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Side by Side Diff: src/opts/SkPx_neon.h

Issue 1336423002: Revert of SkPx: new approach to fixed-point SIMD (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkPx_neon_DEFINED
9 #define SkPx_neon_DEFINED
10
11 // When we have NEON, we like to work 8 pixels at a time.
12 // This lets us exploit vld4/vst4 and represent SkPx as planar uint8x8x4_t,
13 // Wide as planar uint16x8x4_t, and Alpha as a single uint8x8_t plane.
14
15 struct SkPx_neon {
16 static const int N = 8;
17
18 uint8x8x4_t fVec;
19 SkPx_neon(uint8x8x4_t vec) : fVec(vec) {}
20
21 static SkPx_neon Dup(uint32_t px) { return vld4_dup_u8((const uint8_t*)&px); }
22 static SkPx_neon LoadN(const uint32_t* px) { return vld4_u8((const uint8_t*) px); }
23 static SkPx_neon Load(int n, const uint32_t* px) {
24 SkASSERT(0 < n && n < 8);
25 uint8x8x4_t v = vld4_dup_u8((const uint8_t*)px); // n>=1, so start all lanes with pixel 0.
26 switch (n) {
27 case 7: v = vld4_lane_u8((const uint8_t*)(px+6), v, 6); // fall thr ough
28 case 6: v = vld4_lane_u8((const uint8_t*)(px+5), v, 5); // fall thr ough
29 case 5: v = vld4_lane_u8((const uint8_t*)(px+4), v, 4); // fall thr ough
30 case 4: v = vld4_lane_u8((const uint8_t*)(px+3), v, 3); // fall thr ough
31 case 3: v = vld4_lane_u8((const uint8_t*)(px+2), v, 2); // fall thr ough
32 case 2: v = vld4_lane_u8((const uint8_t*)(px+1), v, 1);
33 }
34 return v;
35 }
36
37 void storeN(uint32_t* px) const { vst4_u8((uint8_t*)px, fVec); }
38 void store(int n, uint32_t* px) const {
39 SkASSERT(0 < n && n < 8);
40 switch (n) {
41 case 7: vst4_lane_u8((uint8_t*)(px+6), fVec, 6);
42 case 6: vst4_lane_u8((uint8_t*)(px+5), fVec, 5);
43 case 5: vst4_lane_u8((uint8_t*)(px+4), fVec, 4);
44 case 4: vst4_lane_u8((uint8_t*)(px+3), fVec, 3);
45 case 3: vst4_lane_u8((uint8_t*)(px+2), fVec, 2);
46 case 2: vst4_lane_u8((uint8_t*)(px+1), fVec, 1);
47 case 1: vst4_lane_u8((uint8_t*)(px+0), fVec, 0);
48 }
49 }
50
51 struct Alpha {
52 uint8x8_t fA;
53 Alpha(uint8x8_t a) : fA(a) {}
54
55 static Alpha Dup(uint8_t a) { return vdup_n_u8(a); }
56 static Alpha LoadN(const uint8_t* a) { return vld1_u8(a); }
57 static Alpha Load(int n, const uint8_t* a) {
58 SkASSERT(0 < n && n < 8);
59 uint8x8_t v = vld1_dup_u8(a); // n>=1, so start all lanes with alph a 0.
