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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/platform/drm/gpu/drm_window.h" | 5 #include "ui/ozone/platform/drm/gpu/drm_window.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "third_party/skia/include/core/SkBitmap.h" | 8 #include "third_party/skia/include/core/SkBitmap.h" |
9 #include "third_party/skia/include/core/SkDevice.h" | 9 #include "third_party/skia/include/core/SkDevice.h" |
10 #include "third_party/skia/include/core/SkSurface.h" | 10 #include "third_party/skia/include/core/SkSurface.h" |
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119 if (controller_) | 119 if (controller_) |
120 controller_->MoveCursor(location); | 120 controller_->MoveCursor(location); |
121 } | 121 } |
122 | 122 |
123 void DrmWindow::QueueOverlayPlane(const OverlayPlane& plane) { | 123 void DrmWindow::QueueOverlayPlane(const OverlayPlane& plane) { |
124 pending_planes_.push_back(plane); | 124 pending_planes_.push_back(plane); |
125 } | 125 } |
126 | 126 |
127 bool DrmWindow::SchedulePageFlip(bool is_sync, | 127 bool DrmWindow::SchedulePageFlip(bool is_sync, |
128 const SwapCompletionCallback& callback) { | 128 const SwapCompletionCallback& callback) { |
| 129 if (force_buffer_reallocation_) { |
| 130 // Clear pending planes otherwise the next call to queue planes will just |
| 131 // add on top. |
| 132 pending_planes_.clear(); |
| 133 force_buffer_reallocation_ = false; |
| 134 callback.Run(gfx::SwapResult::SWAP_NAK_RECREATE_BUFFERS); |
| 135 return true; |
| 136 } |
| 137 |
129 last_submitted_planes_.clear(); | 138 last_submitted_planes_.clear(); |
130 last_submitted_planes_.swap(pending_planes_); | 139 last_submitted_planes_.swap(pending_planes_); |
131 last_swap_sync_ = is_sync; | 140 last_swap_sync_ = is_sync; |
132 | 141 |
133 if (controller_) { | 142 if (controller_) { |
134 return controller_->SchedulePageFlip(last_submitted_planes_, is_sync, false, | 143 return controller_->SchedulePageFlip(last_submitted_planes_, is_sync, false, |
135 callback); | 144 callback); |
136 } | 145 } |
137 | 146 |
138 callback.Run(gfx::SwapResult::SWAP_ACK); | 147 callback.Run(gfx::SwapResult::SWAP_ACK); |
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197 cursor_frame_++; | 206 cursor_frame_++; |
198 cursor_frame_ %= cursor_bitmaps_.size(); | 207 cursor_frame_ %= cursor_bitmaps_.size(); |
199 | 208 |
200 ResetCursor(true); | 209 ResetCursor(true); |
201 } | 210 } |
202 | 211 |
203 void DrmWindow::SetController(HardwareDisplayController* controller) { | 212 void DrmWindow::SetController(HardwareDisplayController* controller) { |
204 if (controller_ == controller) | 213 if (controller_ == controller) |
205 return; | 214 return; |
206 | 215 |
| 216 // Force buffer reallocation since the window moved to a different controller. |
| 217 // This is required otherwise the GPU will eventually try to render into the |
| 218 // buffer currently showing on the old controller (there is no guarantee that |
| 219 // the old controller has been updated in the meantime). |
| 220 force_buffer_reallocation_ = true; |
| 221 |
207 controller_ = controller; | 222 controller_ = controller; |
208 device_manager_->UpdateDrmDevice( | 223 device_manager_->UpdateDrmDevice( |
209 widget_, controller ? controller->GetAllocationDrmDevice() : nullptr); | 224 widget_, controller ? controller->GetAllocationDrmDevice() : nullptr); |
210 | 225 |
211 UpdateCursorBuffers(); | 226 UpdateCursorBuffers(); |
212 // We changed displays, so we want to update the cursor as well. | 227 // We changed displays, so we want to update the cursor as well. |
213 ResetCursor(false /* bitmap_only */); | 228 ResetCursor(false /* bitmap_only */); |
214 } | 229 } |
215 | 230 |
216 void DrmWindow::UpdateCursorBuffers() { | 231 void DrmWindow::UpdateCursorBuffers() { |
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235 if (!cursor_buffers_[i]->Initialize( | 250 if (!cursor_buffers_[i]->Initialize( |
236 info, false /* should_register_framebuffer */)) { | 251 info, false /* should_register_framebuffer */)) { |
237 LOG(FATAL) << "Failed to initialize cursor buffer"; | 252 LOG(FATAL) << "Failed to initialize cursor buffer"; |
238 return; | 253 return; |
239 } | 254 } |
240 } | 255 } |
241 } | 256 } |
242 } | 257 } |
243 | 258 |
244 } // namespace ui | 259 } // namespace ui |
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