Index: content/renderer/dom_automation_controller.cc |
diff --git a/content/renderer/dom_automation_controller.cc b/content/renderer/dom_automation_controller.cc |
index 2443022910b0196f38282ba2537d5483512f64b6..da6907202083d8144151b72d7f728b90485613ce 100644 |
--- a/content/renderer/dom_automation_controller.cc |
+++ b/content/renderer/dom_automation_controller.cc |
@@ -57,29 +57,6 @@ |
} |
void DomAutomationController::OnDestruct() {} |
- |
-void DomAutomationController::DidCreateScriptContext( |
- v8::Local<v8::Context> context, |
- int extension_group, |
- int world_id) { |
- // Add the domAutomationController to isolated worlds as well. |
- v8::Isolate* isolate = blink::mainThreadIsolate(); |
- v8::HandleScope handle_scope(isolate); |
- if (context.IsEmpty()) |
- return; |
- |
- v8::Context::Scope context_scope(context); |
- |
- // Resuse this object instead of creating others. |
- gin::Handle<DomAutomationController> controller = |
- gin::CreateHandle(isolate, this); |
- if (controller.IsEmpty()) |
- return; |
- |
- v8::Local<v8::Object> global = context->Global(); |
- global->Set(gin::StringToV8(isolate, "domAutomationController"), |
- controller.ToV8()); |
-} |
bool DomAutomationController::SendMsg(const gin::Arguments& args) { |
if (!render_frame()) |