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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Multiply-included message file, hence no include guard here, but see below | 5 // Multiply-included message file, hence no include guard here, but see below |
| 6 // for a much smaller-than-usual include guard section. | 6 // for a much smaller-than-usual include guard section. |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 544 | 544 |
| 545 // Asynchronously synchronize the put and get offsets of both processes. | 545 // Asynchronously synchronize the put and get offsets of both processes. |
| 546 // Caller passes its current put offset. Current state (including get offset) | 546 // Caller passes its current put offset. Current state (including get offset) |
| 547 // is returned in shared memory. The input latency info for the current | 547 // is returned in shared memory. The input latency info for the current |
| 548 // frame is also sent to the GPU process. | 548 // frame is also sent to the GPU process. |
| 549 IPC_MESSAGE_ROUTED3(GpuCommandBufferMsg_AsyncFlush, | 549 IPC_MESSAGE_ROUTED3(GpuCommandBufferMsg_AsyncFlush, |
| 550 int32 /* put_offset */, | 550 int32 /* put_offset */, |
| 551 uint32 /* flush_count */, | 551 uint32 /* flush_count */, |
| 552 std::vector<ui::LatencyInfo> /* latency_info */) | 552 std::vector<ui::LatencyInfo> /* latency_info */) |
| 553 | 553 |
| 554 // Asynchronously process any commands known to the GPU process. This is only | |
| 555 // used in the event that a channel is unscheduled and needs to be flushed | |
| 556 // again to process any commands issued subsequent to unscheduling. The GPU | |
| 557 // process actually sends it (deferred) to itself. | |
| 558 IPC_MESSAGE_ROUTED0(GpuCommandBufferMsg_Rescheduled) | |
| 559 | |
| 560 // Sent by the GPU process to display messages in the console. | 554 // Sent by the GPU process to display messages in the console. |
| 561 IPC_MESSAGE_ROUTED1(GpuCommandBufferMsg_ConsoleMsg, | 555 IPC_MESSAGE_ROUTED1(GpuCommandBufferMsg_ConsoleMsg, |
| 562 GPUCommandBufferConsoleMessage /* msg */) | 556 GPUCommandBufferConsoleMessage /* msg */) |
| 563 | 557 |
| 564 // Register an existing shared memory transfer buffer. The id that can be | 558 // Register an existing shared memory transfer buffer. The id that can be |
| 565 // used to identify the transfer buffer from a command buffer. | 559 // used to identify the transfer buffer from a command buffer. |
| 566 IPC_MESSAGE_ROUTED3(GpuCommandBufferMsg_RegisterTransferBuffer, | 560 IPC_MESSAGE_ROUTED3(GpuCommandBufferMsg_RegisterTransferBuffer, |
| 567 int32 /* id */, | 561 int32 /* id */, |
| 568 base::SharedMemoryHandle /* transfer_buffer */, | 562 base::SharedMemoryHandle /* transfer_buffer */, |
| 569 uint32 /* size */) | 563 uint32 /* size */) |
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| 620 bool /* has_callback */) | 614 bool /* has_callback */) |
| 621 | 615 |
| 622 // Inserts a sync point into the channel. This is handled on the IO thread, so | 616 // Inserts a sync point into the channel. This is handled on the IO thread, so |
| 623 // can be expected to be reasonably fast, but the sync point is actually | 617 // can be expected to be reasonably fast, but the sync point is actually |
| 624 // retired in order with respect to the other calls. The sync point is shared | 618 // retired in order with respect to the other calls. The sync point is shared |
| 625 // across channels. | 619 // across channels. |
| 626 IPC_SYNC_MESSAGE_ROUTED1_1(GpuCommandBufferMsg_InsertSyncPoint, | 620 IPC_SYNC_MESSAGE_ROUTED1_1(GpuCommandBufferMsg_InsertSyncPoint, |
| 627 bool /* retire */, | 621 bool /* retire */, |
| 628 uint32 /* sync_point */) | 622 uint32 /* sync_point */) |
| 629 | 623 |
| 630 // Retires the sync point. Note: this message is not sent explicitly by the | 624 // Retires the sync point. |
| 631 // renderer, but is synthesized by the GPU process. | |
| 632 IPC_MESSAGE_ROUTED1(GpuCommandBufferMsg_RetireSyncPoint, | 625 IPC_MESSAGE_ROUTED1(GpuCommandBufferMsg_RetireSyncPoint, |
| 633 uint32 /* sync_point */) | 626 uint32 /* sync_point */) |
| 634 | 627 |
| 635 // Makes this command buffer signal when a sync point is reached, by sending | 628 // Makes this command buffer signal when a sync point is reached, by sending |
| 636 // back a GpuCommandBufferMsg_SignalSyncPointAck message with the same | 629 // back a GpuCommandBufferMsg_SignalSyncPointAck message with the same |
| 637 // signal_id. | 630 // signal_id. |
| 638 IPC_MESSAGE_ROUTED2(GpuCommandBufferMsg_SignalSyncPoint, | 631 IPC_MESSAGE_ROUTED2(GpuCommandBufferMsg_SignalSyncPoint, |
| 639 uint32 /* sync_point */, | 632 uint32 /* sync_point */, |
| 640 uint32 /* signal_id */) | 633 uint32 /* signal_id */) |
| 641 | 634 |
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| 806 IPC_MESSAGE_ROUTED0(AcceleratedJpegDecoderMsg_Destroy) | 799 IPC_MESSAGE_ROUTED0(AcceleratedJpegDecoderMsg_Destroy) |
| 807 | 800 |
| 808 //------------------------------------------------------------------------------ | 801 //------------------------------------------------------------------------------ |
| 809 // Accelerated JPEG Decoder Host Messages | 802 // Accelerated JPEG Decoder Host Messages |
| 810 // These messages are sent from the GPU process to Browser process. | 803 // These messages are sent from the GPU process to Browser process. |
| 811 // | 804 // |
| 812 // Report decode status. | 805 // Report decode status. |
| 813 IPC_MESSAGE_ROUTED2(AcceleratedJpegDecoderHostMsg_DecodeAck, | 806 IPC_MESSAGE_ROUTED2(AcceleratedJpegDecoderHostMsg_DecodeAck, |
| 814 int32, /* bitstream_buffer_id */ | 807 int32, /* bitstream_buffer_id */ |
| 815 media::JpegDecodeAccelerator::Error /* error */) | 808 media::JpegDecodeAccelerator::Error /* error */) |
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