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Unified Diff: cc/output/context_provider.h

Issue 1336733002: Re-land: cc: Implement shared worker contexts. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: shutdown fix Created 5 years, 3 months ago
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Index: cc/output/context_provider.h
diff --git a/cc/output/context_provider.h b/cc/output/context_provider.h
index c024e02328e9a3930b7593e54b986bdff3566ae5..47eff203548fd34b12f0bf6c8195140b6598fef5 100644
--- a/cc/output/context_provider.h
+++ b/cc/output/context_provider.h
@@ -32,11 +32,11 @@ class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
explicit ScopedContextLock(ContextProvider* context_provider)
: context_provider_(context_provider),
context_lock_(*context_provider_->GetLock()) {
- // Allow current thread to bind to |context_provider|.
+ // Allow current thread to use |context_provider_|.
context_provider_->DetachFromThread();
}
~ScopedContextLock() {
- // Allow a different thread to bind to |context_provider|.
+ // Allow usage by thread for which |context_provider_| is bound to.
context_provider_->DetachFromThread();
}
@@ -51,7 +51,9 @@ class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
// Bind the 3d context to the current thread. This should be called before
// accessing the contexts. Calling it more than once should have no effect.
// Once this function has been called, the class should only be accessed
- // from the same thread.
+ // from the same thread unless the function has some explicitly specified
+ // rules for access on a different thread. See SetupLockOnMainThread(), which
+ // can be used to provide access from multiple threads.
virtual bool BindToCurrentThread() = 0;
virtual void DetachFromThread() {}
@@ -70,11 +72,13 @@ class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
// See skia GrContext::resetContext for details.
virtual void InvalidateGrContext(uint32_t state) = 0;
- // Sets up a lock so this context can be used from multiple threads.
+ // Sets up a lock so this context can be used from multiple threads. After
+ // calling this, all functions without explicit thread usage constraints can
+ // be used on any thread while the lock returned by GetLock() is acquired.
virtual void SetupLock() = 0;
// Returns the lock that should be held if using this context from multiple
- // threads.
+ // threads. This can be called on any thread.
virtual base::Lock* GetLock() = 0;
// Returns the capabilities of the currently bound 3d context.

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