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Side by Side Diff: net/udp/udp_socket.h

Issue 1335423002: net: Remove 'libevent' from filenames. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: review Created 5 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_UDP_UDP_SOCKET_H_ 5 #ifndef NET_UDP_UDP_SOCKET_H_
6 #define NET_UDP_UDP_SOCKET_H_ 6 #define NET_UDP_UDP_SOCKET_H_
7 7
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 9
10 #if defined(OS_WIN) 10 #if defined(OS_WIN)
11 #include "net/udp/udp_socket_win.h" 11 #include "net/udp/udp_socket_win.h"
12 #elif defined(OS_POSIX) 12 #elif defined(OS_POSIX)
13 #include "net/udp/udp_socket_libevent.h" 13 #include "net/udp/udp_socket_posix.h"
14 #endif 14 #endif
15 15
16 namespace net { 16 namespace net {
17 17
18 // UDPSocket 18 // UDPSocket
19 // Accessor API for a UDP socket in either client or server form. 19 // Accessor API for a UDP socket in either client or server form.
20 // 20 //
21 // Client form: 21 // Client form:
22 // In this case, we're connecting to a specific server, so the client will 22 // In this case, we're connecting to a specific server, so the client will
23 // usually use: 23 // usually use:
24 // Open(address_family) // Open a socket. 24 // Open(address_family) // Open a socket.
25 // Connect(address) // Connect to a UDP server 25 // Connect(address) // Connect to a UDP server
26 // Read/Write // Reads/Writes all go to a single destination 26 // Read/Write // Reads/Writes all go to a single destination
27 // 27 //
28 // Server form: 28 // Server form:
29 // In this case, we want to read/write to many clients which are connecting 29 // In this case, we want to read/write to many clients which are connecting
30 // to this server. First the server 'binds' to an addres, then we read from 30 // to this server. First the server 'binds' to an addres, then we read from
31 // clients and write responses to them. 31 // clients and write responses to them.
32 // Example: 32 // Example:
33 // Open(address_family) // Open a socket. 33 // Open(address_family) // Open a socket.
34 // Bind(address/port) // Binds to port for reading from clients 34 // Bind(address/port) // Binds to port for reading from clients
35 // RecvFrom/SendTo // Each read can come from a different client 35 // RecvFrom/SendTo // Each read can come from a different client
36 // // Writes need to be directed to a specific 36 // // Writes need to be directed to a specific
37 // // address. 37 // // address.
38 #if defined(OS_WIN) 38 #if defined(OS_WIN)
39 typedef UDPSocketWin UDPSocket; 39 typedef UDPSocketWin UDPSocket;
40 #elif defined(OS_POSIX) 40 #elif defined(OS_POSIX)
41 typedef UDPSocketLibevent UDPSocket; 41 typedef UDPSocketPosix UDPSocket;
42 #endif 42 #endif
43 43
44 } // namespace net 44 } // namespace net
45 45
46 #endif // NET_UDP_UDP_SOCKET_H_ 46 #endif // NET_UDP_UDP_SOCKET_H_
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