcessCommandBuffer::WaitForTokenInRange(int32 start, int32 end) { 559 void InProcessCommandBuffer::WaitForTokenInRange(int32 start, int32 end) {
549 CheckSequencedThread(); 560 CheckSequencedThread();
550 while (!InRange(start, end, GetLastToken()) && 561 while (!InRange(start, end, GetLastToken()) &&
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967 framebuffer_completeness_cache_ = 978 framebuffer_completeness_cache_ =
968 new gpu::gles2::FramebufferCompletenessCache; 979 new gpu::gles2::FramebufferCompletenessCache;
969 return framebuffer_completeness_cache_; 980 return framebuffer_completeness_cache_;
970 } 981 }
971 982
972 SyncPointManager* GpuInProcessThread::sync_point_manager() { 983 SyncPointManager* GpuInProcessThread::sync_point_manager() {
973 return sync_point_manager_; 984 return sync_point_manager_;
974 } 985 }
975 986
976 } // namespace gpu 987 } // namespace gpu
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