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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 * | |
| 7 */ | |
| 8 | |
| 9 #include "VisualInteractiveModule.h" | |
| 10 | |
| 11 #include "ProcStats.h" | |
| 12 #include "SkApplication.h" | |
| 13 #include "SkCanvas.h" | |
| 14 #include "SkCommandLineFlags.h" | |
| 15 #include "SkForceLinking.h" | |
| 16 #include "SkGraphics.h" | |
| 17 #include "SkGr.h" | |
| 18 #include "SkImageDecoder.h" | |
| 19 #include "SkOSFile.h" | |
| 20 #include "SkStream.h" | |
| 21 #include "Stats.h" | |
| 22 #include "gl/GrGLInterface.h" | |
| 23 | |
| 24 __SK_FORCE_IMAGE_DECODER_LINKING; | |
| 25 | |
| 26 static const int kGpuFrameLag = 5; | |
| 27 static const int kFrames = 5; | |
| 28 static const double kLoopMs = 5; | |
| 29 | |
| 30 VisualInteractiveModule::VisualInteractiveModule(VisualBench* owner) | |
| 31 : fCurrentFrame(0) | |
| 32 , fLoops(1) | |
| 33 , fState(kPreWarmLoops_State) | |
| 34 , fCurrentMeasurement(0) | |
| 35 , fBenchmark(nullptr) | |
| 36 , fOwner(SkRef(owner)) { | |
| 37 fBenchmarkStream.reset(new VisualBenchmarkStream); | |
| 38 | |
| 39 memset(fMeasurements, 0, sizeof(fMeasurements)); | |
| 40 } | |
| 41 | |
| 42 inline void VisualInteractiveModule::renderFrame(SkCanvas* canvas) { | |
| 43 fBenchmark->draw(fLoops, canvas); | |
| 44 this->drawStats(canvas); | |
| 45 canvas->flush(); | |
| 46 fOwner->present(); | |
| 47 } | |
| 48 | |
| 49 void VisualInteractiveModule::drawStats(SkCanvas* canvas) { | |
| 50 const float kPixelPerMs = 2.0f; | |
| 51 const int kDisplayWidth = 130; | |
| 52 const int kDisplayHeight = 100; | |
| 53 const int kPadding = 10; | |
| 54 | |
| 55 SkISize canvasSize = canvas->getDeviceSize(); | |
| 56 SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth - kDisplayWid th - kPadding), | |
| 57 SkIntToScalar(kPadding), | |
| 58 SkIntToScalar(kDisplayWidth), SkIntToScalar(k DisplayHeight)); | |
| 59 SkPaint paint; | |
| 60 canvas->clipRect(rect); | |
| 61 paint.setColor(SK_ColorBLACK); | |
| 62 canvas->drawRect(rect, paint); | |
| 63 // draw the 16ms line | |
| 64 paint.setColor(SK_ColorLTGRAY); | |
| 65 canvas->drawLine(rect.fLeft, rect.fBottom - 16.f*kPixelPerMs, | |
|
joshualitt
2015/09/14 14:07:45
I wonder if we want to make this 1000/60 'exactly.
jvanverth1
2015/09/14 16:21:38
Done.
| |
| 66 rect.fRight, rect.fBottom - 16.f*kPixelPerMs, paint); | |
| 67 paint.setColor(SK_ColorRED); | |
| 68 paint.setStyle(SkPaint::kStroke_Style); | |
| 69 canvas->drawRect(rect, paint); | |
| 70 | |
| 71 int x = SkScalarTruncToInt(rect.fLeft) + 3; | |
|
joshualitt
2015/09/14 14:07:45
Is this some kind of padding?
jvanverth1
2015/09/14 16:21:38
Done.
| |
| 72 const int xStep = 2; | |
| 73 const int startY = SkScalarTruncToInt(rect.fBottom); | |
| 74 int i = fCurrentMeasurement; | |
| 75 do { | |
| 76 int endY = startY - (int)(fMeasurements[i] * kPixelPerMs + 0.5); | |
|
joshualitt
2015/09/14 14:07:45
0.5?
jvanverth1
2015/09/14 16:21:38
Added comment
| |
| 77 canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY), | |
| 78 SkIntToScalar(x), SkIntToScalar(endY), paint); | |
| 79 i++; | |
| 80 i &= (kMeasurementCount - 1); // fast mod | |
| 81 x += xStep; | |
| 82 } while (i != fCurrentMeasurement); | |
| 83 | |
| 84 } | |
| 85 | |
| 86 bool VisualInteractiveModule::advanceRecordIfNecessary(SkCanvas* canvas) { | |
| 87 if (fBenchmark) { | |
| 88 return true; | |
| 89 } | |
| 90 | |
| 91 fBenchmark.reset(fBenchmarkStream->next()); | |
| 92 if (!fBenchmark) { | |
| 93 return false; | |
| 94 } | |
| 95 | |
| 96 // clear both buffers | |
| 97 canvas->clear(0xffffffff); | |
| 98 canvas->flush(); | |
| 99 fOwner->present(); | |
| 100 canvas->clear(0xffffffff); | |
|
joshualitt
2015/09/14 14:07:45
Hmm, might be nice to have a static function on Vi
jvanverth1
2015/09/14 16:21:38
How do I know what the buffer setup is?
