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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NET_UDP_UDP_SOCKET_H_ | 5 #ifndef NET_UDP_UDP_SOCKET_H_ |
6 #define NET_UDP_UDP_SOCKET_H_ | 6 #define NET_UDP_UDP_SOCKET_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #if defined(OS_WIN) | 10 #if defined(OS_WIN) |
11 #include "net/udp/udp_socket_win.h" | 11 #include "net/udp/udp_socket_win.h" |
12 #elif defined(OS_POSIX) | 12 #elif defined(OS_POSIX) |
13 #include "net/udp/udp_socket_libevent.h" | 13 #include "net/udp/udp_socket_posix.h" |
14 #endif | 14 #endif |
15 | 15 |
16 namespace net { | 16 namespace net { |
17 | 17 |
18 // UDPSocket | 18 // UDPSocket |
19 // Accessor API for a UDP socket in either client or server form. | 19 // Accessor API for a UDP socket in either client or server form. |
20 // | 20 // |
21 // Client form: | 21 // Client form: |
22 // In this case, we're connecting to a specific server, so the client will | 22 // In this case, we're connecting to a specific server, so the client will |
23 // usually use: | 23 // usually use: |
24 // Open(address_family) // Open a socket. | 24 // Open(address_family) // Open a socket. |
25 // Connect(address) // Connect to a UDP server | 25 // Connect(address) // Connect to a UDP server |
26 // Read/Write // Reads/Writes all go to a single destination | 26 // Read/Write // Reads/Writes all go to a single destination |
27 // | 27 // |
28 // Server form: | 28 // Server form: |
29 // In this case, we want to read/write to many clients which are connecting | 29 // In this case, we want to read/write to many clients which are connecting |
30 // to this server. First the server 'binds' to an addres, then we read from | 30 // to this server. First the server 'binds' to an addres, then we read from |
31 // clients and write responses to them. | 31 // clients and write responses to them. |
32 // Example: | 32 // Example: |
33 // Open(address_family) // Open a socket. | 33 // Open(address_family) // Open a socket. |
34 // Bind(address/port) // Binds to port for reading from clients | 34 // Bind(address/port) // Binds to port for reading from clients |
35 // RecvFrom/SendTo // Each read can come from a different client | 35 // RecvFrom/SendTo // Each read can come from a different client |
36 // // Writes need to be directed to a specific | 36 // // Writes need to be directed to a specific |
37 // // address. | 37 // // address. |
38 #if defined(OS_WIN) | 38 #if defined(OS_WIN) |
39 typedef UDPSocketWin UDPSocket; | 39 typedef UDPSocketWin UDPSocket; |
40 #elif defined(OS_POSIX) | 40 #elif defined(OS_POSIX) |
41 typedef UDPSocketLibevent UDPSocket; | 41 typedef UDPSocketPosix UDPSocket; |
42 #endif | 42 #endif |
43 | 43 |
44 } // namespace net | 44 } // namespace net |
45 | 45 |
46 #endif // NET_UDP_UDP_SOCKET_H_ | 46 #endif // NET_UDP_UDP_SOCKET_H_ |
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