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Side by Side Diff: src/gpu/gl/GrGLSLBlend.cpp

Issue 1334293003: Create fragment processor for performing input color blend with child processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix Created 5 years, 3 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "GrGLSLBlend.h"
8 #include "gl/builders/GrGLFragmentShaderBuilder.h"
9
10 //////////////////////////////////////////////////////////////////////////////
11 // Advanced (non-coeff) blend helpers
12 //////////////////////////////////////////////////////////////////////////////
13
14 static void hard_light(GrGLFragmentBuilder* fsBuilder,
15 const char* final,
16 const char* src,
17 const char* dst) {
18 static const char kComponents[] = { 'r', 'g', 'b' };
19 for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) {
20 char component = kComponents[i];
21 fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src );
22 fsBuilder->codeAppendf("%s.%c = 2.0 * %s.%c * %s.%c;",
23 final, component, src, component, dst, component) ;
24 fsBuilder->codeAppend("} else {");
25 fsBuilder->codeAppendf("%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s .a - %s.%c);",
26 final, component, src, dst, dst, dst, component, src, src,
27 component);
28 fsBuilder->codeAppend("}");
29 }
30 fsBuilder->codeAppendf("%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s .a);",
31 final, src, dst, dst, src);
32 }
33
34 // Does one component of color-dodge
35 static void color_dodge_component(GrGLFragmentBuilder* fsBuilder,
36 const char* final,
37 const char* src,
38 const char* dst,
39 const char component) {
40 fsBuilder->codeAppendf("if (0.0 == %s.%c) {", dst, component);
41 fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
42 final, component, src, component, dst);
43 fsBuilder->codeAppend("} else {");
44 fsBuilder->codeAppendf("float d = %s.a - %s.%c;", src, src, component);
45 fsBuilder->codeAppend("if (0.0 == d) {");
46 fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
47 final, component, src, dst, src, component, dst, dst, component,
48 src);
49 fsBuilder->codeAppend("} else {");
50 fsBuilder->codeAppendf("d = min(%s.a, %s.%c * %s.a / d);",
51 dst, dst, component, src);
52 fsBuilder->codeAppendf("%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1 .0 - %s.a);",
53 final, component, src, src, component, dst, dst, comp onent, src);
54 fsBuilder->codeAppend("}");
55 fsBuilder->codeAppend("}");
56 }
57
58 // Does one component of color-burn
59 static void color_burn_component(GrGLFragmentBuilder* fsBuilder,
60 const char* final,
61 const char* src,
62 const char* dst,
63 const char component) {
64 fsBuilder->codeAppendf("if (%s.a == %s.%c) {", dst, dst, component);
65 fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
66 final, component, src, dst, src, component, dst, dst, component,
67 src);
68 fsBuilder->codeAppendf("} else if (0.0 == %s.%c) {", src, component);
69 fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
70 final, component, dst, component, src);
71 fsBuilder->codeAppend("} else {");
72 fsBuilder->codeAppendf("float d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s .%c);",
73 dst, dst, dst, component, src, src, component);
74 fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1 .0 - %s.a);",
75 final, component, src, src, component, dst, dst, comp onent, src);
76 fsBuilder->codeAppend("}");
77 }
78
79 // Does one component of soft-light. Caller should have already checked that dst alpha > 0.
