Index: components/scheduler/renderer/renderer_scheduler.h |
diff --git a/components/scheduler/renderer/renderer_scheduler.h b/components/scheduler/renderer/renderer_scheduler.h |
index d605e52ce620fc7aa0f120249dd1c72a0379dd5d..58b976f583bd244a66347234dce3f91d72733737 100644 |
--- a/components/scheduler/renderer/renderer_scheduler.h |
+++ b/components/scheduler/renderer/renderer_scheduler.h |
@@ -26,19 +26,6 @@ |
virtual scoped_refptr<base::SingleThreadTaskRunner> |
CompositorTaskRunner() = 0; |
- // Keep RendererScheduler::UseCaseToString in sync with this enum. |
- enum class UseCase { |
- NONE, |
- COMPOSITOR_GESTURE, |
- MAIN_THREAD_GESTURE, |
- TOUCHSTART, |
- LOADING, |
- // Must be the last entry. |
- USE_CASE_COUNT, |
- FIRST_USE_CASE = NONE, |
- }; |
- static const char* UseCaseToString(UseCase use_case); |
- |
// Returns the loading task runner. This queue is intended for tasks related |
// to resource dispatch, foreground HTML parsing, etc... |
virtual scoped_refptr<base::SingleThreadTaskRunner> LoadingTaskRunner() = 0; |
@@ -58,12 +45,10 @@ |
// called from the main thread. |
virtual void DidCommitFrameToCompositor() = 0; |
- // Keep RendererScheduler::InputEventStateToString in sync with this enum. |
enum class InputEventState { |
EVENT_CONSUMED_BY_COMPOSITOR, |
EVENT_FORWARDED_TO_MAIN_THREAD, |
}; |
- static const char* InputEventStateToString(InputEventState input_event_state); |
// Tells the scheduler that the system processed an input event. Called by the |
// compositor (impl) thread. Note it's expected that every call to |