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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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45 if (state.begin_impl_frame_state() == \ | 45 if (state.begin_impl_frame_state() == \ |
46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
47 state.OnBeginImplFrameDeadlinePending(); \ | 47 state.OnBeginImplFrameDeadlinePending(); \ |
48 if (state.begin_impl_frame_state() == \ | 48 if (state.begin_impl_frame_state() == \ |
49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
50 state.OnBeginImplFrameIdle(); \ | 50 state.OnBeginImplFrameIdle(); \ |
51 } | 51 } |
52 | 52 |
53 #define SET_UP_STATE(state) \ | 53 #define SET_UP_STATE(state) \ |
54 state.SetCanStart(); \ | 54 state.SetCanStart(); \ |
55 state.SetVisible(true); \ | |
55 EXPECT_ACTION_UPDATE_STATE( \ | 56 EXPECT_ACTION_UPDATE_STATE( \ |
56 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ | 57 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ |
57 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ | 58 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ |
58 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ | 59 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ |
59 state.SetVisible(true); \ | |
60 state.SetCanDraw(true); | 60 state.SetCanDraw(true); |
61 | 61 |
62 namespace cc { | 62 namespace cc { |
63 | 63 |
64 namespace { | 64 namespace { |
65 | 65 |
66 void WillPerformAction(SchedulerStateMachine* sm, | 66 void WillPerformAction(SchedulerStateMachine* sm, |
67 SchedulerStateMachine::Action action) { | 67 SchedulerStateMachine::Action action) { |
68 switch (action) { | 68 switch (action) { |
69 case SchedulerStateMachine::ACTION_NONE: | 69 case SchedulerStateMachine::ACTION_NONE: |
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199 | 199 |
200 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; | 200 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; |
201 using SchedulerStateMachine::ProactiveBeginFrameWanted; | 201 using SchedulerStateMachine::ProactiveBeginFrameWanted; |
202 using SchedulerStateMachine::WillCommit; | 202 using SchedulerStateMachine::WillCommit; |
203 }; | 203 }; |
204 | 204 |
205 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { | 205 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { |
206 SchedulerSettings default_scheduler_settings; | 206 SchedulerSettings default_scheduler_settings; |
207 StateMachine state(default_scheduler_settings); | 207 StateMachine state(default_scheduler_settings); |
208 state.SetCanStart(); | 208 state.SetCanStart(); |
209 state.SetVisible(true); | |
209 EXPECT_ACTION_UPDATE_STATE( | 210 EXPECT_ACTION_UPDATE_STATE( |
210 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 211 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
211 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
212 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 213 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
213 state.SetBeginMainFrameState( | 214 state.SetBeginMainFrameState( |
214 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 215 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
215 | 216 |
216 // Don't request BeginFrames if we are idle. | 217 // Don't request BeginFrames if we are idle. |
217 state.SetVisible(true); | |
218 state.SetNeedsRedraw(false); | 218 state.SetNeedsRedraw(false); |
219 state.SetNeedsAnimateForTest(false); | 219 state.SetNeedsAnimateForTest(false); |
220 EXPECT_FALSE(state.BeginFrameNeeded()); | 220 EXPECT_FALSE(state.BeginFrameNeeded()); |
221 | 221 |
222 // Request BeginFrames if we are ready to draw. | 222 // Request BeginFrames if we are ready to draw. |
223 state.SetVisible(true); | 223 state.SetVisible(true); |
224 state.SetNeedsRedraw(true); | 224 state.SetNeedsRedraw(true); |
225 state.SetNeedsAnimateForTest(false); | 225 state.SetNeedsAnimateForTest(false); |
226 EXPECT_TRUE(state.BeginFrameNeeded()); | 226 EXPECT_TRUE(state.BeginFrameNeeded()); |
227 | 227 |
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248 EXPECT_FALSE(state.BeginFrameNeeded()); | 248 EXPECT_FALSE(state.BeginFrameNeeded()); |
249 } | 249 } |
250 | 250 |
251 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 251 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
252 SchedulerSettings default_scheduler_settings; | 252 SchedulerSettings default_scheduler_settings; |
253 | 253 |
254 // If no commit needed, do nothing. | 254 // If no commit needed, do nothing. |
255 { | 255 { |
256 StateMachine state(default_scheduler_settings); | 256 StateMachine state(default_scheduler_settings); |
257 state.SetCanStart(); | 257 state.SetCanStart(); |
258 state.SetVisible(true); | |
258 EXPECT_ACTION_UPDATE_STATE( | 259 EXPECT_ACTION_UPDATE_STATE( |