| |
| 101 | |
| 102 fBenchmark->preDraw(); | |
| 103 | |
| 104 return true; | |
| 105 } | |
| 106 | |
| 107 void VisualInteractiveModule::draw(SkCanvas* canvas) { | |
| 108 if (!this->advanceRecordIfNecessary(canvas)) { | |
| 109 SkDebugf("Exiting VisualBench successfully\n"); | |
| 110 fOwner->closeWindow(); | |
| 111 return; | |
| 112 } | |
| 113 this->renderFrame(canvas); | |
| 114 switch (fState) { | |
| 115 case kPreWarmLoopsPerCanvasPreDraw_State: { | |
| 116 this->perCanvasPreDraw(canvas, kPreWarmLoops_State); | |
| 117 break; | |
| 118 } | |
| 119 case kPreWarmLoops_State: { | |
| 120 this->preWarm(kTuneLoops_State); | |
| 121 break; | |
| 122 } | |
| 123 case kTuneLoops_State: { | |
| 124 this->tuneLoops(canvas); | |
| 125 break; | |
| 126 } | |
| 127 case kPreTiming_State: { | |
| 128 fBenchmark->perCanvasPreDraw(canvas); | |
| 129 fCurrentFrame = 0; | |
| 130 fTimer.start(); | |
| 131 fState = kTiming_State; | |
| 132 // fall to next state | |
| 133 } | |
| 134 case kTiming_State: { | |
| 135 this->timing(canvas); | |
| 136 break; | |
| 137 } | |
| 138 case kAdvance_State: { | |
| 139 this->postDraw(canvas); | |
| 140 this->nextState(kPreWarmLoopsPerCanvasPreDraw_State); | |
| 141 break; | |
| 142 } | |
| 143 } | |
| 144 } | |
| 145 | |
| 146 inline void VisualInteractiveModule::nextState(State nextState) { | |
| 147 fState = nextState; | |
| 148 } | |
| 149 | |
| 150 void VisualInteractiveModule::perCanvasPreDraw(SkCanvas* canvas, State nextState ) { | |
| 151 fBenchmark->perCanvasPreDraw(canvas); | |
| 152 fCurrentFrame = 0; | |
| 153 this->nextState(nextState); | |
| 154 } | |
| 155 | |
| 156 void VisualInteractiveModule::preWarm(State nextState) { | |
| 157 if (fCurrentFrame >= kGpuFrameLag) { | |
| 158 // we currently time across all frames to make sure we capture all GPU w ork | |
| 159 this->nextState(nextState); | |
| 160 fCurrentFrame = 0; | |
| 161 fTimer.start(); | |
| 162 } else { | |
| 163 fCurrentFrame++; | |
| 164 } | |
| 165 } | |
| 166 | |
| 167 inline double VisualInteractiveModule::elapsed() { | |
| 168 fTimer.end(); | |
| 169 return fTimer.fWall; | |
| 170 } | |
| 171 | |
| 172 void VisualInteractiveModule::resetTimingState() { | |
| 173 fCurrentFrame = 0; | |
| 174 fTimer = WallTimer(); | |
| 175 fOwner->reset(); | |
| 176 } | |
| 177 | |
| 178 void VisualInteractiveModule::scaleLoops(double elapsedMs) { | |
| 179 // Scale back the number of loops | |
| 180 fLoops = (int)ceil(fLoops * kLoopMs / elapsedMs); | |
| 181 } | |
| 182 | |
| 183 inline void VisualInteractiveModule::tuneLoops(SkCanvas* canvas) { | |
|
joshualitt
2015/09/14 14:07:45
it'd be nice to figure out how to share this code,
jvanverth1
2015/09/14 16:21:38
Acknowledged.
| |
| 184 if (1 << 30 == fLoops) { | |
| 185 // We're about to wrap. Something's wrong with the bench. | |
| 186 SkDebugf("InnerLoops wrapped\n"); | |
| 187 fLoops = 0; | |
| 188 } else { | |
| 189 double elapsedMs = this->elapsed(); | |
| 190 if (elapsedMs > kLoopMs) { | |
| 191 this->scaleLoops(elapsedMs); | |
| 192 fBenchmark->perCanvasPostDraw(canvas); | |
| 193 this->nextState(kPreTiming_State); | |
| 194 } else { | |
| 195 fLoops *= 2; | |
| 196 this->nextState(kPreWarmLoops_State); | |
| 197 } | |
| 198 this->resetTimingState(); | |
| 199 } | |
| 200 } | |
| 201 | |
| 202 void VisualInteractiveModule::recordMeasurement() { | |
| 203 double measurement = this->elapsed() / (kFrames * fLoops); | |
| 204 fMeasurements[fCurrentMeasurement++] = measurement; | |
| 205 fCurrentMeasurement &= (kMeasurementCount-1); // fast mod | |
| 206 SkASSERT(fCurrentMeasurement < kMeasurementCount); | |
| 207 } | |
| 208 | |
| 209 void VisualInteractiveModule::postDraw(SkCanvas* canvas) { | |
| 210 fBenchmark->perCanvasPostDraw(canvas); | |
| 211 fBenchmark.reset(nullptr); | |
| 212 fLoops = 1; | |
| 213 } | |
| 214 | |
| 215 inline void VisualInteractiveModule::timing(SkCanvas* canvas) { | |
| 216 if (fCurrentFrame >= kFrames) { | |
| 217 this->recordMeasurement(); | |
| 218 fTimer.start(); | |
| 219 fCurrentFrame = 0; | |
| 220 } else { | |
| 221 fCurrentFrame++; | |
| 222 } | |
| 223 } | |
| 224 | |
| 225 bool VisualInteractiveModule::onHandleChar(SkUnichar c) { | |
| 226 if (' ' == c) { | |
| 227 this->nextState(kAdvance_State); | |
| 228 } | |
| 229 | |
| 230 return true; | |
| 231 } | |
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