Index: content/common/gpu/gpu_channel_manager.cc |
diff --git a/content/common/gpu/gpu_channel_manager.cc b/content/common/gpu/gpu_channel_manager.cc |
index 0359393f1ae0f1075585f4c21ffdf04b4248641a..42df9046f6ebf6dd8720f3721a6c9e060268bfc8 100644 |
--- a/content/common/gpu/gpu_channel_manager.cc |
+++ b/content/common/gpu/gpu_channel_manager.cc |
@@ -107,7 +107,7 @@ void GpuChannelManager::RemoveRoute(int32 routing_id) { |
router_.RemoveRoute(routing_id); |
} |
-GpuChannel* GpuChannelManager::LookupChannel(int32 client_id) { |
+GpuChannel* GpuChannelManager::LookupChannel(int32 client_id) const { |
const auto& it = gpu_channels_.find(client_id); |
return it != gpu_channels_.end() ? it->second : nullptr; |
} |
@@ -251,7 +251,17 @@ void GpuChannelManager::OnLoadedShader(std::string program_proto) { |
program_cache()->LoadProgram(program_proto); |
} |
-uint32_t GpuChannelManager::ProcessedOrderNumber() { |
+uint32_t GpuChannelManager::GetNextUnprocessedOrderNum() { |
+ base::AutoLock lock(order_num_lock_); |
David Yen
2015/09/10 22:42:06
Is the new scheduler also going to use this? Seems
sunnyps
2015/09/10 23:38:36
On second thought I'm keeping this as is for now -
David Yen
2015/09/11 16:47:20
per your comment yesterday, I think you are right.
|
+ return ++unprocessed_order_num_; |
+} |
+ |
+uint32_t GpuChannelManager::GetCurrentUnprocessedOrderNum() const { |
+ base::AutoLock lock(order_num_lock_); |
+ return unprocessed_order_num_; |
+} |
+ |
+uint32_t GpuChannelManager::GetProcessedOrderNum() const { |
uint32_t processed_order_num = 0; |
for (auto& kv : gpu_channels_) { |
processed_order_num = |
@@ -260,15 +270,6 @@ uint32_t GpuChannelManager::ProcessedOrderNumber() { |
return processed_order_num; |
} |
-uint32_t GpuChannelManager::UnprocessedOrderNumber() { |
- uint32_t unprocessed_order_num = 0; |
- for (auto& kv : gpu_channels_) { |
- unprocessed_order_num = |
- std::max(unprocessed_order_num, kv.second->GetUnprocessedOrderNum()); |
- } |
- return unprocessed_order_num; |
-} |
- |
void GpuChannelManager::LoseAllContexts() { |
for (auto& kv : gpu_channels_) { |
kv.second->MarkAllContextsLost(); |