| Index: src/gpu/gl/GrGLPathProgramDataManager.cpp
|
| diff --git a/src/gpu/gl/GrGLPathProgramDataManager.cpp b/src/gpu/gl/GrGLPathProgramDataManager.cpp
|
| deleted file mode 100644
|
| index 567c49c88ce848a45012957d88783d91863f1376..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLPathProgramDataManager.cpp
|
| +++ /dev/null
|
| @@ -1,46 +0,0 @@
|
| - /*
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| - * Copyright 2015 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "gl/GrGLPathProgramDataManager.h"
|
| -#include "gl/GrGLPathRendering.h"
|
| -#include "gl/GrGLGpu.h"
|
| -#include "SkMatrix.h"
|
| -
|
| -GrGLPathProgramDataManager::GrGLPathProgramDataManager(
|
| - GrGLGpu* gpu, GrGLuint programID, const SeparableVaryingInfoArray& separableVaryings)
|
| - : fGpu(gpu)
|
| - , fProgramID(programID) {
|
| - int count = separableVaryings.count();
|
| - fSeparableVaryings.push_back_n(count);
|
| - for (int i = 0; i < count; i++) {
|
| - SeparableVarying& separableVarying = fSeparableVaryings[i];
|
| - const SeparableVaryingInfo& builderSeparableVarying = separableVaryings[i];
|
| - SkASSERT(GrGLShaderVar::kNonArray == builderSeparableVarying.fVariable.getArrayCount() ||
|
| - builderSeparableVarying.fVariable.getArrayCount() > 0);
|
| - SkDEBUGCODE(
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| - separableVarying.fArrayCount = builderSeparableVarying.fVariable.getArrayCount();
|
| - separableVarying.fType = builderSeparableVarying.fVariable.getType();
|
| - );
|
| - separableVarying.fLocation = builderSeparableVarying.fLocation;
|
| - }
|
| -}
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| -
|
| -void GrGLPathProgramDataManager::setPathFragmentInputTransform(SeparableVaryingHandle u,
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| - int components,
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| - const SkMatrix& matrix) const {
|
| - const SeparableVarying& fragmentInput = fSeparableVaryings[u.toIndex()];
|
| -
|
| - SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) ||
|
| - (components == 3 && fragmentInput.fType == kVec3f_GrSLType));
|
| -
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| - fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID,
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| - fragmentInput.fLocation,
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| - GR_GL_OBJECT_LINEAR,
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| - components,
|
| - matrix);
|
| -}
|
| -
|
|
|