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Issue 1337703002: [Contextual Search] Add support for crushed sprites and animate the search provider icon (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add TODO's for other planned tests Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h"
6
7 #include "cc/layers/layer.h"
8 #include "cc/layers/ui_resource_layer.h"
9 #include "content/public/browser/android/compositor.h"
10 #include "ui/android/resources/crushed_sprite_resource.h"
11 #include "ui/android/resources/resource_manager.h"
12 #include "ui/gfx/canvas.h"
13 #include "ui/gfx/skia_util.h"
14
15 namespace chrome {
16 namespace android {
17
18 // static
19 scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create(
20 ui::ResourceManager* resource_manager) {
21 return make_scoped_refptr(new CrushedSpriteLayer(resource_manager));
22 }
23
24 scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() {
25 return layer_;
26 }
27
28 void CrushedSpriteLayer::SetCrushedSpriteResource(
29 scoped_refptr<ui::CrushedSpriteResource> resource) {
30 resource_ = resource;
David Trainor- moved to gerrit 2015/10/15 21:04:57 Ideally we wouldn't hold onto the resource here.
Theresa 2015/10/24 00:06:45 I got rid of this method and just pass the resourc
31 }
32
33 void CrushedSpriteLayer::DrawSpriteFrame(int sprite_frame) {
David Trainor- moved to gerrit 2015/10/15 21:04:57 Should you clamp sprite_frame between 0 and the ma
Theresa 2015/10/24 00:06:45 Done.
34 if (sprite_frame == 0 || sprite_frame != previous_frame_) {
35 // Reset the previous_frame if the animation is being re-run.
36 if (previous_frame_ > sprite_frame) {
37 previous_frame_ = 0;
38 }
39
40 // If this is the last frame and a bitmap for it has been cached with the
41 // resource, set the bitmap on layer_ and return.
42 if (sprite_frame == resource_->GetFrameCount() - 1 &&
43 !resource_->GetBitmapForLastFrame().empty()) {
David Trainor- moved to gerrit 2015/10/15 21:04:57 Do we need this? Can't we rely on the sprite_fram
Theresa 2015/10/24 00:06:44 I think you mean rely on previous_frame_bitmap to
David Trainor- moved to gerrit 2015/10/27 15:14:47 I see your point. I'd be okay with sharing it. S
Theresa 2015/10/27 19:48:02 Done.
44 layer_->SetBitmap(resource_->GetBitmapForLastFrame());
45 return;
46 }
47
48 // Reload the source bitmap if necessary.
49 if (resource_->BitmapHasBeenEvictedFromMemory()) {
David Trainor- moved to gerrit 2015/10/15 21:04:57 See above. Can probably simplify this a lot and r
Theresa 2015/10/24 00:06:45 I put the logic for evicting the sprite sheet from
David Trainor- moved to gerrit 2015/10/27 15:14:47 Won't this cause reloads during animations if two
Theresa 2015/10/27 19:48:02 As discussed offline, yes, it could cause unnecess
50 resource_manager_->ReloadCrushedSpriteResource(
51 resource_->GetBitmapResourceId());
52 }
53
54 // Set up an SkCanvas backed by an SkBitmap to draw into.
55 SkBitmap* bitmap = new SkBitmap();
56 bitmap->allocN32Pixels(resource_->GetSpriteSize(),
57 resource_->GetSpriteSize());
58 SkCanvas* canvas = new SkCanvas(*bitmap);
David Trainor- moved to gerrit 2015/10/15 21:04:57 Leaking canvas and bitmap. Use: // Don't worry,
Theresa 2015/10/24 00:06:44 Done.
59
60 // If this isn't the first or last frame, draw the previous frame(s).
61 // Note(twellington): This assumes that the last frame in the crushed sprite
62 // animation does not require any previous frames drawn before it. This code
63 // needs to be updated if crushed sprites are added for which this
64 // assumption does not hold.
65 if (sprite_frame != 0 && sprite_frame != resource_->GetFrameCount() - 1) {
66 // Draw the previous frame.
67 canvas->drawBitmap(previous_frame_bitmap_, 0, 0, nullptr);
David Trainor- moved to gerrit 2015/10/15 21:04:57 So... UIResourceBitmap expects an immututable bitm
Theresa 2015/10/24 00:06:45 I'm not sure why it has to be immutable (it just h
David Trainor- moved to gerrit 2015/10/27 15:14:47 I'm not sure if he still works here. I would imag
Theresa 2015/10/27 19:48:02 Acknowledged.
68
69 // Draw any skipped frames.
70 for (int i = previous_frame_ + 1; i < sprite_frame; ++i) {
71 DrawRectanglesForFrame(i, canvas);
72 }
73 }
74
75 // Draw the current frame.
76 DrawRectanglesForFrame(sprite_frame, canvas);
77
78 // Set the bitmap on layer_.
79 bitmap->setImmutable();
80 layer_->SetBitmap(*bitmap);
81
82 // Cache the bitmap on the resource if this is the last frame.
83 if (sprite_frame == resource_->GetFrameCount() - 1) {
David Trainor- moved to gerrit 2015/10/15 21:04:57 See above, probably don't need.
Theresa 2015/10/27 19:48:02 I left the bitmap memory ejection here but moved t
84 resource_->SetBitmapForLastFrame(*bitmap);
85 }
86
87 // Update previous_frame_* variables.
88 previous_frame_bitmap_ = *bitmap;
89 previous_frame_ = sprite_frame;
90 }
91 }
92
93 void CrushedSpriteLayer::DrawRectanglesForFrame(int frame, SkCanvas* canvas) {
David Trainor- moved to gerrit 2015/10/15 21:04:57 skia::RefPtr<SkCanvas>
Theresa 2015/10/24 00:06:45 Done.
94 ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects =
95 resource_->GetRectanglesForFrame(frame);
96 for (auto rect : src_dst_rects) {
David Trainor- moved to gerrit 2015/10/15 21:04:57 auto& so we don't copy the object?
Theresa 2015/10/24 00:06:44 Done.
97 canvas->drawBitmapRect(resource_->GetBitmap(),
98 gfx::RectToSkRect(rect.first),
99 gfx::RectToSkRect(rect.second),
100 nullptr);
101 }
102 }
103
104 CrushedSpriteLayer::CrushedSpriteLayer(ui::ResourceManager* resource_manager)
105 : resource_manager_(resource_manager),
106 layer_(
107 cc::UIResourceLayer::Create(content::Compositor::LayerSettings())),
108 previous_frame_(0) {
David Trainor- moved to gerrit 2015/10/15 21:04:57 -1 to say that we haven't drawn the first frame?
Theresa 2015/10/24 00:06:44 Done.
109 layer_->SetIsDrawable(true);
110 }
111
112
113 CrushedSpriteLayer::~CrushedSpriteLayer() {
114 }
115
116 } // namespace android
117 } // namespace chrome
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