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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl
.h" | 5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl
.h" |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/observer_list.h" | 8 #include "base/observer_list.h" |
| 9 #include "base/sys_info.h" | 9 #include "base/sys_info.h" |
| 10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
| 11 #include "content/browser/android/in_process/context_provider_in_process.h" | 11 #include "content/browser/android/in_process/context_provider_in_process.h" |
| 12 #include "content/browser/android/in_process/synchronous_compositor_context_prov
ider.h" | 12 #include "content/browser/android/in_process/synchronous_compositor_context_prov
ider.h" |
| 13 #include "content/browser/android/in_process/synchronous_compositor_external_beg
in_frame_source.h" | 13 #include "content/browser/android/in_process/synchronous_compositor_external_beg
in_frame_source.h" |
| 14 #include "content/browser/android/in_process/synchronous_compositor_impl.h" | 14 #include "content/browser/android/in_process/synchronous_compositor_impl.h" |
| 15 #include "content/browser/android/in_process/synchronous_compositor_output_surfa
ce.h" | 15 #include "content/browser/android/in_process/synchronous_compositor_output_surfa
ce.h" |
| 16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" | 16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" |
| 17 #include "content/common/gpu/client/gpu_channel_host.h" | 17 #include "content/common/gpu/client/gpu_channel_host.h" |
| 18 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | 18 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
| 19 #include "content/gpu/in_process_gpu_thread.h" | 19 #include "content/gpu/in_process_gpu_thread.h" |
| 20 #include "content/public/browser/browser_thread.h" | 20 #include "content/public/browser/browser_thread.h" |
| 21 #include "content/public/browser/gpu_data_manager.h" | 21 #include "content/public/browser/gpu_data_manager.h" |
| 22 #include "content/public/common/content_switches.h" | 22 #include "content/public/common/content_switches.h" |
| 23 #include "content/renderer/gpu/frame_swap_message_queue.h" | 23 #include "content/renderer/gpu/frame_swap_message_queue.h" |
| 24 #include "content/renderer/render_thread_impl.h" | 24 #include "content/renderer/render_thread_impl.h" |
| 25 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" | 25 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" |
| 26 #include "gpu/command_buffer/client/gl_in_process_context.h" | 26 #include "gpu/command_buffer/client/gl_in_process_context.h" |
| 27 #include "gpu/command_buffer/client/gles2_interface.h" |
| 27 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 28 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 28 #include "ui/gl/android/surface_texture.h" | 29 #include "ui/gl/android/surface_texture.h" |
| 29 #include "ui/gl/gl_surface.h" | 30 #include "ui/gl/gl_surface.h" |
| 30 #include "ui/gl/gl_surface_stub.h" | 31 #include "ui/gl/gl_surface_stub.h" |
| 31 | 32 |
| 32 using cc_blink::ContextProviderWebContext; | 33 using cc_blink::ContextProviderWebContext; |
| 33 using gpu_blink::WebGraphicsContext3DImpl; | 34 using gpu_blink::WebGraphicsContext3DImpl; |
| 34 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; | 35 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; |
| 35 | 36 |
| 36 namespace content { | 37 namespace content { |
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| 162 return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI); | 163 return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI); |
| 163 } | 164 } |
| 164 | 165 |
| 165 scoped_ptr<cc::OutputSurface> | 166 scoped_ptr<cc::OutputSurface> |
| 166 SynchronousCompositorFactoryImpl::CreateOutputSurface( | 167 SynchronousCompositorFactoryImpl::CreateOutputSurface( |
| 167 int routing_id, | 168 int routing_id, |
| 168 int surface_id, | 169 int surface_id, |
| 169 scoped_refptr<content::FrameSwapMessageQueue> frame_swap_message_queue) { | 170 scoped_refptr<content::FrameSwapMessageQueue> frame_swap_message_queue) { |
| 170 scoped_refptr<cc::ContextProvider> onscreen_context = | 171 scoped_refptr<cc::ContextProvider> onscreen_context = |
| 171 CreateContextProviderForCompositor(surface_id, RENDER_COMPOSITOR_CONTEXT); | 172 CreateContextProviderForCompositor(surface_id, RENDER_COMPOSITOR_CONTEXT); |
| 172 scoped_refptr<cc::ContextProvider> worker_context = | 173 |
| 173 CreateContextProviderForCompositor(0, RENDER_WORKER_CONTEXT); | 174 bool shared_worker_context_lost = false; |
| 175 if (shared_worker_context_) { |
| 176 base::AutoLock lock(*shared_worker_context_->GetLock()); |
| 177 if (shared_worker_context_->ContextGL()->GetGraphicsResetStatusKHR() != |
| 178 GL_NO_ERROR) { |
| 179 shared_worker_context_lost = true; |
| 180 } |
| 181 } |
| 182 // Note: shared worker context support requires |use_ipc_command_buffer_|. |
