OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkMatrix.h" | 8 #include "SkMatrix.h" |
9 #include "gl/GrGLProgramDataManager.h" | 9 #include "gl/GrGLProgramDataManager.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
11 | 11 |
12 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ | 12 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
13 SkASSERT(arrayCount <= uni.fArrayCount || \ | 13 SkASSERT(arrayCount <= uni.fArrayCount || \ |
14 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) | 14 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) |
15 | 15 |
16 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, const UniformInfoAr
ray& uniforms) | 16 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, |
17 : fGpu(gpu) { | 17 const UniformInfoArray& uniforms, |
| 18 const SeparableVaryingInfoArray&
separableVaryings) |
| 19 : fGpu(gpu) |
| 20 , fProgramID(programID) { |
18 int count = uniforms.count(); | 21 int count = uniforms.count(); |
19 fUniforms.push_back_n(count); | 22 fUniforms.push_back_n(count); |
20 for (int i = 0; i < count; i++) { | 23 for (int i = 0; i < count; i++) { |
21 Uniform& uniform = fUniforms[i]; | 24 Uniform& uniform = fUniforms[i]; |
22 const UniformInfo& builderUniform = uniforms[i]; | 25 const UniformInfo& builderUniform = uniforms[i]; |
23 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo
unt() || | 26 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo
unt() || |
24 builderUniform.fVariable.getArrayCount() > 0); | 27 builderUniform.fVariable.getArrayCount() > 0); |
25 SkDEBUGCODE( | 28 SkDEBUGCODE( |
26 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); | 29 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
27 uniform.fType = builderUniform.fVariable.getType(); | 30 uniform.fType = builderUniform.fVariable.getType(); |
28 ); | 31 ); |
29 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. | 32 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. |
30 | 33 |
31 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ | 34 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ |
32 uniform.fVSLocation = builderUniform.fLocation; | 35 uniform.fVSLocation = builderUniform.fLocation; |
33 } else { | 36 } else { |
34 uniform.fVSLocation = kUnusedUniform; | 37 uniform.fVSLocation = kUnusedUniform; |
35 } | 38 } |
36 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { | 39 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { |
37 uniform.fFSLocation = builderUniform.fLocation; | 40 uniform.fFSLocation = builderUniform.fLocation; |
38 } else { | 41 } else { |
39 uniform.fFSLocation = kUnusedUniform; | 42 uniform.fFSLocation = kUnusedUniform; |
40 } | 43 } |
41 } | 44 } |
| 45 |
| 46 // NVPR programs have separable varyings |
| 47 count = separableVaryings.count(); |
| 48 fSeparableVaryings.push_back_n(count); |
| 49 for (int i = 0; i < count; i++) { |
| 50 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
| 51 SeparableVarying& separableVarying = fSeparableVaryings[i]; |
| 52 const SeparableVaryingInfo& builderSeparableVarying = separableVaryings[
i]; |
| 53 SkASSERT(GrGLShaderVar::kNonArray == builderSeparableVarying.fVariable.g
etArrayCount() || |
| 54 builderSeparableVarying.fVariable.getArrayCount() > 0); |
| 55 SkDEBUGCODE( |
| 56 separableVarying.fArrayCount = builderSeparableVarying.fVariable.get
ArrayCount(); |
| 57 separableVarying.fType = builderSeparableVarying.fVariable.getType()
; |
| 58 ); |
| 59 separableVarying.fLocation = builderSeparableVarying.fLocation; |
| 60 } |
42 } | 61 } |
43 | 62 |
44 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
{ | 63 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
{ |
45 const Uniform& uni = fUniforms[u.toIndex()]; | 64 const Uniform& uni = fUniforms[u.toIndex()]; |
46 SkASSERT(uni.fType == kSampler2D_GrSLType); | 65 SkASSERT(uni.fType == kSampler2D_GrSLType); |
47 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 66 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
48 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not | 67 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not |
49 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert | 68 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert |
50 // once stages insert their own samplers. | 69 // once stages insert their own samplers. |
51 // this->printUnused(uni); | 70 // this->printUnused(uni); |
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
250 matrix.get(SkMatrix::kMSkewX), | 269 matrix.get(SkMatrix::kMSkewX), |
251 matrix.get(SkMatrix::kMScaleY), | 270 matrix.get(SkMatrix::kMScaleY), |
252 matrix.get(SkMatrix::kMPersp1), | 271 matrix.get(SkMatrix::kMPersp1), |
253 matrix.get(SkMatrix::kMTransX), | 272 matrix.get(SkMatrix::kMTransX), |
254 matrix.get(SkMatrix::kMTransY), | 273 matrix.get(SkMatrix::kMTransY), |
255 matrix.get(SkMatrix::kMPersp2), | 274 matrix.get(SkMatrix::kMPersp2), |
256 }; | 275 }; |
257 this->setMatrix3f(u, mt); | 276 this->setMatrix3f(u, mt); |
258 } | 277 } |
259 | 278 |
| 279 void GrGLProgramDataManager::setPathFragmentInputTransform(SeparableVaryingHandl
e u, |
| 280 int components, |
| 281 const SkMatrix& matri
x) const { |
| 282 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
| 283 const SeparableVarying& fragmentInput = fSeparableVaryings[u.toIndex()]; |
| 284 |
| 285 SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) || |
| 286 (components == 3 && fragmentInput.fType == kVec3f_GrSLType)); |
| 287 |
| 288 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, |
| 289 fragmentInput.
fLocation, |
| 290 GR_GL_OBJECT_L
INEAR, |
| 291 components, |
| 292 matrix); |
| 293 } |
| 294 |
260 #ifdef SK_DEBUG | 295 #ifdef SK_DEBUG |
261 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { | 296 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
262 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ | 297 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ |
263 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); | 298 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); |
264 } | 299 } |
265 } | 300 } |
266 #endif | 301 #endif |
OLD | NEW |