80 static void soft_light_component_pos_dst_alpha(GrGLFragmentBuilder* fsBuilder,
81 const char* final,
82 const char* src,
83 const char* dst,
84 const char component) {
85 // if (2S < Sa)
86 fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src);
87 // (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
88 fsBuilder->codeAppendf("%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a +"
89 "(1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1. 0);",
90 final, component, dst, component, dst, component, src , src,
91 component, dst, dst, src, component, dst, component, src, src,
92 component);
93 // else if (4D < Da)
94 fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {",
95 dst, component, dst);
96 fsBuilder->codeAppendf("float DSqd = %s.%c * %s.%c;",
97 dst, component, dst, component);
98 fsBuilder->codeAppendf("float DCub = DSqd * %s.%c;", dst, component);
99 fsBuilder->codeAppendf("float DaSqd = %s.a * %s.a;", dst, dst);
100 fsBuilder->codeAppendf("float DaCub = DaSqd * %s.a;", dst);
101 // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da ^2
102 fsBuilder->codeAppendf("%s.%c ="
103 "(DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0) ) +"
104 " 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s .a - 2.0*%s.%c) -"
105 " DaCub*%s.%c) / DaSqd;",
106 final, component, src, component, dst, component,
107 src, src, component, dst, src, src, component, src, s rc,
108 component, src, component);
109 fsBuilder->codeAppendf("} else {");
110 // -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
111 fsBuilder->codeAppendf("%s.%c = %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c -"
112 " sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c;",
113 final, component, dst, component, src, src, component , src, component,
114 dst, dst, component, src, src, component, dst, src, c omponent);
115 fsBuilder->codeAppendf("}");
116 }
117
118 // Adds a function that takes two colors and an alpha as input. It produces a co lor with the
119 // hue and saturation of the first color, the luminosity of the second color, an d the input
120 // alpha. It has this signature:
121 // vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor).
122 static void add_lum_function(GrGLFragmentBuilder* fsBuilder, SkString* setLumFun ction) {
123 // Emit a helper that gets the luminance of a color.
124 SkString getFunction;
125 GrGLShaderVar getLumArgs[] = {
126 GrGLShaderVar("color", kVec3f_GrSLType),
127 };
128 SkString getLumBody("return dot(vec3(0.3, 0.59, 0.11), color);");
129 fsBuilder->emitFunction(kFloat_GrSLType,
130 "luminance",
131 SK_ARRAY_COUNT(getLumArgs), getLumArgs,
132 getLumBody.c_str(),
133 &getFunction);
134
135 // Emit the set luminance function.
136 GrGLShaderVar setLumArgs[] = {
137 GrGLShaderVar("hueSat", kVec3f_GrSLType),
138 GrGLShaderVar("alpha", kFloat_GrSLType),
139 GrGLShaderVar("lumColor", kVec3f_GrSLType),
140 };
141 SkString setLumBody;
142 setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str() );
143 setLumBody.append("vec3 outColor = hueSat + diff;");
144 setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str());
145 setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor .b);"
146 "float maxComp = max(max(outColor.r, outColor.g), outColor .b);"
147 "if (minComp < 0.0 && outLum != minComp) {"
148 "outColor = outLum + ((outColor - vec3(outLum, outLum, out Lum)) * outLum) /"
149 "(outLum - minComp);"
150 "}"
151 "if (maxComp > alpha && maxComp != outLum) {"
152 "outColor = outLum +"
153 "((outColor - vec3(outLum, outLum, outLum)) * (alpha - out Lum)) /"
154 "(maxComp - outLum);"
155 "}"
156 "return outColor;");
157 fsBuilder->emitFunction(kVec3f_GrSLType,
158 "set_luminance",
159 SK_ARRAY_COUNT(setLumArgs), setLumArgs,
160 setLumBody.c_str(),
161 setLumFunction);
162 }
163
164 // Adds a function that creates a color with the hue and luminosity of one input color and
165 // the saturation of another color. It will have this signature:
166 // float set_saturation(vec3 hueLumColor, vec3 satColor)
167 static void add_sat_function(GrGLFragmentBuilder* fsBuilder, SkString* setSatFun ction) {
168 // Emit a helper that gets the saturation of a color
169 SkString getFunction;
170 GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) };
171 SkString getSatBody;
172 getSatBody.printf("return max(max(color.r, color.g), color.b) - "
173 "min(min(color.r, color.g), color.b);");
174 fsBuilder->emitFunction(kFloat_GrSLType,
175 "saturation",
176 SK_ARRAY_COUNT(getSatArgs), getSatArgs,
177 getSatBody.c_str(),
178 &getFunction);
179
180 // Emit a helper that sets the saturation given sorted input channels. This used
181 // to use inout params for min, mid, and max components but that seems to ca use
182 // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b a re the
183 // adjusted min, mid, and max inputs, respectively.
