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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
9 #include "SkBitmapCache.h" | 9 #include "SkBitmapCache.h" |
10 #include "SkImageCacherator.h" | 10 #include "SkImageCacherator.h" |
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63 return generator->refEncodedData(); | 63 return generator->refEncodedData(); |
64 } | 64 } |
65 | 65 |
66 static bool check_output_bitmap(const SkBitmap& bitmap, uint32_t expectedID) { | 66 static bool check_output_bitmap(const SkBitmap& bitmap, uint32_t expectedID) { |
67 SkASSERT(bitmap.getGenerationID() == expectedID); | 67 SkASSERT(bitmap.getGenerationID() == expectedID); |
68 SkASSERT(bitmap.isImmutable()); | 68 SkASSERT(bitmap.isImmutable()); |
69 SkASSERT(bitmap.getPixels()); | 69 SkASSERT(bitmap.getPixels()); |
70 return true; | 70 return true; |
71 } | 71 } |
72 | 72 |
73 // Note, this returns a new, mutable, bitmap, with a new genID. | |
74 // If you want the immutable bitmap with the same ID as our cacherator, call try LockAsBitmap() | |
tomhudson
2015/09/14 17:31:45
Is there some way we could change the names of the
| |
75 // | |
73 bool SkImageCacherator::generateBitmap(SkBitmap* bitmap) { | 76 bool SkImageCacherator::generateBitmap(SkBitmap* bitmap) { |
74 ScopedGenerator generator(this); | 77 ScopedGenerator generator(this); |
75 const SkImageInfo& genInfo = generator->getInfo(); | 78 const SkImageInfo& genInfo = generator->getInfo(); |
76 if (fInfo.dimensions() == genInfo.dimensions()) { | 79 if (fInfo.dimensions() == genInfo.dimensions()) { |
77 SkASSERT(fOrigin.x() == 0 && fOrigin.y() == 0); | 80 SkASSERT(fOrigin.x() == 0 && fOrigin.y() == 0); |
78 // fast-case, no copy needed | 81 // fast-case, no copy needed |
79 return generator->tryGenerateBitmap(bitmap, fInfo); | 82 return generator->tryGenerateBitmap(bitmap, fInfo); |
80 } else { | 83 } else { |
81 // need to handle subsetting, so we first generate the full size version , and then | 84 // need to handle subsetting, so we first generate the full size version , and then |
82 // "read" from it to get our subset. See skbug.com/4213 | 85 // "read" from it to get our subset. See skbug.com/4213 |
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249 ScopedGenerator generator(this); | 252 ScopedGenerator generator(this); |
250 Generator_GrYUVProvider provider(generator); | 253 Generator_GrYUVProvider provider(generator); |
251 GrTexture* tex = provider.refAsTexture(ctx, desc, true); | 254 GrTexture* tex = provider.refAsTexture(ctx, desc, true); |
252 if (tex) { | 255 if (tex) { |
253 return set_key_and_return(tex, key); | 256 return set_key_and_return(tex, key); |
254 } | 257 } |
255 } | 258 } |
256 | 259 |
257 // 5. Ask the generator to return RGB(A) data, which the GPU can convert | 260 // 5. Ask the generator to return RGB(A) data, which the GPU can convert |
258 SkBitmap bitmap; | 261 SkBitmap bitmap; |
259 if (this->generateBitmap(&bitmap)) { | 262 if (this->tryLockAsBitmap(&bitmap)) { |
260 return GrRefCachedBitmapTexture(ctx, bitmap, usage); | 263 return GrRefCachedBitmapTexture(ctx, bitmap, usage); |
261 } | 264 } |
262 #endif | 265 #endif |
263 | 266 |
264 return nullptr; | 267 return nullptr; |
265 } | 268 } |
266 | 269 |
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