| Index: cc/output/context_provider.h
|
| diff --git a/cc/output/context_provider.h b/cc/output/context_provider.h
|
| index c024e02328e9a3930b7593e54b986bdff3566ae5..47eff203548fd34b12f0bf6c8195140b6598fef5 100644
|
| --- a/cc/output/context_provider.h
|
| +++ b/cc/output/context_provider.h
|
| @@ -32,11 +32,11 @@ class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
|
| explicit ScopedContextLock(ContextProvider* context_provider)
|
| : context_provider_(context_provider),
|
| context_lock_(*context_provider_->GetLock()) {
|
| - // Allow current thread to bind to |context_provider|.
|
| + // Allow current thread to use |context_provider_|.
|
| context_provider_->DetachFromThread();
|
| }
|
| ~ScopedContextLock() {
|
| - // Allow a different thread to bind to |context_provider|.
|
| + // Allow usage by thread for which |context_provider_| is bound to.
|
| context_provider_->DetachFromThread();
|
| }
|
|
|
| @@ -51,7 +51,9 @@ class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
|
| // Bind the 3d context to the current thread. This should be called before
|
| // accessing the contexts. Calling it more than once should have no effect.
|
| // Once this function has been called, the class should only be accessed
|
| - // from the same thread.
|
| + // from the same thread unless the function has some explicitly specified
|
| + // rules for access on a different thread. See SetupLockOnMainThread(), which
|
| + // can be used to provide access from multiple threads.
|
| virtual bool BindToCurrentThread() = 0;
|
| virtual void DetachFromThread() {}
|
|
|
| @@ -70,11 +72,13 @@ class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
|
| // See skia GrContext::resetContext for details.
|
| virtual void InvalidateGrContext(uint32_t state) = 0;
|
|
|
| - // Sets up a lock so this context can be used from multiple threads.
|
| + // Sets up a lock so this context can be used from multiple threads. After
|
| + // calling this, all functions without explicit thread usage constraints can
|
| + // be used on any thread while the lock returned by GetLock() is acquired.
|
| virtual void SetupLock() = 0;
|
|
|
| // Returns the lock that should be held if using this context from multiple
|
| - // threads.
|
| + // threads. This can be called on any thread.
|
| virtual base::Lock* GetLock() = 0;
|
|
|
| // Returns the capabilities of the currently bound 3d context.
|
|
|