259 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 260 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
260 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 261 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
261 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 262 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
262 state.SetBeginMainFrameState( | 263 state.SetBeginMainFrameState( |
263 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 264 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
264 state.SetNeedsRedraw(false); | 265 state.SetNeedsRedraw(false); |
265 state.SetVisible(true); | |
266 | 266 |
267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
268 EXPECT_FALSE(state.NeedsCommit()); | 268 EXPECT_FALSE(state.NeedsCommit()); |
269 | 269 |
270 state.OnBeginImplFrame(); | 270 state.OnBeginImplFrame(); |
271 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 271 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
272 | 272 |
273 state.OnBeginImplFrameDeadline(); | 273 state.OnBeginImplFrameDeadline(); |
274 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 274 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
275 EXPECT_FALSE(state.NeedsCommit()); | 275 EXPECT_FALSE(state.NeedsCommit()); |
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294 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 294 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
295 EXPECT_TRUE(state.NeedsCommit()); | 295 EXPECT_TRUE(state.NeedsCommit()); |
296 } | 296 } |
297 | 297 |
298 // If commit requested, begin a main frame. | 298 // If commit requested, begin a main frame. |
299 { | 299 { |
300 StateMachine state(default_scheduler_settings); | 300 StateMachine state(default_scheduler_settings); |
301 state.SetBeginMainFrameState( | 301 state.SetBeginMainFrameState( |
302 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 302 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
303 state.SetCanStart(); | 303 state.SetCanStart(); |
304 state.SetVisible(true); | |
304 EXPECT_ACTION_UPDATE_STATE( | 305 EXPECT_ACTION_UPDATE_STATE( |
305 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 306 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
306 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 307 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
307 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 308 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
308 state.SetNeedsRedraw(false); | 309 state.SetNeedsRedraw(false); |
309 state.SetVisible(true); | |
310 state.SetNeedsBeginMainFrame(); | 310 state.SetNeedsBeginMainFrame(); |
311 | 311 |
312 // Expect nothing to happen until after OnBeginImplFrame. | 312 // Expect nothing to happen until after OnBeginImplFrame. |
313 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 313 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
314 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 314 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
315 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 315 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
316 EXPECT_TRUE(state.NeedsCommit()); | 316 EXPECT_TRUE(state.NeedsCommit()); |
317 EXPECT_TRUE(state.BeginFrameNeeded()); | 317 EXPECT_TRUE(state.BeginFrameNeeded()); |
318 | 318 |
319 state.OnBeginImplFrame(); | 319 state.OnBeginImplFrame(); |
320 EXPECT_ACTION_UPDATE_STATE( | 320 EXPECT_ACTION_UPDATE_STATE( |
321 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 321 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
322 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 322 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
323 EXPECT_FALSE(state.NeedsCommit()); | 323 EXPECT_FALSE(state.NeedsCommit()); |
324 } | 324 } |
325 | 325 |
326 // If commit requested and can't draw, still begin a main frame. | 326 // If commit requested and can't draw, still begin a main frame. |
327 { | 327 { |
328 StateMachine state(default_scheduler_settings); | 328 StateMachine state(default_scheduler_settings); |
329 state.SetBeginMainFrameState( | 329 state.SetBeginMainFrameState( |
330 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 330 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
331 state.SetCanStart(); | 331 state.SetCanStart(); |
332 state.SetVisible(true); | |
332 EXPECT_ACTION_UPDATE_STATE( | 333 EXPECT_ACTION_UPDATE_STATE( |
333 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 334 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
334 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 335 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
335 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 336 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
