Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h" | |
| 6 | |
| 7 #include "cc/layers/layer.h" | |
| 8 #include "cc/layers/ui_resource_layer.h" | |
| 9 #include "content/public/browser/android/compositor.h" | |
| 10 #include "ui/android/resources/crushed_sprite_resource.h" | |
| 11 #include "ui/android/resources/resource_manager.h" | |
| 12 #include "ui/gfx/canvas.h" | |
| 13 #include "ui/gfx/skia_util.h" | |
| 14 | |
| 15 namespace chrome { | |
| 16 namespace android { | |
| 17 | |
| 18 // static | |
| 19 scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create( | |
| 20 ui::ResourceManager* resource_manager) { | |
| 21 return make_scoped_refptr(new CrushedSpriteLayer(resource_manager)); | |
| 22 } | |
| 23 | |
| 24 scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() { | |
| 25 return layer_; | |
| 26 } | |
| 27 | |
| 28 void CrushedSpriteLayer::DrawSpriteFrame( | |
| 29 scoped_refptr<ui::CrushedSpriteResource> resource, | |
|
David Trainor- moved to gerrit
2015/10/27 15:14:47
Do we still need scoped_refptr<> if the resource i
Theresa
2015/10/27 19:48:03
Nope. Removed the ref counting.
| |
| 30 int sprite_frame) { | |
| 31 DCHECK(sprite_frame >= 0 && sprite_frame < resource->GetFrameCount()); | |
| 32 if (sprite_frame != previous_frame_) { | |
| 33 // Reset the previous_frame if the animation is being re-run. | |
| 34 if (previous_frame_ > sprite_frame) { | |
| 35 previous_frame_ = 0; | |
| 36 } | |
| 37 | |
| 38 // If this is the last frame and a bitmap for it has been cached with the | |
| 39 // resource, set the bitmap on layer_ and return. | |
| 40 if (sprite_frame == resource->GetFrameCount() - 1 && | |
| 41 !resource->GetBitmapForLastFrame().empty()) { | |
| 42 layer_->SetBitmap(resource->GetBitmapForLastFrame()); | |
| 43 return; | |
| 44 } | |
| 45 | |
| 46 // Reload the source bitmap if necessary. | |
| 47 if (resource->BitmapHasBeenEvictedFromMemory()) { | |
| 48 resource_manager_->ReloadCrushedSpriteResource( | |
| 49 resource->GetBitmapResourceId()); | |
| 50 } | |
| 51 | |
| 52 // Set up an SkCanvas backed by an SkBitmap to draw into. | |
| 53 SkBitmap bitmap; | |
| 54 bitmap.allocN32Pixels(resource->GetSpriteSize().width(), | |
| 55 resource->GetSpriteSize().height()); | |
| 56 skia::RefPtr<SkCanvas> canvas = skia::AdoptRef(new SkCanvas(bitmap)); | |
| 57 | |
| 58 // If this isn't the first or last frame, draw the previous frame(s). | |
| 59 // Note(twellington): This assumes that the last frame in the crushed sprite | |
| 60 // animation does not require any previous frames drawn before it. This code | |
| 61 // needs to be updated if crushed sprites are added for which this | |
| 62 // assumption does not hold. | |
| 63 if (sprite_frame != 0 && sprite_frame != resource->GetFrameCount() - 1) { | |
| 64 // Draw the previous frame. | |
| 65 canvas->drawBitmap(previous_frame_bitmap_, 0, 0, nullptr); | |
| 66 | |
| 67 // Draw any skipped frames. | |
| 68 for (int i = previous_frame_ + 1; i < sprite_frame; ++i) { | |
| 69 DrawRectanglesForFrame(resource, i, canvas); | |
| 70 } | |
| 71 } | |
| 72 | |
| 73 // Draw the current frame. | |
| 74 DrawRectanglesForFrame(resource, sprite_frame, canvas); | |
| 75 | |
| 76 // Set the bitmap on layer_. | |
| 77 bitmap.setImmutable(); | |
| 78 layer_->SetBitmap(bitmap); | |
| 79 | |
| 80 // Cache the bitmap on the resource if this is the last frame. | |
| 81 if (sprite_frame == resource->GetFrameCount() - 1) { | |
| 82 resource->SetBitmapForLastFrame(bitmap); | |
| 83 } | |
| 84 | |
| 85 // Update previous_frame_* variables. | |
| 86 previous_frame_bitmap_ = bitmap; | |
| 87 previous_frame_ = sprite_frame; | |
| 88 } | |
| 89 } | |
| 90 | |
| 91 void CrushedSpriteLayer::DrawRectanglesForFrame( | |
| 92 scoped_refptr<ui::CrushedSpriteResource> resource, | |
| 93 int frame, | |
| 94 skia::RefPtr<SkCanvas> canvas) { | |
| 95 ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects = | |
| 96 resource->GetRectanglesForFrame(frame); | |
| 97 for (auto& rect : src_dst_rects) { | |
|
David Trainor- moved to gerrit
2015/10/27 15:14:47
Actually... const auto& :). Sorry!
Theresa
2015/10/27 19:48:02
Done.
| |
| 98 canvas->drawBitmapRect(resource->GetBitmap(), | |
| 99 gfx::RectToSkRect(rect.first), | |
| 100 gfx::RectToSkRect(rect.second), | |
| 101 nullptr); | |
| 102 } | |
| 103 } | |
| 104 | |
| 105 CrushedSpriteLayer::CrushedSpriteLayer(ui::ResourceManager* resource_manager) | |
| 106 : resource_manager_(resource_manager), | |
| 107 layer_( | |
| 108 cc::UIResourceLayer::Create(content::Compositor::LayerSettings())), | |
| 109 previous_frame_(-1) { | |
| 110 layer_->SetIsDrawable(true); | |
| 111 } | |
| 112 | |
| 113 | |
| 114 CrushedSpriteLayer::~CrushedSpriteLayer() { | |
| 115 } | |
| 116 | |
| 117 } // namespace android | |
| 118 } // namespace chrome | |
| OLD | NEW |