| Index: ui/aura/window.h
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| diff --git a/ui/aura/window.h b/ui/aura/window.h
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| index 630becbae7bd5beaebfc6b584deedf5549967aa6..e05559a6634ea56bec124df2a225bae873106d21 100644
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| --- a/ui/aura/window.h
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| +++ b/ui/aura/window.h
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| @@ -239,24 +239,6 @@ class AURA_EXPORT Window : public ui::LayerDelegate,
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|    void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; }
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|    bool ignore_events() const { return ignore_events_; }
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|  
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| -  // Sets the window to grab hits for mouse and touch to an area extending
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| -  // -|mouse_insets| and -|touch_insets| pixels outside its bounds. This can be
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| -  // used to create an invisible non-client area, for example if your windows
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| -  // have no visible frames but still need to have resize edges.
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| -  void SetHitTestBoundsOverrideOuter(const gfx::Insets& mouse_insets,
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| -                                     const gfx::Insets& touch_insets) {
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| -    hit_test_bounds_override_outer_mouse_ = mouse_insets;
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| -    hit_test_bounds_override_outer_touch_ = touch_insets;
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| -  }
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| -
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| -  gfx::Insets hit_test_bounds_override_outer_touch() const {
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| -    return hit_test_bounds_override_outer_touch_;
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| -  }
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| -
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| -  gfx::Insets hit_test_bounds_override_outer_mouse() const {
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| -    return hit_test_bounds_override_outer_mouse_;
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| -  }
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| -
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|    // Sets the window to grab hits for an area extending |insets| pixels inside
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|    // its bounds (even if that inner region overlaps a child window). This can be
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|    // used to create an invisible non-client area that overlaps the client area.
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| @@ -550,9 +532,7 @@ class AURA_EXPORT Window : public ui::LayerDelegate,
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|    // Makes the window pass all events through to any windows behind it.
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|    bool ignore_events_;
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|  
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| -  // See set_hit_test_outer_override().
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| -  gfx::Insets hit_test_bounds_override_outer_mouse_;
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| -  gfx::Insets hit_test_bounds_override_outer_touch_;
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| +  // See set_hit_test_bounds_override_inner().
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|    gfx::Insets hit_test_bounds_override_inner_;
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|  
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|    ObserverList<WindowObserver, true> observers_;
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| 
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