336 state.SetNeedsRedraw(false); | 337 state.SetNeedsRedraw(false); |
337 state.SetVisible(true); | |
338 state.SetNeedsBeginMainFrame(); | 338 state.SetNeedsBeginMainFrame(); |
339 state.SetCanDraw(false); | 339 state.SetCanDraw(false); |
340 | 340 |
341 // Expect nothing to happen until after OnBeginImplFrame. | 341 // Expect nothing to happen until after OnBeginImplFrame. |
342 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 342 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
343 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 343 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
344 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 344 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
345 EXPECT_TRUE(state.BeginFrameNeeded()); | 345 EXPECT_TRUE(state.BeginFrameNeeded()); |
346 | 346 |
347 state.OnBeginImplFrame(); | 347 state.OnBeginImplFrame(); |
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714 size_t num_begin_main_frame_states = | 714 size_t num_begin_main_frame_states = |
715 sizeof(begin_main_frame_states) / | 715 sizeof(begin_main_frame_states) / |
716 sizeof(SchedulerStateMachine::BeginMainFrameState); | 716 sizeof(SchedulerStateMachine::BeginMainFrameState); |
717 size_t num_begin_impl_frame_states = | 717 size_t num_begin_impl_frame_states = |
718 sizeof(all_begin_impl_frame_states) / | 718 sizeof(all_begin_impl_frame_states) / |
719 sizeof(SchedulerStateMachine::BeginImplFrameState); | 719 sizeof(SchedulerStateMachine::BeginImplFrameState); |
720 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 720 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
721 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { | 721 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { |
722 StateMachine state(default_scheduler_settings); | 722 StateMachine state(default_scheduler_settings); |
723 state.SetCanStart(); | 723 state.SetCanStart(); |
724 state.SetVisible(true); | |
724 EXPECT_ACTION_UPDATE_STATE( | 725 EXPECT_ACTION_UPDATE_STATE( |
725 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 726 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
726 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 727 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
727 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 728 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
728 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 729 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
729 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); | 730 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); |
730 bool visible = | 731 bool visible = |
731 (all_begin_impl_frame_states[j] != | 732 (all_begin_impl_frame_states[j] != |
732 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 733 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
733 state.SetVisible(visible); | 734 state.SetVisible(visible); |
734 | 735 |
735 // Case 1: needs_begin_main_frame=false | 736 // Case 1: needs_begin_main_frame=false |
736 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 737 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
737 state.NextAction()); | 738 state.NextAction()); |
738 | 739 |
739 // Case 2: needs_begin_main_frame=true | 740 // Case 2: needs_begin_main_frame=true |
740 state.SetNeedsBeginMainFrame(); | 741 state.SetNeedsBeginMainFrame(); |
741 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 742 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
742 state.NextAction()) | 743 state.NextAction()) |
743 << state.AsValue()->ToString(); | 744 << state.AsValue()->ToString(); |
744 } | 745 } |
745 } | 746 } |
746 | 747 |
747 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw | 748 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
748 // except if we're ready to commit, in which case we expect a commit first. | 749 // except if we're ready to commit, in which case we expect a commit first. |
749 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 750 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
750 StateMachine state(default_scheduler_settings); | 751 StateMachine state(default_scheduler_settings); |
751 state.SetCanStart(); | 752 state.SetCanStart(); |
753 state.SetVisible(true); | |
752 EXPECT_ACTION_UPDATE_STATE( | 754 EXPECT_ACTION_UPDATE_STATE( |
753 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 755 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
754 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 756 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
755 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 757 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
756 state.SetCanDraw(true); | 758 state.SetCanDraw(true); |
