Index: src/gpu/gl/GrGLPathProgram.h |
diff --git a/src/gpu/gl/GrGLPathProgram.h b/src/gpu/gl/GrGLPathProgram.h |
deleted file mode 100644 |
index 74f43e56dfa8622a6465f0e95f2556dd7bfa49e6..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/GrGLPathProgram.h |
+++ /dev/null |
@@ -1,49 +0,0 @@ |
-/* |
- * Copyright 2015 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrGLPathProgram_DEFINED |
-#define GrGLPathProgram_DEFINED |
- |
-#include "gl/GrGLProgram.h" |
-#include "gl/GrGLPathProgramDataManager.h" |
- |
-/* |
- * The default GrGL programs consist of at the very least a vertex and fragment shader. |
- * 1.3+ Nvpr ignores the vertex shader, but both require |
- * specialized methods for setting transform data. NVPR also requires setting the |
- * projection matrix through a special function call. |
- */ |
-class GrGLPathProgram : public GrGLProgram { |
-protected: |
- typedef GrGLPathProgramDataManager::SeparableVaryingInfoArray SeparableVaryingInfoArray; |
- GrGLPathProgram(GrGLGpu*, |
- const GrProgramDesc&, |
- const BuiltinUniformHandles&, |
- GrGLuint programID, |
- const UniformInfoArray&, |
- const SeparableVaryingInfoArray&, |
- GrGLInstalledGeoProc*, |
- GrGLInstalledXferProc* xferProcessor, |
- GrGLInstalledFragProcs* fragmentProcessors, |
- SkTArray<UniformHandle>* passSamplerUniforms); |
- |
-private: |
- void didSetData() override; |
- virtual void setTransformData(const GrPrimitiveProcessor&, |
- const GrFragmentProcessor&, |
- int index, |
- GrGLInstalledFragProc*) override; |
- void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&) override; |
- |
- friend class GrGLPathProgramBuilder; |
- |
- GrGLPathProgramDataManager fPathProgramDataManager; |
- |
- typedef GrGLProgram INHERITED; |
-}; |
- |
-#endif |