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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <set> | 10 #include <set> |
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146 // that time interval, and then uploads should have a chance to be processed. | 146 // that time interval, and then uploads should have a chance to be processed. |
147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); | 147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); |
148 size_t max_transfer_buffer_usage_bytes = | 148 size_t max_transfer_buffer_usage_bytes = |
149 ms_per_frame * kMaxBytesUploadedPerMs; | 149 ms_per_frame * kMaxBytesUploadedPerMs; |
150 | 150 |
151 // The context may request a lower limit based on the device capabilities. | 151 // The context may request a lower limit based on the device capabilities. |
152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, | 152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, |
153 max_transfer_buffer_usage_bytes); | 153 max_transfer_buffer_usage_bytes); |
154 } | 154 } |
155 | 155 |
| 156 size_t GetMaxStagingResourceCount() { |
| 157 // Upper bound for number of staging resource to allow. |
| 158 return 32; |
| 159 } |
| 160 |
156 size_t GetDefaultMemoryAllocationLimit() { | 161 size_t GetDefaultMemoryAllocationLimit() { |
157 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler | 162 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler |
158 // from the old texture manager and is just to give us a default memory | 163 // from the old texture manager and is just to give us a default memory |
159 // allocation before we get a callback from the GPU memory manager. We | 164 // allocation before we get a callback from the GPU memory manager. We |
160 // should probaby either: | 165 // should probaby either: |
161 // - wait for the callback before rendering anything instead | 166 // - wait for the callback before rendering anything instead |
162 // - push this into the GPU memory manager somehow. | 167 // - push this into the GPU memory manager somehow. |
163 return 64 * 1024 * 1024; | 168 return 64 * 1024 * 1024; |
164 } | 169 } |
165 | 170 |
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1224 // TODO(reveman): We should avoid keeping around unused resources if | 1229 // TODO(reveman): We should avoid keeping around unused resources if |
1225 // possible. crbug.com/224475 | 1230 // possible. crbug.com/224475 |
1226 // Unused limit is calculated from soft-limit, as hard-limit may | 1231 // Unused limit is calculated from soft-limit, as hard-limit may |
1227 // be very high and shouldn't typically be exceeded. | 1232 // be very high and shouldn't typically be exceeded. |
1228 size_t unused_memory_limit_in_bytes = static_cast<size_t>( | 1233 size_t unused_memory_limit_in_bytes = static_cast<size_t>( |
1229 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * | 1234 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * |
1230 settings_.max_unused_resource_memory_percentage) / | 1235 settings_.max_unused_resource_memory_percentage) / |
1231 100); | 1236 100); |
1232 | 1237 |
1233 DCHECK(resource_pool_); | 1238 DCHECK(resource_pool_); |
1234 resource_pool_->CheckBusyResources(); | 1239 resource_pool_->CheckBusyResources(false); |
1235 // Soft limit is used for resource pool such that memory returns to soft | 1240 // Soft limit is used for resource pool such that memory returns to soft |
1236 // limit after going over. | 1241 // limit after going over. |
1237 resource_pool_->SetResourceUsageLimits( | 1242 resource_pool_->SetResourceUsageLimits( |
1238 global_tile_state_.soft_memory_limit_in_bytes, | 1243 global_tile_state_.soft_memory_limit_in_bytes, |
1239 unused_memory_limit_in_bytes, | 1244 unused_memory_limit_in_bytes, |
1240 global_tile_state_.num_resources_limit); | 1245 global_tile_state_.num_resources_limit); |
1241 | 1246 |
| 1247 // Release all staging resources when invisible. |
| 1248 if (staging_resource_pool_) { |
| 1249 staging_resource_pool_->CheckBusyResources(false); |
| 1250 staging_resource_pool_->SetResourceUsageLimits( |
| 1251 std::numeric_limits<size_t>::max(), |
| 1252 std::numeric_limits<size_t>::max(), |
| 1253 visible_ ? GetMaxStagingResourceCount() : 0); |
| 1254 } |
| 1255 |
1242 DidModifyTilePriorities(); | 1256 DidModifyTilePriorities(); |
1243 } | 1257 } |
1244 | 1258 |
1245 void LayerTreeHostImpl::DidModifyTilePriorities() { | 1259 void LayerTreeHostImpl::DidModifyTilePriorities() { |
1246 // Mark priorities as dirty and schedule a PrepareTiles(). | 1260 // Mark priorities as dirty and schedule a PrepareTiles(). |
1247 tile_priorities_dirty_ = true; | 1261 tile_priorities_dirty_ = true; |
1248 client_->SetNeedsPrepareTilesOnImplThread(); | 1262 client_->SetNeedsPrepareTilesOnImplThread(); |
1249 } | 1263 } |
1250 | 1264 |
