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Side by Side Diff: gpu/command_buffer/service/sync_point_manager.h

Issue 1339203002: Added global order numbers to in process command buffers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/atomic_sequence_num.h"
10 #include "base/callback.h" 11 #include "base/callback.h"
11 #include "base/containers/hash_tables.h" 12 #include "base/containers/hash_tables.h"
13 #include "base/logging.h"
14 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
13 #include "base/synchronization/condition_variable.h" 16 #include "base/synchronization/condition_variable.h"
14 #include "base/synchronization/lock.h" 17 #include "base/synchronization/lock.h"
15 #include "gpu/gpu_export.h" 18 #include "gpu/gpu_export.h"
16 19
17 namespace gpu { 20 namespace gpu {
18 21
22 class SyncPointManager;
23
24 enum SyncPointNamespace {
25 kSyncPointNamespace_GpuIO,
26 kSyncPointNamespace_InProcess,
27
28 NUM_SYNC_POINT_NAMESPACES
29 };
30
31 class GPU_EXPORT SyncPointClient
32 : public base::RefCountedThreadSafe<SyncPointClient> {
33 public:
34 void BeginProcessingOrderNumber(uint32_t order_num) {
35 DCHECK_GE(current_order_num_, order_num);
36 current_order_num_ = order_num;
37 }
38
39 void FinishProcessingOrderNumber(uint32_t order_num) {
40 DCHECK_EQ(current_order_num_, order_num);
41 DCHECK_GT(processed_order_num(), order_num);
42 base::subtle::Release_Store(&processed_order_num_, order_num);
43 }
44
45 uint32_t processed_order_num() const {
46 return base::subtle::Acquire_Load(&processed_order_num_);
47 }
48
49 private:
50 friend class base::RefCountedThreadSafe<SyncPointClient>;
51 friend class SyncPointManager;
52
53 SyncPointClient(SyncPointManager* sync_point_manager,
54 SyncPointNamespace namespace_id, uint64_t client_id);
55
56 protected:
57 virtual ~SyncPointClient();
58
59 // Sync Point Manager is guaranteed to outlive the sync point client.
piman 2015/09/14 23:43:53 This seems hard to guarantee if SyncPointClient is
David Yen 2015/09/15 18:09:31 Hmm, later functions probably do need a pointer to
piman 2015/09/15 23:47:15 One way to enforce proper behavior is to split the
David Yen 2015/09/18 18:43:59 Done. Since SyncPointClient is no longer ref count
60 SyncPointManager* sync_point_manager_;
61
62 // Unique namespace/client id pair for this sync point client.
63 SyncPointNamespace namespace_id_;
64 uint64_t client_id_;
65
66 // Current IPC order number being processed (only used on processing thread).
67 uint32_t current_order_num_;
68
69 // Last finished IPC order number.
70 base::subtle::Atomic32 processed_order_num_;
71
72 DISALLOW_COPY_AND_ASSIGN(SyncPointClient);
73 };
74
19 // This class manages the sync points, which allow cross-channel 75 // This class manages the sync points, which allow cross-channel
20 // synchronization. 76 // synchronization.
21 class GPU_EXPORT SyncPointManager { 77 class GPU_EXPORT SyncPointManager {
22 public: 78 public:
23 explicit SyncPointManager(bool allow_threaded_wait); 79 explicit SyncPointManager(bool allow_threaded_wait);
24 ~SyncPointManager(); 80 ~SyncPointManager();
25 81
82 // Creates a sync point client which message processors should hold.
83 scoped_refptr<SyncPointClient> CreateSyncPointClient(
84 SyncPointNamespace namespace_id, uint64_t client_id);
85
86 // Finds an already created sync point client.
87 scoped_refptr<SyncPointClient> GetSyncPointClient(
88 SyncPointNamespace namespace_id, uint64_t client_id);
89
90 // Generate a global order number, messages need to be ordered by flush order.
91 uint32_t GenerateOrderNumber();
92
26 // Generates a sync point, returning its ID. This can me called on any thread. 93 // Generates a sync point, returning its ID. This can me called on any thread.
27 // IDs start at a random number. Never return 0. 94 // IDs start at a random number. Never return 0.
28 uint32 GenerateSyncPoint(); 95 uint32 GenerateSyncPoint();
29 96
30 // Retires a sync point. This will call all the registered callbacks for this 97 // Retires a sync point. This will call all the registered callbacks for this
31 // sync point. This can only be called on the main thread. 98 // sync point. This can only be called on the main thread.
32 void RetireSyncPoint(uint32 sync_point); 99 void RetireSyncPoint(uint32 sync_point);
33 100
34 // Adds a callback to the sync point. The callback will be called when the 101 // Adds a callback to the sync point. The callback will be called when the
35 // sync point is retired, or immediately (from within that function) if the 102 // sync point is retired, or immediately (from within that function) if the
36 // sync point was already retired (or not created yet). This can only be 103 // sync point was already retired (or not created yet). This can only be
37 // called on the main thread. 104 // called on the main thread.
38 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback); 105 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback);
39 106
40 bool IsSyncPointRetired(uint32 sync_point); 107 bool IsSyncPointRetired(uint32 sync_point);
41 108
42 // Block and wait until a sync point is signaled. This is only useful when 109 // Block and wait until a sync point is signaled. This is only useful when
43 // the sync point is signaled on another thread. 110 // the sync point is signaled on another thread.
44 void WaitSyncPoint(uint32 sync_point); 111 void WaitSyncPoint(uint32 sync_point);
45 112
46 private: 113 private:
114 friend class SyncPointClient;
115
47 typedef std::vector<base::Closure> ClosureList; 116 typedef std::vector<base::Closure> ClosureList;
48 typedef base::hash_map<uint32, ClosureList> SyncPointMap; 117 typedef base::hash_map<uint32, ClosureList> SyncPointMap;
49 118 typedef base::hash_map<uint64_t, SyncPointClient*> ClientMap;
50 119
51 bool IsSyncPointRetiredLocked(uint32 sync_point); 120 bool IsSyncPointRetiredLocked(uint32 sync_point);
121 void RemoveSyncPointClient(SyncPointNamespace namespace_id,
122 uint64_t client_id);
52 123
53 const bool allow_threaded_wait_; 124 const bool allow_threaded_wait_;
54 125
126 // Order number is global for all clients.
127 base::AtomicSequenceNumber global_order_num_;
128
129 // Client map holds a map of clients id to client for each namespace.
130 base::Lock client_maps_lock_[NUM_SYNC_POINT_NAMESPACES];
piman 2015/09/14 23:43:53 nit: it seems slightly overkill to have separate l
David Yen 2015/09/15 18:09:31 Done.
131 ClientMap client_maps_[NUM_SYNC_POINT_NAMESPACES];
132
55 // Protects the 2 fields below. Note: callbacks shouldn't be called with this 133 // Protects the 2 fields below. Note: callbacks shouldn't be called with this
56 // held. 134 // held.
57 base::Lock lock_; 135 base::Lock lock_;
58 SyncPointMap sync_point_map_; 136 SyncPointMap sync_point_map_;
59 uint32 next_sync_point_; 137 uint32 next_sync_point_;
60 base::ConditionVariable retire_cond_var_; 138 base::ConditionVariable retire_cond_var_;
61 139
62 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); 140 DISALLOW_COPY_AND_ASSIGN(SyncPointManager);
63 }; 141 };
64 142
65 } // namespace gpu 143 } // namespace gpu
66 144
67 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 145 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
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