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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/angle/SkANGLEGLContext.h" | 9 #include "gl/angle/SkANGLEGLContext.h" |
10 | 10 |
11 #include <EGL/egl.h> | 11 #include <EGL/egl.h> |
12 #include <EGL/eglext.h> | 12 #include <EGL/eglext.h> |
13 | 13 |
14 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 | 14 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 |
15 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 | 15 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 |
16 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 | 16 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 |
17 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 | 17 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 |
| 18 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D |
18 | 19 |
19 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) { | 20 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend)
{ |
20 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; | 21 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; |
21 eglGetPlatformDisplayEXT = | 22 eglGetPlatformDisplayEXT = |
22 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla
yEXT"); | 23 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla
yEXT"); |
23 | 24 |
24 if (!eglGetPlatformDisplayEXT) { | 25 if (!eglGetPlatformDisplayEXT) { |
25 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay)); | 26 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay)); |
26 } | 27 } |
27 | 28 |
28 // Try for an ANGLE D3D11 context, fall back to D3D9. | 29 EGLDisplay display = EGL_NO_DISPLAY; |
29 EGLint attribs[2][3] = { | 30 if (useGLBackend) { |
30 { | 31 // Try for an ANGLE D3D11 context, fall back to D3D9. |
31 EGL_PLATFORM_ANGLE_TYPE_ANGLE, | 32 EGLint attribs[3] = { |
32 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, | 33 EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
33 EGL_NONE | 34 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, |
34 }, | 35 EGL_NONE |
35 { | 36 }; |
36 EGL_PLATFORM_ANGLE_TYPE_ANGLE, | 37 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
37 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, | 38 nativeDisplay, attribs); |
38 EGL_NONE | 39 } else { |
| 40 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL. |
| 41 EGLint attribs[3][3] = { |
| 42 { |
| 43 EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| 44 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, |
| 45 EGL_NONE |
| 46 }, |
| 47 { |
| 48 EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| 49 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, |
| 50 EGL_NONE |
| 51 }, |
| 52 { |
| 53 EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| 54 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, |
| 55 EGL_NONE |
| 56 } |
| 57 }; |
| 58 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { |
| 59 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
| 60 nativeDisplay, attribs[i]); |
39 } | 61 } |
40 }; | |
41 | |
42 EGLDisplay display = EGL_NO_DISPLAY; | |
43 for (int i = 0; i < 2 && display == EGL_NO_DISPLAY; ++i) { | |
44 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, | |
45 nativeDisplay, attribs[i]); | |
46 } | 62 } |
47 return display; | 63 return display; |
48 } | 64 } |
49 | 65 |
50 SkANGLEGLContext::SkANGLEGLContext() | 66 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend) |
51 : fContext(EGL_NO_CONTEXT) | 67 : fContext(EGL_NO_CONTEXT) |
52 , fDisplay(EGL_NO_DISPLAY) | 68 , fDisplay(EGL_NO_DISPLAY) |
53 , fSurface(EGL_NO_SURFACE) { | 69 , fSurface(EGL_NO_SURFACE) { |
54 | 70 |
55 EGLint numConfigs; | 71 EGLint numConfigs; |
56 static const EGLint configAttribs[] = { | 72 static const EGLint configAttribs[] = { |
57 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | 73 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
58 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, | 74 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
59 EGL_RED_SIZE, 8, | 75 EGL_RED_SIZE, 8, |
60 EGL_GREEN_SIZE, 8, | 76 EGL_GREEN_SIZE, 8, |
61 EGL_BLUE_SIZE, 8, | 77 EGL_BLUE_SIZE, 8, |
62 EGL_ALPHA_SIZE, 8, | 78 EGL_ALPHA_SIZE, 8, |
63 EGL_NONE | 79 EGL_NONE |
64 }; | 80 }; |
65 | 81 |
66 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY); | 82 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend); |
67 if (EGL_NO_DISPLAY == fDisplay) { | 83 if (EGL_NO_DISPLAY == fDisplay) { |
68 SkDebugf("Could not create EGL display!"); | 84 SkDebugf("Could not create EGL display!"); |
69 return; | 85 return; |
70 } | 86 } |
71 | 87 |
72 EGLint majorVersion; | 88 EGLint majorVersion; |
73 EGLint minorVersion; | 89 EGLint minorVersion; |
74 eglInitialize(fDisplay, &majorVersion, &minorVersion); | 90 eglInitialize(fDisplay, &majorVersion, &minorVersion); |
75 | 91 |
76 EGLConfig surfaceConfig; | 92 EGLConfig surfaceConfig; |
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140 | 156 |
141 void SkANGLEGLContext::onPlatformSwapBuffers() const { | 157 void SkANGLEGLContext::onPlatformSwapBuffers() const { |
142 if (!eglSwapBuffers(fDisplay, fSurface)) { | 158 if (!eglSwapBuffers(fDisplay, fSurface)) { |
143 SkDebugf("Could not complete eglSwapBuffers.\n"); | 159 SkDebugf("Could not complete eglSwapBuffers.\n"); |
144 } | 160 } |
145 } | 161 } |
146 | 162 |
147 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const { | 163 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const { |
148 return eglGetProcAddress(name); | 164 return eglGetProcAddress(name); |
149 } | 165 } |
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