1251 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( | 1265 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( |
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1445 | 1459 |
1446 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { | 1460 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { |
1447 // TODO(piman): We may need to do some validation on this ack before | 1461 // TODO(piman): We may need to do some validation on this ack before |
1448 // processing it. | 1462 // processing it. |
1449 if (renderer_) | 1463 if (renderer_) |
1450 renderer_->ReceiveSwapBuffersAck(*ack); | 1464 renderer_->ReceiveSwapBuffersAck(*ack); |
1451 | 1465 |
1452 // In OOM, we now might be able to release more resources that were held | 1466 // In OOM, we now might be able to release more resources that were held |
1453 // because they were exported. | 1467 // because they were exported. |
1454 if (resource_pool_) { | 1468 if (resource_pool_) { |
1455 resource_pool_->CheckBusyResources(); | 1469 resource_pool_->CheckBusyResources(false); |
1456 resource_pool_->ReduceResourceUsage(); | 1470 resource_pool_->ReduceResourceUsage(); |
1457 } | 1471 } |
1458 // If we're not visible, we likely released resources, so we want to | 1472 // If we're not visible, we likely released resources, so we want to |
1459 // aggressively flush here to make sure those DeleteTextures make it to the | 1473 // aggressively flush here to make sure those DeleteTextures make it to the |
1460 // GPU process to free up the memory. | 1474 // GPU process to free up the memory. |
1461 if (output_surface_->context_provider() && !visible_) { | 1475 if (output_surface_->context_provider() && !visible_) { |
1462 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); | 1476 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); |
1463 } | 1477 } |
1464 } | 1478 } |
1465 | 1479 |
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2056 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be | 2070 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be |
2057 // initialized to get max texture size. Also, after releasing resources, | 2071 // initialized to get max texture size. Also, after releasing resources, |
2058 // trees need another update to generate new ones. | 2072 // trees need another update to generate new ones. |
2059 active_tree_->set_needs_update_draw_properties(); | 2073 active_tree_->set_needs_update_draw_properties(); |
2060 if (pending_tree_) | 2074 if (pending_tree_) |
2061 pending_tree_->set_needs_update_draw_properties(); | 2075 pending_tree_->set_needs_update_draw_properties(); |
2062 client_->UpdateRendererCapabilitiesOnImplThread(); | 2076 client_->UpdateRendererCapabilitiesOnImplThread(); |
2063 } | 2077 } |
2064 | 2078 |
2065 void LayerTreeHostImpl::CreateTileManagerResources() { | 2079 void LayerTreeHostImpl::CreateTileManagerResources() { |
2066 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_); | 2080 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_, |
| 2081 &staging_resource_pool_); |
2067 // TODO(vmpstr): Initialize tile task limit at ctor time. | 2082 // TODO(vmpstr): Initialize tile task limit at ctor time. |
2068 tile_manager_->SetResources( | 2083 tile_manager_->SetResources( |
2069 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), | 2084 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), |
2070 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() | 2085 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() |
2071 : settings_.scheduled_raster_task_limit); | 2086 : settings_.scheduled_raster_task_limit); |
2072 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); | 2087 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
2073 } | 2088 } |
2074 | 2089 |
2075 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( | 2090 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( |
2076 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, | 2091 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, |
2077 scoped_ptr<ResourcePool>* resource_pool) { | 2092 scoped_ptr<ResourcePool>* resource_pool, |
| 2093 scoped_ptr<ResourcePool>* staging_resource_pool) { |
2078 DCHECK(GetTaskRunner()); | 2094 DCHECK(GetTaskRunner()); |
2079 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is | 2095 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is |
2080 // resolved. | 2096 // resolved. |
2081 CHECK(resource_provider_); | 2097 CHECK(resource_provider_); |
2082 | 2098 |
2083 // Pass the single-threaded synchronous task graph runner to the worker pool | 2099 // Pass the single-threaded synchronous task graph runner to the worker pool |
2084 // if we're in synchronous single-threaded mode. | 2100 // if we're in synchronous single-threaded mode. |
2085 TaskGraphRunner* task_graph_runner = task_graph_runner_; | 2101 TaskGraphRunner* task_graph_runner = task_graph_runner_; |