757 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 759 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
758 state.SetBeginImplFrameState( | 760 state.SetBeginImplFrameState( |
759 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 761 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
760 | 762 |
761 state.SetNeedsRedraw(true); | 763 state.SetNeedsRedraw(true); |
762 state.SetVisible(true); | |
763 | 764 |
764 SchedulerStateMachine::Action expected_action; | 765 SchedulerStateMachine::Action expected_action; |
765 if (begin_main_frame_states[i] == | 766 if (begin_main_frame_states[i] == |
766 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { | 767 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { |
767 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 768 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
768 } else { | 769 } else { |
769 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 770 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
770 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 771 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
771 } | 772 } |
772 | 773 |
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783 SchedulerSettings default_scheduler_settings; | 784 SchedulerSettings default_scheduler_settings; |
784 | 785 |
785 size_t num_begin_main_frame_states = | 786 size_t num_begin_main_frame_states = |
786 sizeof(begin_main_frame_states) / | 787 sizeof(begin_main_frame_states) / |
787 sizeof(SchedulerStateMachine::BeginMainFrameState); | 788 sizeof(SchedulerStateMachine::BeginMainFrameState); |
788 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 789 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
789 // There shouldn't be any drawing regardless of BeginImplFrame. | 790 // There shouldn't be any drawing regardless of BeginImplFrame. |
790 for (size_t j = 0; j < 2; ++j) { | 791 for (size_t j = 0; j < 2; ++j) { |
791 StateMachine state(default_scheduler_settings); | 792 StateMachine state(default_scheduler_settings); |
792 state.SetCanStart(); | 793 state.SetCanStart(); |
794 state.SetVisible(true); | |
793 EXPECT_ACTION_UPDATE_STATE( | 795 EXPECT_ACTION_UPDATE_STATE( |
794 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 796 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
795 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 797 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
796 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 798 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
797 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 799 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
798 state.SetVisible(false); | 800 state.SetVisible(false); |
799 state.SetNeedsRedraw(true); | 801 state.SetNeedsRedraw(true); |
800 if (j == 1) { | 802 if (j == 1) { |
801 state.SetBeginImplFrameState( | 803 state.SetBeginImplFrameState( |
802 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 804 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
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819 SchedulerSettings default_scheduler_settings; | 821 SchedulerSettings default_scheduler_settings; |
820 | 822 |
821 size_t num_begin_main_frame_states = | 823 size_t num_begin_main_frame_states = |
822 sizeof(begin_main_frame_states) / | 824 sizeof(begin_main_frame_states) / |
823 sizeof(SchedulerStateMachine::BeginMainFrameState); | 825 sizeof(SchedulerStateMachine::BeginMainFrameState); |
824 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 826 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
825 // There shouldn't be any drawing regardless of BeginImplFrame. | 827 // There shouldn't be any drawing regardless of BeginImplFrame. |
826 for (size_t j = 0; j < 2; ++j) { | 828 for (size_t j = 0; j < 2; ++j) { |
827 StateMachine state(default_scheduler_settings); | 829 StateMachine state(default_scheduler_settings); |
828 state.SetCanStart(); | 830 state.SetCanStart(); |
831 state.SetVisible(true); | |
829 EXPECT_ACTION_UPDATE_STATE( | 832 EXPECT_ACTION_UPDATE_STATE( |
830 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 833 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
831 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 834 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
832 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 835 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
833 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 836 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
834 state.SetVisible(false); | 837 state.SetVisible(false); |
835 state.SetNeedsRedraw(true); | 838 state.SetNeedsRedraw(true); |
836 if (j == 1) | 839 if (j == 1) |
837 state.OnBeginImplFrame(); | 840 state.OnBeginImplFrame(); |