60 switch (n) {
61 case 7: v = vld1_lane_u8(a+6, v, 6); // fall through
62 case 6: v = vld1_lane_u8(a+5, v, 5); // fall through
63 case 5: v = vld1_lane_u8(a+4, v, 4); // fall through
64 case 4: v = vld1_lane_u8(a+3, v, 3); // fall through
65 case 3: v = vld1_lane_u8(a+2, v, 2); // fall through
66 case 2: v = vld1_lane_u8(a+1, v, 1);
67 }
68 return v;
69 }
70 Alpha inv() const { return vsub_u8(vdup_n_u8(255), fA); }
71 };
72
73 struct Wide {
74 uint16x8x4_t fVec;
75 Wide(uint16x8x4_t vec) : fVec(vec) {}
76
77 Wide operator+(const Wide& o) const {
78 return (uint16x8x4_t) {{
79 vaddq_u16(fVec.val[0], o.fVec.val[0]),
80 vaddq_u16(fVec.val[1], o.fVec.val[1]),
81 vaddq_u16(fVec.val[2], o.fVec.val[2]),
82 vaddq_u16(fVec.val[3], o.fVec.val[3]),
83 }};
84 }
85 Wide operator-(const Wide& o) const {
86 return (uint16x8x4_t) {{
87 vsubq_u16(fVec.val[0], o.fVec.val[0]),
88 vsubq_u16(fVec.val[1], o.fVec.val[1]),
89 vsubq_u16(fVec.val[2], o.fVec.val[2]),
90 vsubq_u16(fVec.val[3], o.fVec.val[3]),
91 }};
92 }
93 SK_ALWAYS_INLINE Wide operator<<(int bits) const {
94 return (uint16x8x4_t) {{
95 vshlq_n_u16(fVec.val[0], bits),
96 vshlq_n_u16(fVec.val[1], bits),
97 vshlq_n_u16(fVec.val[2], bits),
98 vshlq_n_u16(fVec.val[3], bits),
99 }};
100 }
101 SK_ALWAYS_INLINE Wide operator>>(int bits) const {
102 return (uint16x8x4_t) {{
103 vshrq_n_u16(fVec.val[0], bits),
104 vshrq_n_u16(fVec.val[1], bits),
105 vshrq_n_u16(fVec.val[2], bits),
106 vshrq_n_u16(fVec.val[3], bits),
107 }};
108 }
109
110 SkPx_neon addNarrowHi(const SkPx_neon& o) const {
111 return (uint8x8x4_t) {{
112 vshrn_n_u16(vaddw_u8(fVec.val[0], o.fVec.val[0]), 8),
113 vshrn_n_u16(vaddw_u8(fVec.val[1], o.fVec.val[1]), 8),
114 vshrn_n_u16(vaddw_u8(fVec.val[2], o.fVec.val[2]), 8),
115 vshrn_n_u16(vaddw_u8(fVec.val[3], o.fVec.val[3]), 8),
116 }};
117 }
118 };
119
120 Alpha alpha() const { return fVec.val[3]; }
121
122 Wide widenLo() const {
123 return (uint16x8x4_t) {{
124 vmovl_u8(fVec.val[0]),
125 vmovl_u8(fVec.val[1]),
126 vmovl_u8(fVec.val[2]),
127 vmovl_u8(fVec.val[3]),
128 }};
129 }
130 // TODO: these two can probably be done faster.
131 Wide widenHi() const { return this->widenLo() << 8; }
132 Wide widenLoHi() const { return this->widenLo() + this->widenHi(); }
133
134 SkPx_neon operator+(const SkPx_neon& o) const {
135 return (uint8x8x4_t) {{
136 vadd_u8(fVec.val[0], o.fVec.val[0]),
137 vadd_u8(fVec.val[1], o.fVec.val[1]),
138 vadd_u8(fVec.val[2], o.fVec.val[2]),
139 vadd_u8(fVec.val[3], o.fVec.val[3]),
140 }};
141 }
142 SkPx_neon operator-(const SkPx_neon& o) const {
143 return (uint8x8x4_t) {{
144 vsub_u8(fVec.val[0], o.fVec.val[0]),
145 vsub_u8(fVec.val[1], o.fVec.val[1]),
146 vsub_u8(fVec.val[2], o.fVec.val[2]),
147 vsub_u8(fVec.val[3], o.fVec.val[3]),
148 }};
149 }
150 SkPx_neon saturatedAdd(const SkPx_neon& o) const {
151 return (uint8x8x4_t) {{
152 vqadd_u8(fVec.val[0], o.fVec.val[0]),
153 vqadd_u8(fVec.val[1], o.fVec.val[1]),
154 vqadd_u8(fVec.val[2], o.fVec.val[2]),
155 vqadd_u8(fVec.val[3], o.fVec.val[3]),
156 }};
157 }
158
159 Wide operator*(const Alpha& a) const {
160 return (uint16x8x4_t) {{
161 vmull_u8(fVec.val[0], a.fA),
162 vmull_u8(fVec.val[1], a.fA),
163 vmull_u8(fVec.val[2], a.fA),
164 vmull_u8(fVec.val[3], a.fA),
165 }};
166 }
167 SkPx_neon approxMulDiv255(const Alpha& a) const {
168 return (*this * a).addNarrowHi(*this);
169 }
170
171 SkPx_neon addAlpha(const Alpha& a) const {
172 return (uint8x8x4_t) {{
173 fVec.val[0],
174 fVec.val[1],
175 fVec.val[2],
176 vadd_u8(fVec.val[3], a.fA),
177 }};
178 }
179 };
180 typedef SkPx_neon SkPx;
181
182 #endif//SkPx_neon_DEFINED
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