2086 if (is_synchronous_single_threaded_) { | 2102 if (is_synchronous_single_threaded_) { |
2087 DCHECK(!single_thread_synchronous_task_graph_runner_); | 2103 DCHECK(!single_thread_synchronous_task_graph_runner_); |
2088 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner); | 2104 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner); |
2089 task_graph_runner = single_thread_synchronous_task_graph_runner_.get(); | 2105 task_graph_runner = single_thread_synchronous_task_graph_runner_.get(); |
2090 } | 2106 } |
2091 | 2107 |
2092 ContextProvider* context_provider = output_surface_->context_provider(); | 2108 ContextProvider* context_provider = output_surface_->context_provider(); |
2093 if (!context_provider) { | 2109 if (!context_provider) { |
2094 *resource_pool = | 2110 *resource_pool = |
2095 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2111 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
2096 | 2112 |
2097 *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create( | 2113 *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create( |
2098 GetTaskRunner(), task_graph_runner, resource_provider_.get()); | 2114 GetTaskRunner(), task_graph_runner, resource_provider_.get()); |
2099 return; | 2115 return; |
2100 } | 2116 } |
2101 | 2117 |
2102 if (use_gpu_rasterization_) { | 2118 if (use_gpu_rasterization_) { |
2103 DCHECK(resource_provider_->output_surface()->worker_context_provider()); | |
2104 | |
2105 *resource_pool = | 2119 *resource_pool = |
2106 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2120 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
2107 | 2121 |
2108 int msaa_sample_count = use_msaa_ ? RequestedMSAASampleCount() : 0; | 2122 int msaa_sample_count = use_msaa_ ? RequestedMSAASampleCount() : 0; |
2109 | 2123 |
2110 *tile_task_worker_pool = GpuTileTaskWorkerPool::Create( | 2124 *tile_task_worker_pool = GpuTileTaskWorkerPool::Create( |
2111 GetTaskRunner(), task_graph_runner, context_provider, | 2125 GetTaskRunner(), task_graph_runner, context_provider, |
2112 resource_provider_.get(), settings_.use_distance_field_text, | 2126 resource_provider_.get(), settings_.use_distance_field_text, |
2113 msaa_sample_count); | 2127 msaa_sample_count); |
2114 return; | 2128 return; |
2115 } | 2129 } |
2116 | 2130 |
2117 DCHECK(GetRendererCapabilities().using_image); | 2131 DCHECK(GetRendererCapabilities().using_image); |
2118 | 2132 |
2119 bool use_zero_copy = settings_.use_zero_copy; | 2133 if (settings_.use_zero_copy) { |
2120 // TODO(reveman): Remove this when mojo supports worker contexts. | |
2121 // crbug.com/522440 | |
2122 if (!resource_provider_->output_surface()->worker_context_provider()) { | |
2123 LOG(ERROR) | |
2124 << "Forcing zero-copy tile initialization as worker context is missing"; | |
2125 use_zero_copy = true; | |
2126 } | |
2127 | |
2128 if (use_zero_copy) { | |
2129 *resource_pool = ResourcePool::Create(resource_provider_.get()); | 2134 *resource_pool = ResourcePool::Create(resource_provider_.get()); |
2130 | 2135 |
2131 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( | 2136 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( |
2132 GetTaskRunner(), task_graph_runner, resource_provider_.get()); | 2137 GetTaskRunner(), task_graph_runner, resource_provider_.get()); |
2133 return; | 2138 return; |
2134 } | 2139 } |
2135 | 2140 |
2136 if (settings_.use_one_copy) { | 2141 if (settings_.use_one_copy) { |
| 2142 // Synchronous single-threaded mode depends on tiles being ready to |
| 2143 // draw when raster is complete. Therefore, it must use one of zero |
| 2144 // copy, software raster, or GPU raster. |
| 2145 DCHECK(!is_synchronous_single_threaded_); |
| 2146 |
| 2147 // We need to create a staging resource pool when using copy rasterizer. |
| 2148 *staging_resource_pool = ResourcePool::Create(resource_provider_.get()); |
2137 *resource_pool = | 2149 *resource_pool = |
2138 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2150 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
2139 | 2151 |
2140 int max_copy_texture_chromium_size = | 2152 int max_copy_texture_chromium_size = |
2141 context_provider->ContextCapabilities() | 2153 context_provider->ContextCapabilities() |
2142 .gpu.max_copy_texture_chromium_size; | 2154 .gpu.max_copy_texture_chromium_size; |
2143 | 2155 |
2144 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( | 2156 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( |
2145 GetTaskRunner(), task_graph_runner, context_provider, | 2157 GetTaskRunner(), task_graph_runner, context_provider, |
2146 resource_provider_.get(), max_copy_texture_chromium_size, | 2158 resource_provider_.get(), staging_resource_pool_.get(), |
2147 settings_.use_persistent_map_for_gpu_memory_buffers, | 2159 max_copy_texture_chromium_size, |
2148 settings_.max_staging_buffers); | 2160 settings_.use_persistent_map_for_gpu_memory_buffers); |