838 | 841 |
839 state.SetCanDraw(false); | 842 state.SetCanDraw(false); |
840 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 843 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
841 state.NextAction()); | 844 state.NextAction()); |
842 } | 845 } |
843 } | 846 } |
844 } | 847 } |
845 | 848 |
846 TEST(SchedulerStateMachineTest, | 849 TEST(SchedulerStateMachineTest, |
847 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 850 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
848 SchedulerSettings default_scheduler_settings; | 851 SchedulerSettings default_scheduler_settings; |
849 StateMachine state(default_scheduler_settings); | 852 StateMachine state(default_scheduler_settings); |
850 state.SetCanStart(); | 853 state.SetCanStart(); |
854 state.SetVisible(true); | |
851 EXPECT_ACTION_UPDATE_STATE( | 855 EXPECT_ACTION_UPDATE_STATE( |
852 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 856 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
853 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 857 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
854 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 858 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
855 | 859 |
856 state.SetActiveTreeNeedsFirstDraw(true); | 860 state.SetActiveTreeNeedsFirstDraw(true); |
857 state.SetNeedsBeginMainFrame(); | 861 state.SetNeedsBeginMainFrame(); |
858 state.SetNeedsRedraw(true); | 862 state.SetNeedsRedraw(true); |
859 state.SetVisible(true); | |
860 state.SetCanDraw(false); | 863 state.SetCanDraw(false); |
861 state.OnBeginImplFrame(); | 864 state.OnBeginImplFrame(); |
862 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 865 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
863 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 866 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
864 EXPECT_ACTION_UPDATE_STATE( | 867 EXPECT_ACTION_UPDATE_STATE( |
865 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 868 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
866 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 869 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
867 state.NotifyBeginMainFrameStarted(); | 870 state.NotifyBeginMainFrameStarted(); |
868 state.NotifyReadyToCommit(); | 871 state.NotifyReadyToCommit(); |
869 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 872 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
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1182 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1185 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1183 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1186 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
1184 EXPECT_FALSE(state.needs_redraw()); | 1187 EXPECT_FALSE(state.needs_redraw()); |
1185 | 1188 |
1186 // Next BeginImplFrame should initiate second commit. | 1189 // Next BeginImplFrame should initiate second commit. |
1187 state.OnBeginImplFrame(); | 1190 state.OnBeginImplFrame(); |
1188 EXPECT_ACTION_UPDATE_STATE( | 1191 EXPECT_ACTION_UPDATE_STATE( |
1189 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1192 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1190 } | 1193 } |
1191 | 1194 |
1192 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { | 1195 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { |
brianderson
2015/09/15 18:37:46
While you are at it, can you rename this test to T
no sievers
2015/09/15 20:10:20
Done.
| |
1193 SchedulerSettings default_scheduler_settings; | 1196 SchedulerSettings default_scheduler_settings; |
1194 StateMachine state(default_scheduler_settings); | 1197 StateMachine state(default_scheduler_settings); |
1195 state.SetCanStart(); | 1198 state.SetCanStart(); |
1199 state.SetVisible(true); | |
1196 EXPECT_ACTION_UPDATE_STATE( | 1200 EXPECT_ACTION_UPDATE_STATE( |
1197 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1201 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1198 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1202 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1199 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1203 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1204 state.SetVisible(false); | |
1200 state.SetNeedsBeginMainFrame(); | 1205 state.SetNeedsBeginMainFrame(); |
1201 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1206 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1202 } | 1207 } |
1203 | 1208 |
1209 TEST(SchedulerStateMachineTest, TestNoRequestOutputSurfaceWhenInvisible) { | |
1210 SchedulerSettings default_scheduler_settings; | |
1211 StateMachine state(default_scheduler_settings); | |
1212 state.SetCanStart(); | |
1213 state.SetVisible(true); | |
brianderson
2015/09/15 18:37:46
