| Index: src/gpu/gl/GrGLPathProgram.h
|
| diff --git a/src/gpu/gl/GrGLPathProgram.h b/src/gpu/gl/GrGLPathProgram.h
|
| deleted file mode 100644
|
| index 74f43e56dfa8622a6465f0e95f2556dd7bfa49e6..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLPathProgram.h
|
| +++ /dev/null
|
| @@ -1,49 +0,0 @@
|
| -/*
|
| - * Copyright 2015 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrGLPathProgram_DEFINED
|
| -#define GrGLPathProgram_DEFINED
|
| -
|
| -#include "gl/GrGLProgram.h"
|
| -#include "gl/GrGLPathProgramDataManager.h"
|
| -
|
| -/*
|
| - * The default GrGL programs consist of at the very least a vertex and fragment shader.
|
| - * 1.3+ Nvpr ignores the vertex shader, but both require
|
| - * specialized methods for setting transform data. NVPR also requires setting the
|
| - * projection matrix through a special function call.
|
| - */
|
| -class GrGLPathProgram : public GrGLProgram {
|
| -protected:
|
| - typedef GrGLPathProgramDataManager::SeparableVaryingInfoArray SeparableVaryingInfoArray;
|
| - GrGLPathProgram(GrGLGpu*,
|
| - const GrProgramDesc&,
|
| - const BuiltinUniformHandles&,
|
| - GrGLuint programID,
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| - const UniformInfoArray&,
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| - const SeparableVaryingInfoArray&,
|
| - GrGLInstalledGeoProc*,
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| - GrGLInstalledXferProc* xferProcessor,
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| - GrGLInstalledFragProcs* fragmentProcessors,
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| - SkTArray<UniformHandle>* passSamplerUniforms);
|
| -
|
| -private:
|
| - void didSetData() override;
|
| - virtual void setTransformData(const GrPrimitiveProcessor&,
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| - const GrFragmentProcessor&,
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| - int index,
|
| - GrGLInstalledFragProc*) override;
|
| - void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&) override;
|
| -
|
| - friend class GrGLPathProgramBuilder;
|
| -
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| - GrGLPathProgramDataManager fPathProgramDataManager;
|
| -
|
| - typedef GrGLProgram INHERITED;
|
| -};
|
| -
|
| -#endif
|
|
|