2149 return; | 2161 return; |
2150 } | 2162 } |
2151 | 2163 |
2152 // Synchronous single-threaded mode depends on tiles being ready to | 2164 // Synchronous single-threaded mode depends on tiles being ready to |
2153 // draw when raster is complete. Therefore, it must use one of zero | 2165 // draw when raster is complete. Therefore, it must use one of zero |
2154 // copy, software raster, or GPU raster (in the branches above). | 2166 // copy, software raster, or GPU raster (in the branches above). |
2155 DCHECK(!is_synchronous_single_threaded_); | 2167 DCHECK(!is_synchronous_single_threaded_); |
2156 | 2168 |
2157 *resource_pool = ResourcePool::Create( | 2169 *resource_pool = ResourcePool::Create( |
2158 resource_provider_.get(), GL_TEXTURE_2D); | 2170 resource_provider_.get(), GL_TEXTURE_2D); |
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2181 void LayerTreeHostImpl::PostFrameTimingEvents( | 2193 void LayerTreeHostImpl::PostFrameTimingEvents( |
2182 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, | 2194 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, |
2183 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { | 2195 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { |
2184 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), | 2196 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), |
2185 main_frame_events.Pass()); | 2197 main_frame_events.Pass()); |
2186 } | 2198 } |
2187 | 2199 |
2188 void LayerTreeHostImpl::CleanUpTileManager() { | 2200 void LayerTreeHostImpl::CleanUpTileManager() { |
2189 tile_manager_->FinishTasksAndCleanUp(); | 2201 tile_manager_->FinishTasksAndCleanUp(); |
2190 resource_pool_ = nullptr; | 2202 resource_pool_ = nullptr; |
| 2203 staging_resource_pool_ = nullptr; |
2191 tile_task_worker_pool_ = nullptr; | 2204 tile_task_worker_pool_ = nullptr; |
2192 single_thread_synchronous_task_graph_runner_ = nullptr; | 2205 single_thread_synchronous_task_graph_runner_ = nullptr; |
2193 } | 2206 } |
2194 | 2207 |
2195 bool LayerTreeHostImpl::InitializeRenderer( | 2208 bool LayerTreeHostImpl::InitializeRenderer( |
2196 scoped_ptr<OutputSurface> output_surface) { | 2209 scoped_ptr<OutputSurface> output_surface) { |
2197 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); | 2210 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); |
2198 | 2211 |
2199 // Since we will create a new resource provider, we cannot continue to use | 2212 // Since we will create a new resource provider, we cannot continue to use |
2200 // the old resources (i.e. render_surfaces and texture IDs). Clear them | 2213 // the old resources (i.e. render_surfaces and texture IDs). Clear them |
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2214 return false; | 2227 return false; |
2215 } | 2228 } |
2216 | 2229 |
2217 output_surface_ = output_surface.Pass(); | 2230 output_surface_ = output_surface.Pass(); |
2218 resource_provider_ = ResourceProvider::Create( | 2231 resource_provider_ = ResourceProvider::Create( |
2219 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, | 2232 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, |
2220 proxy_->blocking_main_thread_task_runner(), | 2233 proxy_->blocking_main_thread_task_runner(), |
2221 settings_.renderer_settings.highp_threshold_min, | 2234 settings_.renderer_settings.highp_threshold_min, |
2222 settings_.renderer_settings.use_rgba_4444_textures, | 2235 settings_.renderer_settings.use_rgba_4444_textures, |
2223 settings_.renderer_settings.texture_id_allocation_chunk_size, | 2236 settings_.renderer_settings.texture_id_allocation_chunk_size, |
| 2237 settings_.use_persistent_map_for_gpu_memory_buffers, |
2224 settings_.use_image_texture_targets); | 2238 settings_.use_image_texture_targets); |
2225 | 2239 |
2226 CreateAndSetRenderer(); | 2240 CreateAndSetRenderer(); |
2227 | 2241 |
2228 // Since the new renderer may be capable of MSAA, update status here. | 2242 // Since the new renderer may be capable of MSAA, update status here. |
2229 UpdateGpuRasterizationStatus(); | 2243 UpdateGpuRasterizationStatus(); |
2230 | 2244 |
2231 CreateTileManagerResources(); | 2245 CreateTileManagerResources(); |
2232 RecreateTreeResources(); | 2246 RecreateTreeResources(); |
2233 | 2247 |
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3631 if (active_tree()) { | 3645 if (active_tree()) { |
3632 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); | 3646 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); |
3633 if (layer) | 3647 if (layer) |
3634 return layer->ScrollOffsetForAnimation(); | 3648 return layer->ScrollOffsetForAnimation(); |
3635 } | 3649 } |
3636 | 3650 |
3637 return gfx::ScrollOffset(); | 3651 return gfx::ScrollOffset(); |
3638 } | 3652 } |
3639 | 3653 |
3640 } // namespace cc | 3654 } // namespace cc |
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