Above this line, can you also check for ACTION_NON
no sievers
2015/09/15 20:10:20
Done. Note that the default for LayerTreeHost is v
| |
1214 EXPECT_ACTION_UPDATE_STATE( | |
1215 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | |
1216 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1217 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1218 state.SetVisible(false); | |
1219 state.DidLoseOutputSurface(); | |
1220 state.SetNeedsBeginMainFrame(); | |
1221 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1222 state.SetVisible(true); | |
1223 EXPECT_ACTION_UPDATE_STATE( | |
1224 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | |
1225 } | |
1226 | |
1204 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / | 1227 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / |
1205 // "EarlyOut_OutputSurfaceLost" cases. | 1228 // "EarlyOut_OutputSurfaceLost" cases. |
1206 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { | 1229 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { |
1207 SchedulerSettings default_scheduler_settings; | 1230 SchedulerSettings default_scheduler_settings; |
1208 StateMachine state(default_scheduler_settings); | 1231 StateMachine state(default_scheduler_settings); |
1209 SET_UP_STATE(state) | 1232 SET_UP_STATE(state) |
1210 | 1233 |
1211 // Start clean and set commit. | 1234 // Start clean and set commit. |
1212 state.SetNeedsBeginMainFrame(); | 1235 state.SetNeedsBeginMainFrame(); |
1213 | 1236 |
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1252 // We should be starting the commit now. | 1275 // We should be starting the commit now. |
1253 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1276 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1254 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1255 } | 1278 } |
1256 | 1279 |
1257 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. | 1280 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. |
1258 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { | 1281 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { |
1259 SchedulerSettings default_scheduler_settings; | 1282 SchedulerSettings default_scheduler_settings; |
1260 StateMachine state(default_scheduler_settings); | 1283 StateMachine state(default_scheduler_settings); |
1261 state.SetCanStart(); | 1284 state.SetCanStart(); |
1285 state.SetVisible(true); | |
1262 EXPECT_ACTION_UPDATE_STATE( | 1286 EXPECT_ACTION_UPDATE_STATE( |
1263 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1287 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1288 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1265 state.DidCreateAndInitializeOutputSurface(); | 1289 state.DidCreateAndInitializeOutputSurface(); |
1266 state.SetVisible(true); | |
1267 state.SetCanDraw(true); | 1290 state.SetCanDraw(true); |
1268 | 1291 |
1269 // Get into a begin frame / commit state. | 1292 // Get into a begin frame / commit state. |
1270 state.SetNeedsBeginMainFrame(); | 1293 state.SetNeedsBeginMainFrame(); |
1271 state.OnBeginImplFrame(); | 1294 state.OnBeginImplFrame(); |
1272 EXPECT_ACTION_UPDATE_STATE( | 1295 EXPECT_ACTION_UPDATE_STATE( |
1273 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1296 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1274 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1297 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1275 EXPECT_FALSE(state.NeedsCommit()); | 1298 EXPECT_FALSE(state.NeedsCommit()); |
1276 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1299 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
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1664 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1687 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1665 | 1688 |
1666 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1689 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1667 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1690 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1668 } | 1691 } |
1669 | 1692 |
1670 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { | 1693 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { |
1671 SchedulerSettings default_scheduler_settings; | 1694 SchedulerSettings default_scheduler_settings; |
1672 StateMachine state(default_scheduler_settings); | 1695 StateMachine state(default_scheduler_settings); |
1673 state.SetCanStart(); | 1696 state.SetCanStart(); |
1697 state.SetVisible(true); | |
1674 EXPECT_ACTION_UPDATE_STATE( | 1698 EXPECT_ACTION_UPDATE_STATE( |
1675 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1699 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1676 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1700 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1677 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1701 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1678 state.SetVisible(true); | |
