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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
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498 // same meaning as in skPaint2GrPaintNoShader. | 498 // same meaning as in skPaint2GrPaintNoShader. |
499 inline bool skPaint2GrPaintShader(SkGpuDevice* dev, | 499 inline bool skPaint2GrPaintShader(SkGpuDevice* dev, |
500 const SkPaint& skPaint, | 500 const SkPaint& skPaint, |
501 bool constantColor, | 501 bool constantColor, |
502 GrPaint* grPaint) { | 502 GrPaint* grPaint) { |
503 SkShader* shader = skPaint.getShader(); | 503 SkShader* shader = skPaint.getShader(); |
504 if (NULL == shader) { | 504 if (NULL == shader) { |
505 return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPai nt); | 505 return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPai nt); |
506 } | 506 } |
507 | 507 |
508 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state | 508 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state and require |
509 // Also require shader to set the render target . | 509 // the shader to set a render target . |
510 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); | 510 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); |
bsalomon
2014/01/13 14:47:10
this NULL param to awo() is the rt, so the art bel
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511 GrContext::AutoRenderTarget(dev->context(), NULL); | |
512 | 511 |
513 // setup the shader as the first color effect on the paint | 512 // setup the shader as the first color effect on the paint |
514 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint )); | 513 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint )); |
515 if (NULL != effect.get()) { | 514 if (NULL != effect.get()) { |
516 grPaint->addColorEffect(effect); | 515 grPaint->addColorEffect(effect); |
517 // Now setup the rest of the paint. | 516 // Now setup the rest of the paint. |
518 return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); | 517 return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); |
519 } else { | 518 } else { |
520 // We still don't have SkColorShader::asNewEffect() implemented. | 519 // We still don't have SkColorShader::asNewEffect() implemented. |
521 SkShader::GradientInfo info; | 520 SkShader::GradientInfo info; |
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1921 GrTexture* texture, | 1920 GrTexture* texture, |
1922 bool needClear) | 1921 bool needClear) |
1923 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { | 1922 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
1924 | 1923 |
1925 SkASSERT(texture && texture->asRenderTarget()); | 1924 SkASSERT(texture && texture->asRenderTarget()); |
1926 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture | 1925 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture |
1927 // cache. We pass true for the third argument so that it will get unlocked. | 1926 // cache. We pass true for the third argument so that it will get unlocked. |
1928 this->initFromRenderTarget(context, texture->asRenderTarget(), true); | 1927 this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
1929 fNeedClear = needClear; | 1928 fNeedClear = needClear; |
1930 } | 1929 } |
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