184 SkString helperFunction;
185 GrGLShaderVar helperArgs[] = {
186 GrGLShaderVar("minComp", kFloat_GrSLType),
187 GrGLShaderVar("midComp", kFloat_GrSLType),
188 GrGLShaderVar("maxComp", kFloat_GrSLType),
189 GrGLShaderVar("sat", kFloat_GrSLType),
190 };
191 static const char kHelperBody[] = "if (minComp < maxComp) {"
192 "vec3 result;"
193 "result.r = 0.0;"
194 "result.g = sat * (midComp - minComp) / (maxComp - minComp);"
195 "result.b = sat;"
196 "return result;"
197 "} else {"
198 "return vec3(0, 0, 0);"
199 "}";
200 fsBuilder->emitFunction(kVec3f_GrSLType,
201 "set_saturation_helper",
202 SK_ARRAY_COUNT(helperArgs), helperArgs,
203 kHelperBody,
204 &helperFunction);
205
206 GrGLShaderVar setSatArgs[] = {
207 GrGLShaderVar("hueLumColor", kVec3f_GrSLType),
208 GrGLShaderVar("satColor", kVec3f_GrSLType),
209 };
210 const char* helpFunc = helperFunction.c_str();
211 SkString setSatBody;
212 setSatBody.appendf("float sat = %s(satColor);"
213 "if (hueLumColor.r <= hueLumColor.g) {"
214 "if (hueLumColor.g <= hueLumColor.b) {"
215 "hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLu mColor.b, sat);"
216 "} else if (hueLumColor.r <= hueLumColor.b) {"
217 "hueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLu mColor.g, sat);"
218 "} else {"
219 "hueLumColor.brg = %s(hueLumColor.b, hueLumColor.r, hueLu mColor.g, sat);"
220 "}"
221 "} else if (hueLumColor.r <= hueLumColor.b) {"
222 "hueLumColor.grb = %s(hueLumColor.g, hueLumColor.r, hueLu mColor.b, sat);"
223 "} else if (hueLumColor.g <= hueLumColor.b) {"
224 "hueLumColor.gbr = %s(hueLumColor.g, hueLumColor.b, hueLu mColor.r, sat);"
225 "} else {"
226 "hueLumColor.bgr = %s(hueLumColor.b, hueLumColor.g, hueLu mColor.r, sat);"
227 "}"
228 "return hueLumColor;",
229 getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFu nc,
230 helpFunc, helpFunc);
231 fsBuilder->emitFunction(kVec3f_GrSLType,
232 "set_saturation",
233 SK_ARRAY_COUNT(setSatArgs), setSatArgs,
234 setSatBody.c_str(),
235 setSatFunction);
236 }
237
238 static void emit_advanced_xfermode_code(GrGLFragmentBuilder* fsBuilder, const ch ar* srcColor,
239 const char* dstColor, const char* output Color,
240 SkXfermode::Mode mode) {
241 SkASSERT(srcColor);
242 SkASSERT(dstColor);
243 SkASSERT(outputColor);
244 // These all perform src-over on the alpha channel.