| 183 if (use_ipc_command_buffer_ && |
| 184 (!shared_worker_context_ || shared_worker_context_lost)) { |
| 185 // TODO(reveman): This limit is based on the usage required by async |
| 186 // uploads. Determine what a good limit is now that async uploads are |
| 187 // no longer used. |
| 188 unsigned int mapped_memory_reclaim_limit = |
| 189 (base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024; |
| 190 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits mem_limits; |
| 191 mem_limits.mapped_memory_reclaim_limit = mapped_memory_reclaim_limit; |
| 192 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context = |
| 193 CreateContext3D(0, GetDefaultAttribs(), mem_limits); |
| 194 shared_worker_context_ = |
| 195 make_scoped_refptr(new SynchronousCompositorContextProvider( |
| 196 context.Pass(), RENDER_WORKER_CONTEXT)); |
| 197 if (!shared_worker_context_->BindToCurrentThread()) |
| 198 shared_worker_context_ = nullptr; |
| 199 if (shared_worker_context_) |
| 200 shared_worker_context_->SetupLock(); |
| 201 } |
| 174 | 202 |
| 175 return make_scoped_ptr(new SynchronousCompositorOutputSurface( | 203 return make_scoped_ptr(new SynchronousCompositorOutputSurface( |
| 176 onscreen_context, worker_context, routing_id, frame_swap_message_queue)); | 204 onscreen_context, shared_worker_context_, routing_id, |
| 205 frame_swap_message_queue)); |
| 177 } | 206 } |
| 178 | 207 |
| 179 InputHandlerManagerClient* | 208 InputHandlerManagerClient* |
| 180 SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() { | 209 SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() { |
| 181 return synchronous_input_event_filter(); | 210 return synchronous_input_event_filter(); |
| 182 } | 211 } |
| 183 | 212 |
| 184 scoped_ptr<cc::BeginFrameSource> | 213 scoped_ptr<cc::BeginFrameSource> |
| 185 SynchronousCompositorFactoryImpl::CreateExternalBeginFrameSource( | 214 SynchronousCompositorFactoryImpl::CreateExternalBeginFrameSource( |
| 186 int routing_id) { | 215 int routing_id) { |
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| 204 debug_name); | 233 debug_name); |
| 205 } | 234 } |
| 206 | 235 |
| 207 scoped_refptr<cc::ContextProvider> | 236 scoped_refptr<cc::ContextProvider> |
| 208 SynchronousCompositorFactoryImpl::CreateContextProviderForCompositor( | 237 SynchronousCompositorFactoryImpl::CreateContextProviderForCompositor( |
| 209 int surface_id, | 238 int surface_id, |
| 210 CommandBufferContextType type) { | 239 CommandBufferContextType type) { |
| 211 // This is half of what RenderWidget uses because synchronous compositor | 240 // This is half of what RenderWidget uses because synchronous compositor |
| 212 // pipeline is only one frame deep. But twice of half for low end here | 241 // pipeline is only one frame deep. But twice of half for low end here |
| 213 // because 16bit texture is not supported. | 242 // because 16bit texture is not supported. |
| 243 // TODO(reveman): This limit is based on the usage required by async |
| 244 // uploads. Determine what a good limit is now that async uploads are |
| 245 // no longer used. |
| 214 unsigned int mapped_memory_reclaim_limit = | 246 unsigned int mapped_memory_reclaim_limit = |
| 215 (base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024; | 247 (base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024; |
| 216 blink::WebGraphicsContext3D::Attributes attributes = GetDefaultAttribs(); | 248 blink::WebGraphicsContext3D::Attributes attributes = GetDefaultAttribs(); |
| 217 | 249 |
| 218 if (use_ipc_command_buffer_) { | 250 if (use_ipc_command_buffer_) { |
| 219 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits mem_limits; | 251 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits mem_limits; |
| 220 mem_limits.mapped_memory_reclaim_limit = mapped_memory_reclaim_limit; | 252 mem_limits.mapped_memory_reclaim_limit = mapped_memory_reclaim_limit; |
| 221 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context = | 253 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context = |
| 222 CreateContext3D(surface_id, GetDefaultAttribs(), mem_limits); | 254 CreateContext3D(surface_id, GetDefaultAttribs(), mem_limits); |
| 223 return make_scoped_refptr( | 255 return make_scoped_refptr( |
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| 342 android_view_service_->sync_point_manager()); | 374 android_view_service_->sync_point_manager()); |
| 343 } | 375 } |
| 344 return gpu_thread_service_; | 376 return gpu_thread_service_; |
| 345 } | 377 } |
| 346 | 378 |
| 347 void SynchronousCompositorFactoryImpl::SetUseIpcCommandBuffer() { | 379 void SynchronousCompositorFactoryImpl::SetUseIpcCommandBuffer() { |
| 348 use_ipc_command_buffer_ = true; | 380 use_ipc_command_buffer_ = true; |
| 349 } | 381 } |
| 350 | 382 |
| 351 } // namespace content | 383 } // namespace content |
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