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Issue 1337703002: [Contextual Search] Add support for crushed sprites and animate the search provider icon (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Changes from last dtrainor@ review Created 5 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h"
6
7 #include "cc/layers/layer.h"
8 #include "cc/layers/ui_resource_layer.h"
9 #include "content/public/browser/android/compositor.h"
10 #include "ui/android/resources/crushed_sprite_resource.h"
11 #include "ui/android/resources/resource_manager.h"
12 #include "ui/gfx/canvas.h"
13 #include "ui/gfx/skia_util.h"
14
15 namespace chrome {
16 namespace android {
17
18 // static
19 scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create(
20 ui::ResourceManager* resource_manager) {
21 return make_scoped_refptr(new CrushedSpriteLayer(resource_manager));
22 }
23
24 scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() {
25 return layer_;
26 }
27
28 void CrushedSpriteLayer::DrawSpriteFrame(
29 scoped_refptr<ui::CrushedSpriteResource> resource,
David Trainor- moved to gerrit 2015/10/27 15:14:47 Do we still need scoped_refptr<> if the resource i
Theresa 2015/10/27 19:48:03 Nope. Removed the ref counting.
30 int sprite_frame) {
31 DCHECK(sprite_frame >= 0 && sprite_frame < resource->GetFrameCount());
32 if (sprite_frame != previous_frame_) {
33 // Reset the previous_frame if the animation is being re-run.
34 if (previous_frame_ > sprite_frame) {
35 previous_frame_ = 0;
36 }
37
38 // If this is the last frame and a bitmap for it has been cached with the
39 // resource, set the bitmap on layer_ and return.
40 if (sprite_frame == resource->GetFrameCount() - 1 &&
41 !resource->GetBitmapForLastFrame().empty()) {
42 layer_->SetBitmap(resource->GetBitmapForLastFrame());
43 return;
44 }
45
46 // Reload the source bitmap if necessary.
47 if (resource->BitmapHasBeenEvictedFromMemory()) {
48 resource_manager_->ReloadCrushedSpriteResource(
49 resource->GetBitmapResourceId());
50 }
51
52 // Set up an SkCanvas backed by an SkBitmap to draw into.
53 SkBitmap bitmap;
54 bitmap.allocN32Pixels(resource->GetSpriteSize().width(),
55 resource->GetSpriteSize().height());
56 skia::RefPtr<SkCanvas> canvas = skia::AdoptRef(new SkCanvas(bitmap));
57
58 // If this isn't the first or last frame, draw the previous frame(s).
59 // Note(twellington): This assumes that the last frame in the crushed sprite
60 // animation does not require any previous frames drawn before it. This code
61 // needs to be updated if crushed sprites are added for which this
62 // assumption does not hold.
63 if (sprite_frame != 0 && sprite_frame != resource->GetFrameCount() - 1) {
64 // Draw the previous frame.
65 canvas->drawBitmap(previous_frame_bitmap_, 0, 0, nullptr);
66
67 // Draw any skipped frames.
68 for (int i = previous_frame_ + 1; i < sprite_frame; ++i) {
69 DrawRectanglesForFrame(resource, i, canvas);
70 }
71 }
72
73 // Draw the current frame.
74 DrawRectanglesForFrame(resource, sprite_frame, canvas);
75
76 // Set the bitmap on layer_.
77 bitmap.setImmutable();
78 layer_->SetBitmap(bitmap);
79
80 // Cache the bitmap on the resource if this is the last frame.
81 if (sprite_frame == resource->GetFrameCount() - 1) {
82 resource->SetBitmapForLastFrame(bitmap);
83 }
84
85 // Update previous_frame_* variables.
86 previous_frame_bitmap_ = bitmap;
87 previous_frame_ = sprite_frame;
88 }
89 }
90
91 void CrushedSpriteLayer::DrawRectanglesForFrame(
92 scoped_refptr<ui::CrushedSpriteResource> resource,
93 int frame,
94 skia::RefPtr<SkCanvas> canvas) {
95 ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects =
96 resource->GetRectanglesForFrame(frame);
97 for (auto& rect : src_dst_rects) {
David Trainor- moved to gerrit 2015/10/27 15:14:47 Actually... const auto& :). Sorry!
Theresa 2015/10/27 19:48:02 Done.
98 canvas->drawBitmapRect(resource->GetBitmap(),
99 gfx::RectToSkRect(rect.first),
100 gfx::RectToSkRect(rect.second),
101 nullptr);
102 }
103 }
104
105 CrushedSpriteLayer::CrushedSpriteLayer(ui::ResourceManager* resource_manager)
106 : resource_manager_(resource_manager),
107 layer_(
108 cc::UIResourceLayer::Create(content::Compositor::LayerSettings())),
109 previous_frame_(-1) {
110 layer_->SetIsDrawable(true);
111 }
112
113
114 CrushedSpriteLayer::~CrushedSpriteLayer() {
115 }
116
117 } // namespace android
118 } // namespace chrome
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