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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLPathProgramDataManager_DEFINED | |
| 9 #define GrGLPathProgramDataManager_DEFINED | |
| 10 | |
| 11 #include "gl/GrGLProgramDataManager.h" | |
| 12 | |
| 13 class GrGLPathProgram; | |
| 14 class GrGLPathProgramBuilder; | |
| 15 | |
| 16 /** Manages the resources used by a shader program for NVPR rendering. | |
| 17 */ | |
| 18 class GrGLPathProgramDataManager : SkNoncopyable { | |
| 19 public: | |
| 20 typedef GrGLProgramDataManager::ShaderResourceHandle SeparableVaryingHandle; | |
| 21 | |
| 22 struct SeparableVaryingInfo { | |
| 23 GrGLShaderVar fVariable; | |
| 24 GrGLint fLocation; | |
| 25 }; | |
| 26 | |
| 27 // This uses an allocator rather than array so that the GrGLShaderVars don't
move in memory | |
| 28 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their | |
| 29 // name strings. Otherwise, we'd have to hand out copies. | |
| 30 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; | |
| 31 | |
| 32 GrGLPathProgramDataManager(GrGLGpu*, GrGLuint programID, const SeparableVary
ingInfoArray&); | |
| 33 | |
| 34 /** Functions for uploading the varying values. | |
| 35 */ | |
| 36 void setPathFragmentInputTransform(SeparableVaryingHandle u, | |
| 37 int components, | |
| 38 const SkMatrix& matrix) const; | |
| 39 private: | |
| 40 enum { | |
| 41 kUnusedSeparableVarying = -1, | |
| 42 }; | |
| 43 struct SeparableVarying { | |
| 44 GrGLint fLocation; | |
| 45 SkDEBUGCODE( | |
| 46 GrSLType fType; | |
| 47 int fArrayCount; | |
| 48 ); | |
| 49 }; | |
| 50 SkTArray<SeparableVarying, true> fSeparableVaryings; | |
| 51 GrGLGpu* fGpu; | |
| 52 GrGLuint fProgramID; | |
| 53 typedef SkNoncopyable INHERITED; | |
| 54 }; | |
| 55 #endif | |
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