Index: cc/output/context_provider.h |
diff --git a/cc/output/context_provider.h b/cc/output/context_provider.h |
index c024e02328e9a3930b7593e54b986bdff3566ae5..aa4367d97ff68d515b22121b7cb89b25fba4ad57 100644 |
--- a/cc/output/context_provider.h |
+++ b/cc/output/context_provider.h |
@@ -7,7 +7,6 @@ |
#include "base/callback.h" |
#include "base/memory/ref_counted.h" |
-#include "base/synchronization/lock.h" |
#include "cc/base/cc_export.h" |
#include "gpu/command_buffer/common/capabilities.h" |
@@ -27,27 +26,6 @@ |
class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { |
public: |
- class ScopedContextLock { |
- public: |
- explicit ScopedContextLock(ContextProvider* context_provider) |
- : context_provider_(context_provider), |
- context_lock_(*context_provider_->GetLock()) { |
- // Allow current thread to bind to |context_provider|. |
- context_provider_->DetachFromThread(); |
- } |
- ~ScopedContextLock() { |
- // Allow a different thread to bind to |context_provider|. |
- context_provider_->DetachFromThread(); |
- } |
- |
- gpu::gles2::GLES2Interface* ContextGL() { |
- return context_provider_->ContextGL(); |
- } |
- |
- private: |
- ContextProvider* const context_provider_; |
- base::AutoLock context_lock_; |
- }; |
// Bind the 3d context to the current thread. This should be called before |
// accessing the contexts. Calling it more than once should have no effect. |
// Once this function has been called, the class should only be accessed |