1679 | 1702 |
1680 EXPECT_FALSE(state.BeginFrameNeeded()); | 1703 EXPECT_FALSE(state.BeginFrameNeeded()); |
1681 state.SetNeedsRedraw(true); | 1704 state.SetNeedsRedraw(true); |
1682 EXPECT_TRUE(state.BeginFrameNeeded()); | 1705 EXPECT_TRUE(state.BeginFrameNeeded()); |
1683 | 1706 |
1684 state.SetVisible(false); | 1707 state.SetVisible(false); |
1685 EXPECT_FALSE(state.BeginFrameNeeded()); | 1708 EXPECT_FALSE(state.BeginFrameNeeded()); |
1686 | 1709 |
1687 state.SetVisible(true); | 1710 state.SetVisible(true); |
1688 EXPECT_TRUE(state.BeginFrameNeeded()); | 1711 EXPECT_TRUE(state.BeginFrameNeeded()); |
1689 } | 1712 } |
1690 | 1713 |
1691 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { | 1714 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { |
1692 SchedulerSettings default_scheduler_settings; | 1715 SchedulerSettings default_scheduler_settings; |
1693 StateMachine state(default_scheduler_settings); | 1716 StateMachine state(default_scheduler_settings); |
1694 state.SetCanStart(); | 1717 state.SetCanStart(); |
1718 state.SetVisible(true); | |
1695 EXPECT_ACTION_UPDATE_STATE( | 1719 EXPECT_ACTION_UPDATE_STATE( |
1696 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1720 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1697 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1721 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1698 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1722 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1699 state.SetVisible(false); | 1723 state.SetVisible(false); |
1700 state.SetNeedsBeginMainFrame(); | 1724 state.SetNeedsBeginMainFrame(); |
1701 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1725 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1702 EXPECT_FALSE(state.BeginFrameNeeded()); | 1726 EXPECT_FALSE(state.BeginFrameNeeded()); |
1703 | 1727 |
1704 // When become visible again, the needs commit should still be pending. | 1728 // When become visible again, the needs commit should still be pending. |
1705 state.SetVisible(true); | 1729 state.SetVisible(true); |
1706 EXPECT_TRUE(state.BeginFrameNeeded()); | 1730 EXPECT_TRUE(state.BeginFrameNeeded()); |
1707 state.OnBeginImplFrame(); | 1731 state.OnBeginImplFrame(); |
1708 EXPECT_ACTION_UPDATE_STATE( | 1732 EXPECT_ACTION_UPDATE_STATE( |
1709 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1733 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1710 } | 1734 } |
1711 | 1735 |
1712 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1736 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
1713 SchedulerSettings default_scheduler_settings; | 1737 SchedulerSettings default_scheduler_settings; |
1714 StateMachine state(default_scheduler_settings); | 1738 StateMachine state(default_scheduler_settings); |
1715 state.SetCanStart(); | 1739 state.SetCanStart(); |
1740 state.SetVisible(true); | |
1716 EXPECT_ACTION_UPDATE_STATE( | 1741 EXPECT_ACTION_UPDATE_STATE( |
1717 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1742 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1718 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1743 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1719 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1744 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1720 state.SetVisible(false); | 1745 state.SetVisible(false); |
1721 state.SetBeginMainFrameState( | 1746 state.SetBeginMainFrameState( |
1722 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1747 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1723 state.SetNeedsBeginMainFrame(); | 1748 state.SetNeedsBeginMainFrame(); |
1724 | 1749 |
1725 // After the commit completes, activation and draw happen immediately | 1750 // After the commit completes, activation and draw happen immediately |
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2057 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2082 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2058 bool commit_has_no_updates = true; | 2083 bool commit_has_no_updates = true; |
2059 state.WillCommit(commit_has_no_updates); | 2084 state.WillCommit(commit_has_no_updates); |
2060 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); | 2085 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); |
2061 state.OnBeginImplFrame(); | 2086 state.OnBeginImplFrame(); |
2062 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2087 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2063 } | 2088 } |
2064 | 2089 |
2065 } // namespace | 2090 } // namespace |
2066 } // namespace cc | 2091 } // namespace cc |
OLD | NEW |