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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 1336813002: cc: Don't recreate lost OutputSurface when hidden (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 3 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 56d64323c272c497c8deeafd8a5150b886df5f54..2c6bd91d9fe71b3b38e8c3e3ebd2fe649ccf84da 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -52,11 +52,11 @@
#define SET_UP_STATE(state) \
state.SetCanStart(); \
+ state.SetVisible(true); \
EXPECT_ACTION_UPDATE_STATE( \
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \
state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \
- state.SetVisible(true); \
state.SetCanDraw(true);
namespace cc {
@@ -206,6 +206,7 @@ TEST(SchedulerStateMachineTest, BeginFrameNeeded) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -214,7 +215,6 @@ TEST(SchedulerStateMachineTest, BeginFrameNeeded) {
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
// Don't request BeginFrames if we are idle.
- state.SetVisible(true);
state.SetNeedsRedraw(false);
state.SetNeedsAnimateForTest(false);
EXPECT_FALSE(state.BeginFrameNeeded());
@@ -255,6 +255,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
{
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -262,7 +263,6 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
state.SetBeginMainFrameState(
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
state.SetNeedsRedraw(false);
- state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.NeedsCommit());
@@ -301,12 +301,12 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
state.SetBeginMainFrameState(
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
state.SetNeedsRedraw(false);
- state.SetVisible(true);
state.SetNeedsBeginMainFrame();
// Expect nothing to happen until after OnBeginImplFrame.
@@ -329,12 +329,12 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
state.SetBeginMainFrameState(
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
state.SetNeedsRedraw(false);
- state.SetVisible(true);
state.SetNeedsBeginMainFrame();
state.SetCanDraw(false);
@@ -721,6 +721,7 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
for (size_t j = 0; j < num_begin_impl_frame_states; ++j) {
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -749,6 +750,7 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
for (size_t i = 0; i < num_begin_main_frame_states; ++i) {
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -759,7 +761,6 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
state.SetNeedsRedraw(true);
- state.SetVisible(true);
SchedulerStateMachine::Action expected_action;
if (begin_main_frame_states[i] ==
@@ -790,6 +791,7 @@ TEST(SchedulerStateMachineTest, TestNoBeginMainFrameStatesRedrawWhenInvisible) {
for (size_t j = 0; j < 2; ++j) {
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -826,6 +828,7 @@ TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) {
for (size_t j = 0; j < 2; ++j) {
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -848,6 +851,7 @@ TEST(SchedulerStateMachineTest,
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -856,7 +860,6 @@ TEST(SchedulerStateMachineTest,
state.SetActiveTreeNeedsFirstDraw(true);
state.SetNeedsBeginMainFrame();
state.SetNeedsRedraw(true);
- state.SetVisible(true);
state.SetCanDraw(false);
state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
@@ -1189,16 +1192,38 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
-TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) {
+TEST(SchedulerStateMachineTest, TestNoRequestCommitWhenInvisible) {
+ SchedulerSettings default_scheduler_settings;
+ StateMachine state(default_scheduler_settings);
+ state.SetCanStart();
+ state.SetVisible(true);
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
+ state.SetVisible(false);
+ state.SetNeedsBeginMainFrame();
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+}
+
+TEST(SchedulerStateMachineTest, TestNoRequestOutputSurfaceWhenInvisible) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ // We should not request an OutputSurface when we are still invisible.
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
+ state.SetVisible(false);
+ state.DidLoseOutputSurface();
state.SetNeedsBeginMainFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.SetVisible(true);
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
}
// See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" /
@@ -1259,11 +1284,11 @@ TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.DidCreateAndInitializeOutputSurface();
- state.SetVisible(true);
state.SetCanDraw(true);
// Get into a begin frame / commit state.
@@ -1671,11 +1696,11 @@ TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
- state.SetVisible(true);
EXPECT_FALSE(state.BeginFrameNeeded());
state.SetNeedsRedraw(true);
@@ -1692,6 +1717,7 @@ TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1713,6 +1739,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
+ state.SetVisible(true);
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
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