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Side by Side Diff: src/gpu/gl/GrGLProgram.h

Issue 1336763003: remove path specific program building classes (Closed) Base URL: https://skia.googlesource.com/skia.git@pathgp
Patch Set: tweaks Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLProgram_DEFINED 9 #ifndef GrGLProgram_DEFINED
10 #define GrGLProgram_DEFINED 10 #define GrGLProgram_DEFINED
(...skipping 16 matching lines...) Expand all
27 * This class manages a GPU program and records per-program information. 27 * This class manages a GPU program and records per-program information.
28 * We can specify the attribute locations so that they are constant 28 * We can specify the attribute locations so that they are constant
29 * across our shaders. But the driver determines the uniform locations 29 * across our shaders. But the driver determines the uniform locations
30 * at link time. We don't need to remember the sampler uniform location 30 * at link time. We don't need to remember the sampler uniform location
31 * because we will bind a texture slot to it and never change it 31 * because we will bind a texture slot to it and never change it
32 * Uniforms are program-local so we can't rely on fHWState to hold the 32 * Uniforms are program-local so we can't rely on fHWState to hold the
33 * previous uniform state after a program change. 33 * previous uniform state after a program change.
34 */ 34 */
35 class GrGLProgram : public SkRefCnt { 35 class GrGLProgram : public SkRefCnt {
36 public: 36 public:
37
38
39 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; 37 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles;
40 38
41 virtual ~GrGLProgram(); 39 virtual ~GrGLProgram();
42 40
43 /** 41 /**
44 * Call to abandon GL objects owned by this program. 42 * Call to abandon GL objects owned by this program.
45 */ 43 */
46 void abandon(); 44 void abandon();
47 45
48 const GrProgramDesc& getDesc() { return fDesc; } 46 const GrProgramDesc& getDesc() { return fDesc; }
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
93 * textures that need to be bound on each unit. It is the caller's responsib ility to ensure 91 * textures that need to be bound on each unit. It is the caller's responsib ility to ensure
94 * the program is bound before calling, and to bind the outgoing textures to their respective 92 * the program is bound before calling, and to bind the outgoing textures to their respective
95 * units upon return. (Each index in the array corresponds to its matching G L texture unit.) 93 * units upon return. (Each index in the array corresponds to its matching G L texture unit.)
96 */ 94 */
97 void setData(const GrPrimitiveProcessor&, const GrPipeline&, 95 void setData(const GrPrimitiveProcessor&, const GrPipeline&,
98 SkTArray<const GrTextureAccess*>* textureBindings); 96 SkTArray<const GrTextureAccess*>* textureBindings);
99 97
100 protected: 98 protected:
101 typedef GrGLProgramDataManager::UniformHandle UniformHandle; 99 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
102 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; 100 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
101 typedef GrGLProgramDataManager::SeparableVaryingInfoArray SeparableVaryingIn foArray;
103 102
104 GrGLProgram(GrGLGpu*, 103 GrGLProgram(GrGLGpu*,
105 const GrProgramDesc&, 104 const GrProgramDesc&,
106 const BuiltinUniformHandles&, 105 const BuiltinUniformHandles&,
107 GrGLuint programID, 106 GrGLuint programID,
108 const UniformInfoArray&, 107 const UniformInfoArray&,
108 const SeparableVaryingInfoArray&,
109 GrGLInstalledGeoProc* geometryProcessor, 109 GrGLInstalledGeoProc* geometryProcessor,
110 GrGLInstalledXferProc* xferProcessor, 110 GrGLInstalledXferProc* xferProcessor,
111 GrGLInstalledFragProcs* fragmentProcessors, 111 GrGLInstalledFragProcs* fragmentProcessors,
112 SkTArray<UniformHandle>* passSamplerUniforms); 112 SkTArray<UniformHandle>* passSamplerUniforms);
113 113
114 // A templated helper to loop over effects, set the transforms(via subclass) and bind textures 114 // A templated helper to loop over effects, set the transforms(via subclass) and bind textures
115 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, 115 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&,
116 SkTArray<const GrTextureAccess*>* textureBindings); 116 SkTArray<const GrTextureAccess*>* textureBindings);
117 virtual void setTransformData(const GrPrimitiveProcessor&, 117 virtual void setTransformData(const GrPrimitiveProcessor&,
118 const GrFragmentProcessor&, 118 const GrFragmentProcessor&,
119 int index, 119 int index,
120 GrGLInstalledFragProc*); 120 GrGLInstalledFragProc*);
121 121
122 /*
123 * Legacy NVPR needs a hook here to flush path tex gen settings.
124 * TODO when legacy nvpr is removed, remove this call.
125 */
126 virtual void didSetData() {}
127
128 // Helper for setData() that sets the view matrix and loads the render targe t height uniform 122 // Helper for setData() that sets the view matrix and loads the render targe t height uniform
129 void setRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&); 123 void setRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&);
130 virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPip eline&); 124 virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPip eline&);
131 125
132 // these reflect the current values of uniforms (GL uniform values travel wi th program) 126 // these reflect the current values of uniforms (GL uniform values travel wi th program)
133 RenderTargetState fRenderTargetState; 127 RenderTargetState fRenderTargetState;
134 GrColor fColor; 128 GrColor fColor;
135 uint8_t fCoverage; 129 uint8_t fCoverage;
136 int fDstTextureUnit; 130 int fDstTextureUnit;
137 BuiltinUniformHandles fBuiltinUniformHandles; 131 BuiltinUniformHandles fBuiltinUniformHandles;
138 GrGLuint fProgramID; 132 GrGLuint fProgramID;
139 133
140 // the installed effects 134 // the installed effects
141 SkAutoTDelete<GrGLInstalledGeoProc> fGeometryProcessor; 135 SkAutoTDelete<GrGLInstalledGeoProc> fGeometryProcessor;
142 SkAutoTDelete<GrGLInstalledXferProc> fXferProcessor; 136 SkAutoTDelete<GrGLInstalledXferProc> fXferProcessor;
143 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; 137 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors;
144 138
145 GrProgramDesc fDesc; 139 GrProgramDesc fDesc;
146 GrGLGpu* fGpu; 140 GrGLGpu* fGpu;
147 GrGLProgramDataManager fProgramDataManager; 141 GrGLProgramDataManager fProgramDataManager;
148 SkTArray<UniformHandle> fSamplerUniforms; 142 SkTArray<UniformHandle> fSamplerUniforms;
149 143
150 friend class GrGLProgramBuilder; 144 friend class GrGLProgramBuilder;
151 145
152 typedef SkRefCnt INHERITED; 146 typedef SkRefCnt INHERITED;
153 }; 147 };
154 148
155 #endif 149 #endif
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