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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkLayerDrawLooper_DEFINED | 8 #ifndef SkLayerDrawLooper_DEFINED |
9 #define SkLayerDrawLooper_DEFINED | 9 #define SkLayerDrawLooper_DEFINED |
10 | 10 |
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100 void addLayer() { this->addLayer(0, 0); } | 100 void addLayer() { this->addLayer(0, 0); } |
101 | 101 |
102 /// Similar to addLayer, but adds a layer to the top. | 102 /// Similar to addLayer, but adds a layer to the top. |
103 SkPaint* addLayerOnTop(const LayerInfo&); | 103 SkPaint* addLayerOnTop(const LayerInfo&); |
104 | 104 |
105 // overrides from SkDrawLooper | 105 // overrides from SkDrawLooper |
106 virtual void init(SkCanvas*); | 106 virtual void init(SkCanvas*); |
107 virtual bool next(SkCanvas*, SkPaint* paint); | 107 virtual bool next(SkCanvas*, SkPaint* paint); |
108 | 108 |
109 SK_DEVELOPER_TO_STRING() | 109 SK_DEVELOPER_TO_STRING() |
110 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLayerDrawLooper) | 110 |
| 111 /// Implements Flattenable. |
| 112 virtual Factory getFactory() const SK_OVERRIDE { return CreateProc; } |
| 113 static SkFlattenable* CreateProc(SkReadBuffer& buffer); |
111 | 114 |
112 protected: | 115 protected: |
113 SkLayerDrawLooper(SkReadBuffer&); | |
114 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 116 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
115 | 117 |
116 private: | 118 private: |
117 struct Rec { | 119 struct Rec { |
118 Rec* fNext; | 120 Rec* fNext; |
119 SkPaint fPaint; | 121 SkPaint fPaint; |
120 LayerInfo fInfo; | 122 LayerInfo fInfo; |
121 }; | 123 }; |
122 Rec* fRecs; | 124 Rec* fRecs; |
123 Rec* fTopRec; | 125 Rec* fTopRec; |
124 int fCount; | 126 int fCount; |
125 | 127 |
126 // state-machine during the init/next cycle | 128 // state-machine during the init/next cycle |
127 Rec* fCurrRec; | 129 Rec* fCurrRec; |
128 | 130 |
129 static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&); | 131 static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&); |
130 | 132 |
131 class MyRegistrar : public SkFlattenable::Registrar { | 133 class MyRegistrar : public SkFlattenable::Registrar { |
132 public: | 134 public: |
133 MyRegistrar(); | 135 MyRegistrar(); |
134 }; | 136 }; |
135 | 137 |
136 typedef SkDrawLooper INHERITED; | 138 typedef SkDrawLooper INHERITED; |
| 139 |
| 140 public: |
| 141 class SK_API Builder { |
| 142 public: |
| 143 Builder(); |
| 144 ~Builder(); |
| 145 |
| 146 /** |
| 147 * Call for each layer you want to add (from top to bottom). |
| 148 * This returns a paint you can modify, but that ptr is only valid unti
l |
| 149 * the next call made to addLayer(). |
| 150 */ |
| 151 SkPaint* addLayer(const LayerInfo&); |
| 152 |
| 153 /** |
| 154 * This layer will draw with the original paint, at the specified offse
t |
| 155 */ |
| 156 void addLayer(SkScalar dx, SkScalar dy); |
| 157 |
| 158 /** |
| 159 * This layer will with the original paint and no offset. |
| 160 */ |
| 161 void addLayer() { this->addLayer(0, 0); } |
| 162 |
| 163 /// Similar to addLayer, but adds a layer to the top. |
| 164 SkPaint* addLayerOnTop(const LayerInfo&); |
| 165 |
| 166 /** |
| 167 * Pass list of layers on to newly built looper and return it. This wil
l |
| 168 * also reset the builder, so it can be used to build another looper. |
| 169 */ |
| 170 SkLayerDrawLooper* detachLooper(); |
| 171 |
| 172 private: |
| 173 Rec* fRecs; |
| 174 Rec* fTopRec; |
| 175 int fCount; |
| 176 }; |
137 }; | 177 }; |
138 | 178 |
139 #endif | 179 #endif |
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