245 fsBuilder->codeAppendf("%s.a = %s.a + (1.0 - %s.a) * %s.a;",
246 outputColor, srcColor, srcColor, dstColor);
247
248 switch (mode) {
249 case SkXfermode::kOverlay_Mode:
250 // Overlay is Hard-Light with the src and dst reversed
251 hard_light(fsBuilder, outputColor, dstColor, srcColor);
252 break;
253 case SkXfermode::kDarken_Mode:
254 fsBuilder->codeAppendf("%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
255 "(1.0 - %s.a) * %s.rgb + %s.rgb);",
256 outputColor,
257 srcColor, dstColor, srcColor,
258 dstColor, srcColor, dstColor);
259 break;
260 case SkXfermode::kLighten_Mode:
261 fsBuilder->codeAppendf("%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
262 "(1.0 - %s.a) * %s.rgb + %s.rgb);",
263 outputColor,
264 srcColor, dstColor, srcColor,
265 dstColor, srcColor, dstColor);
266 break;
267 case SkXfermode::kColorDodge_Mode:
268 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r ');
269 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g ');
270 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b ');
271 break;
272 case SkXfermode::kColorBurn_Mode:
273 color_burn_component(fsBuilder, outputColor, srcColor, dstColor, 'r' );
274 color_burn_component(fsBuilder, outputColor, srcColor, dstColor, 'g' );
275 color_burn_component(fsBuilder, outputColor, srcColor, dstColor, 'b' );
276 break;
277 case SkXfermode::kHardLight_Mode:
278 hard_light(fsBuilder, outputColor, srcColor, dstColor);
279 break;
280 case SkXfermode::kSoftLight_Mode:
281 fsBuilder->codeAppendf("if (0.0 == %s.a) {", dstColor);
282 fsBuilder->codeAppendf("%s.rgba = %s;", outputColor, srcColor);
283 fsBuilder->codeAppendf("} else {");
284 soft_light_component_pos_dst_alpha(fsBuilder, outputColor, srcColor, dstColor, 'r');
285 soft_light_component_pos_dst_alpha(fsBuilder, outputColor, srcColor, dstColor, 'g');
286 soft_light_component_pos_dst_alpha(fsBuilder, outputColor, srcColor, dstColor, 'b');
287 fsBuilder->codeAppendf("}");
288 break;
289 case SkXfermode::kDifference_Mode:
290 fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb -"
291 "2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);",
292 outputColor, srcColor, dstColor, srcColor, ds tColor,
293 dstColor, srcColor);
294 break;
295 case SkXfermode::kExclusion_Mode:
296 fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb - "
297 "2.0 * %s.rgb * %s.rgb;",
298 outputColor, dstColor, srcColor, dstColor, sr cColor);
299 break;
300 case SkXfermode::kMultiply_Mode:
301 fsBuilder->codeAppendf("%s.rgb = (1.0 - %s.a) * %s.rgb + "
302 "(1.0 - %s.a) * %s.rgb + "
303 "%s.rgb * %s.rgb;",
304 outputColor, srcColor, dstColor, dstColor, sr cColor,
305 srcColor, dstColor);
306 break;
307 case SkXfermode::kHue_Mode: {
308 // SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S
309 SkString setSat, setLum;
310 add_sat_function(fsBuilder, &setSat);
311 add_lum_function(fsBuilder, &setLum);
312 fsBuilder->codeAppendf("vec4 dstSrcAlpha = %s * %s.a;",
313 dstColor, srcColor);
314 fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rg b),"
315 "dstSrcAlpha.a, dstSrcAlpha.rgb);",
316 outputColor, setLum.c_str(), setSat.c_str(), srcColor,
317 dstColor);
318 fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s. a) * %s.rgb;",
319 outputColor, srcColor, dstColor, dstColor, sr cColor);
320 break;
321 }
322 case SkXfermode::kSaturation_Mode: {
323 // SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S
324 SkString setSat, setLum;
325 add_sat_function(fsBuilder, &setSat);
326 add_lum_function(fsBuilder, &setLum);
327 fsBuilder->codeAppendf("vec4 dstSrcAlpha = %s * %s.a;",
328 dstColor, srcColor);
329 fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s. a),"
330 "dstSrcAlpha.a, dstSrcAlpha.rgb);",
331 outputColor, setLum.c_str(), setSat.c_str(), srcColor,
