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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/child/child_process.h" | 5 #include "content/child/child_process.h" |
6 | 6 |
7 #if defined(OS_POSIX) && !defined(OS_ANDROID) | 7 #if defined(OS_POSIX) && !defined(OS_ANDROID) |
8 #include <signal.h> // For SigUSR1Handler below. | 8 #include <signal.h> // For SigUSR1Handler below. |
9 #endif | 9 #endif |
10 | 10 |
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47 base::Thread::Options thread_options(base::MessageLoop::TYPE_IO, 0); | 47 base::Thread::Options thread_options(base::MessageLoop::TYPE_IO, 0); |
48 #if defined(OS_ANDROID) | 48 #if defined(OS_ANDROID) |
49 thread_options.priority = base::ThreadPriority::DISPLAY; | 49 thread_options.priority = base::ThreadPriority::DISPLAY; |
50 #endif | 50 #endif |
51 CHECK(io_thread_.StartWithOptions(thread_options)); | 51 CHECK(io_thread_.StartWithOptions(thread_options)); |
52 } | 52 } |
53 | 53 |
54 ChildProcess::~ChildProcess() { | 54 ChildProcess::~ChildProcess() { |
55 DCHECK(g_lazy_tls.Pointer()->Get() == this); | 55 DCHECK(g_lazy_tls.Pointer()->Get() == this); |
56 | 56 |
57 // Kill the main thread object before nulling child_process, since | |
58 // destruction code might depend on it. | |
59 if (main_thread_) // null in unittests. | |
60 main_thread_->Shutdown(); | |
piman
2015/09/14 21:54:38
I think you still want to do this after shutdown_e
reveman
2015/09/15 20:38:35
Done. But that meant allowing ChildThreadImpl::All
| |
61 | |
57 // Signal this event before destroying the child process. That way all | 62 // Signal this event before destroying the child process. That way all |
58 // background threads can cleanup. | 63 // background threads can cleanup. |
59 // For example, in the renderer the RenderThread instances will be able to | 64 // For example, in the renderer the RenderThread instances will be able to |
60 // notice shutdown before the render process begins waiting for them to exit. | 65 // notice shutdown before the render process begins waiting for them to exit. |
61 shutdown_event_.Signal(); | 66 shutdown_event_.Signal(); |
62 | 67 |
63 // Kill the main thread object before nulling child_process, since | 68 main_thread_.reset(); |
64 // destruction code might depend on it. | |
65 if (main_thread_) { // null in unittests. | |
66 main_thread_->Shutdown(); | |
67 main_thread_.reset(); | |
68 } | |
69 | |
70 g_lazy_tls.Pointer()->Set(NULL); | 69 g_lazy_tls.Pointer()->Set(NULL); |
71 io_thread_.Stop(); | 70 io_thread_.Stop(); |
72 } | 71 } |
73 | 72 |
74 ChildThreadImpl* ChildProcess::main_thread() { | 73 ChildThreadImpl* ChildProcess::main_thread() { |
75 return main_thread_.get(); | 74 return main_thread_.get(); |
76 } | 75 } |
77 | 76 |
78 void ChildProcess::set_main_thread(ChildThreadImpl* thread) { | 77 void ChildProcess::set_main_thread(ChildThreadImpl* thread) { |
79 main_thread_.reset(thread); | 78 main_thread_.reset(thread); |
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138 memset(&sa, 0, sizeof(sa)); | 137 memset(&sa, 0, sizeof(sa)); |
139 sa.sa_handler = SigUSR1Handler; | 138 sa.sa_handler = SigUSR1Handler; |
140 sigaction(SIGUSR1, &sa, NULL); | 139 sigaction(SIGUSR1, &sa, NULL); |
141 | 140 |
142 pause(); | 141 pause(); |
143 #endif // defined(OS_ANDROID) | 142 #endif // defined(OS_ANDROID) |
144 #endif // defined(OS_POSIX) | 143 #endif // defined(OS_POSIX) |
145 } | 144 } |
146 | 145 |
147 } // namespace content | 146 } // namespace content |
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