Index: chrome/browser/metrics/perf/random_selector_unittest.cc |
diff --git a/chrome/browser/metrics/perf/random_selector_unittest.cc b/chrome/browser/metrics/perf/random_selector_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d88a03251c25c07bdf3cc3e8a743426ba7a3995a |
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+++ b/chrome/browser/metrics/perf/random_selector_unittest.cc |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/metrics/perf/random_selector.h" |
+ |
+#include <cmath> |
+#include <map> |
+#include <string> |
+ |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+// A small floating point number used to verify that the expected odds are equal |
+// to the odds set. |
+const double kEpsilon = 0.01; |
+ |
+// A class that overrides RandDoubleUpTo() to not be random. The number |
+// generator will emulate a uniform distribution of numbers between 0.0 and |
+// |max| when called with the same |max| parameter and a whole multiple of |
+// |random_period| times. This allows better testing of the RandomSelector |
+// class. |
+class RandomSelectorWithCustomRNG : public RandomSelector { |
+ public: |
+ explicit RandomSelectorWithCustomRNG(unsigned int random_period) |
+ : random_period_(random_period), current_index_(0) {} |
+ |
+ private: |
+ // This function returns floats between 0.0 and |max| in an increasing |
+ // fashion at regular intervals. |
+ double RandDoubleUpTo(double max) override { |
+ current_index_ = (current_index_ + 1) % random_period_; |
+ return max * current_index_ / random_period_; |
+ } |
+ |
+ // Period (number of calls) over which the fake RNG repeats. |
+ const unsigned int random_period_; |
+ |
+ // Stores the current position we are at in the interval between 0.0 and |
+ // |max|. See the function RandDoubleUpTo for details on how this is used. |
+ int current_index_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(RandomSelectorWithCustomRNG); |
+}; |
+ |
+// Use the random_selector to generate some values. The number of values to |
+// generate is |iterations|. |
+void GenerateResults(size_t iterations, |
+ RandomSelector* random_selector, |
+ std::map<std::string, int>* results) { |
+ for (size_t i = 0; i < iterations; ++i) { |
+ const std::string& next_value = random_selector->Select(); |
+ (*results)[next_value]++; |
+ } |
+} |
+ |
+// This function tests whether the results are close enough to the odds (within |
+// 1%). |
+void CheckResultsAgainstOdds( |
+ const std::vector<RandomSelector::WeightAndValue>& odds, |
+ const std::map<std::string, int>& results) { |
+ EXPECT_EQ(odds.size(), results.size()); |
+ |
+ const double odds_sum = RandomSelector::SumWeights(odds); |
+ int results_sum = 0; |
+ for (const auto& item : results) { |
+ results_sum += item.second; |
+ } |
+ |
+ for (const auto& odd : odds) { |
+ const auto result = results.find(odd.value); |
+ EXPECT_NE(result, results.end()); |
+ const double results_ratio = 1.0*result->second / results_sum; |
+ const double odds_ratio = odd.weight / odds_sum; |
+ const double abs_diff = std::abs(results_ratio - odds_ratio); |
+ EXPECT_LT(abs_diff, kEpsilon); |
+ } |
+} |
+ |
+TEST(RandomSelector, SimpleAccessors) { |
+ using WeightAndValue = RandomSelector::WeightAndValue; |
+ std::vector<WeightAndValue> odds; |
+ odds.push_back(WeightAndValue(1, "a 1")); |
+ odds.push_back(WeightAndValue(3, "b --help")); |
+ odds.push_back(WeightAndValue(107, "c bar")); |
+ EXPECT_EQ(111.0L, RandomSelector::SumWeights(odds)); |
+ RandomSelector random_selector; |
+ random_selector.SetOdds(odds); |
+ EXPECT_EQ(3UL, random_selector.num_values()); |
+} |
+ |
+// Ensure RandomSelector is able to generate results from given odds. |
+TEST(RandomSelector, GenerateTest) { |
+ using WeightAndValue = RandomSelector::WeightAndValue; |
+ const int kLargeNumber = 2000; |
+ std::vector<RandomSelector::WeightAndValue> odds; |
+ odds.push_back(WeightAndValue(1, "a 1")); |
+ odds.push_back(WeightAndValue(2, "b --help")); |
+ odds.push_back(WeightAndValue(3, "c bar")); |
+ RandomSelectorWithCustomRNG random_selector(kLargeNumber); |
+ random_selector.SetOdds(odds); |
+ // Generate a lot of values. |
+ std::map<std::string, int> results; |
+ GenerateResults(kLargeNumber, &random_selector, &results); |
+ // Ensure the values and odds are related. |
+ CheckResultsAgainstOdds(odds, results); |
+} |