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Unified Diff: net/quic/quic_connection_test.cc

Issue 133683010: Fix a bug where the packet was put into unacked packets when it was (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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Index: net/quic/quic_connection_test.cc
diff --git a/net/quic/quic_connection_test.cc b/net/quic/quic_connection_test.cc
index 3487cd0c9a117d54c529d2c46483885656db7348..9a642d0bbc9071b8833d30ea0673c1da73fd14b8 100644
--- a/net/quic/quic_connection_test.cc
+++ b/net/quic/quic_connection_test.cc
@@ -1774,6 +1774,46 @@ TEST_F(QuicConnectionTest, WriteBlockedThenSent) {
EXPECT_TRUE(connection_.GetRetransmissionAlarm()->IsSet());
}
+TEST_F(QuicConnectionTest, WriteBlockedAckedThenSent) {
+ EXPECT_CALL(visitor_, OnSuccessfulVersionNegotiation(_));
+ writer_->SetWriteBlocked();
+
+ writer_->set_is_write_blocked_data_buffered(true);
+ connection_.SendStreamDataWithString(1, "foo", 0, !kFin, NULL);
+ EXPECT_FALSE(connection_.GetRetransmissionAlarm()->IsSet());
+
+ // Ack the sent packet before the callback returns, which happens in
+ // rare circumstances with write blocked sockets.
+ QuicAckFrame ack = InitAckFrame(1, 0);
+ ProcessAckPacket(&ack);
+
+ EXPECT_CALL(*send_algorithm_, OnPacketSent(_, _, _, _, _)).Times(0);
+ connection_.OnPacketSent(WriteResult(WRITE_STATUS_OK, 0));
+ EXPECT_FALSE(connection_.GetRetransmissionAlarm()->IsSet());
+}
+
+TEST_F(QuicConnectionTest, RetransmitWriteBlockedAckedOriginalThenSent) {
+ EXPECT_CALL(visitor_, OnSuccessfulVersionNegotiation(_));
+ connection_.SendStreamDataWithString(1, "foo", 0, !kFin, NULL);
+ EXPECT_TRUE(connection_.GetRetransmissionAlarm()->IsSet());
+
+ writer_->SetWriteBlocked();
+ writer_->set_is_write_blocked_data_buffered(true);
+
+ // Simulate the retransmission alarm firing.
+ EXPECT_CALL(*send_algorithm_, OnPacketAbandoned(1, _));
+ clock_.AdvanceTime(DefaultRetransmissionTime());
+ connection_.GetRetransmissionAlarm()->Fire();
+
+ // Ack the sent packet before the callback returns, which happens in
+ // rare circumstances with write blocked sockets.
+ QuicAckFrame ack = InitAckFrame(1, 0);
+ ProcessAckPacket(&ack);
+
+ connection_.OnPacketSent(WriteResult(WRITE_STATUS_OK, 0));
+ EXPECT_TRUE(connection_.GetRetransmissionAlarm()->IsSet());
+}
+
TEST_F(QuicConnectionTest, ResumptionAlarmThenWriteBlocked) {
// Set the send and resumption alarm, then block the connection.
connection_.GetResumeWritesAlarm()->Set(clock_.ApproximateNow());
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