332 dstColor);
333 fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s. a) * %s.rgb;",
334 outputColor, srcColor, dstColor, dstColor, sr cColor);
335 break;
336 }
337 case SkXfermode::kColor_Mode: {
338 // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
339 SkString setLum;
340 add_lum_function(fsBuilder, &setLum);
341 fsBuilder->codeAppendf("vec4 srcDstAlpha = %s * %s.a;",
342 srcColor, dstColor);
343 fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);",
344 outputColor, setLum.c_str(), dstColor, srcCol or);
345 fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s. a) * %s.rgb;",
346 outputColor, srcColor, dstColor, dstColor, sr cColor);
347 break;
348 }
349 case SkXfermode::kLuminosity_Mode: {
350 // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
351 SkString setLum;
352 add_lum_function(fsBuilder, &setLum);
353 fsBuilder->codeAppendf("vec4 srcDstAlpha = %s * %s.a;",
354 srcColor, dstColor);
355 fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, sr cDstAlpha.rgb);",
356 outputColor, setLum.c_str(), dstColor, srcCol or);
357 fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s. a) * %s.rgb;",
358 outputColor, srcColor, dstColor, dstColor, sr cColor);
359 break;
360 }
361 default:
362 SkFAIL("Unknown Custom Xfer mode.");
363 break;
364 }
365 }
366
367 //////////////////////////////////////////////////////////////////////////////
368 // Porter-Duff blend helper
369 //////////////////////////////////////////////////////////////////////////////
370
371 static bool append_porterduff_term(GrGLFragmentBuilder* fsBuilder, SkXfermode::C oeff coeff,
372 const char* colorName, const char* srcColorNa me,
373 const char* dstColorName, bool hasPrevious) {
374 if (SkXfermode::kZero_Coeff == coeff) {
375 return hasPrevious;
376 } else {
377 if (hasPrevious) {
378 fsBuilder->codeAppend(" + ");
379 }
380 fsBuilder->codeAppendf("%s", colorName);
381 switch (coeff) {
382 case SkXfermode::kOne_Coeff:
383 break;
384 case SkXfermode::kSC_Coeff:
385 fsBuilder->codeAppendf(" * %s", srcColorName);
386 break;
387 case SkXfermode::kISC_Coeff:
388 fsBuilder->codeAppendf(" * (vec4(1.0) - %s)", srcColorName);
389 break;
390 case SkXfermode::kDC_Coeff:
391 fsBuilder->codeAppendf(" * %s", dstColorName);
392 break;
393 case SkXfermode::kIDC_Coeff:
394 fsBuilder->codeAppendf(" * (vec4(1.0) - %s)", dstColorName);
395 break;
396 case SkXfermode::kSA_Coeff:
397 fsBuilder->codeAppendf(" * %s.a", srcColorName);
398 break;
399 case SkXfermode::kISA_Coeff:
400 fsBuilder->codeAppendf(" * (1.0 - %s.a)", srcColorName);
401 break;
402 case SkXfermode::kDA_Coeff:
403 fsBuilder->codeAppendf(" * %s.a", dstColorName);
404 break;
405 case SkXfermode::kIDA_Coeff:
406 fsBuilder->codeAppendf(" * (1.0 - %s.a)", dstColorName);
407 break;
408 default:
409 SkFAIL("Unsupported Blend Coeff");
410 }
411 return true;
412 }
413 }
414
415 //////////////////////////////////////////////////////////////////////////////
416
417 void GrGLSLBlend::AppendMode(GrGLFragmentBuilder* fsBuilder, const char* srcColo r,
418 const char* dstColor, const char* outColor,
419 SkXfermode::Mode mode) {
420
421 SkXfermode::Coeff srcCoeff, dstCoeff;
422 if (SkXfermode::ModeAsCoeff(mode, &srcCoeff, &dstCoeff)) {
423 fsBuilder->codeAppendf("%s = ", outColor);
424 // append src blend
425 bool didAppend = append_porterduff_term(fsBuilder, srcCoeff, srcColor, s rcColor, dstColor,
426 false);
427 // append dst blend
428 if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstC olor, didAppend)) {
429 fsBuilder->codeAppend("vec4(0, 0, 0, 0)");
430 }
431 fsBuilder->codeAppend(";");
432 } else {
433 emit_advanced_xfermode_code(fsBuilder, srcColor, dstColor, outColor, mod e);
434 }
435 }
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