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1 /* | 1 /* |
2 * Copyright 2013 The Android Open Source Project | 2 * Copyright 2013 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkXfermodeImageFilter.h" | 8 #include "SkXfermodeImageFilter.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkDevice.h" | 10 #include "SkDevice.h" |
11 #include "SkColorPriv.h" | 11 #include "SkColorPriv.h" |
12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
14 #include "SkXfermode.h" | 14 #include "SkXfermode.h" |
15 #if SK_SUPPORT_GPU | 15 #if SK_SUPPORT_GPU |
16 #include "GrContext.h" | 16 #include "GrContext.h" |
17 #include "GrDrawContext.h" | 17 #include "GrDrawContext.h" |
18 #include "effects/GrTextureDomain.h" | 18 #include "effects/GrTextureDomain.h" |
| 19 #include "effects/GrSimpleTextureEffect.h" |
19 #include "SkGr.h" | 20 #include "SkGr.h" |
20 #endif | 21 #endif |
21 | 22 |
22 /////////////////////////////////////////////////////////////////////////////// | 23 /////////////////////////////////////////////////////////////////////////////// |
23 | 24 |
24 SkXfermodeImageFilter::SkXfermodeImageFilter(SkXfermode* mode, | 25 SkXfermodeImageFilter::SkXfermodeImageFilter(SkXfermode* mode, |
25 SkImageFilter* inputs[2], | 26 SkImageFilter* inputs[2], |
26 const CropRect* cropRect) | 27 const CropRect* cropRect) |
27 : INHERITED(2, inputs, cropRect), fMode(mode) { | 28 : INHERITED(2, inputs, cropRect), fMode(mode) { |
28 SkSafeRef(fMode); | 29 SkSafeRef(fMode); |
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146 | 147 |
147 SkBitmap foreground = src; | 148 SkBitmap foreground = src; |
148 SkIPoint foregroundOffset = SkIPoint::Make(0, 0); | 149 SkIPoint foregroundOffset = SkIPoint::Make(0, 0); |
149 if (this->getInput(1) && | 150 if (this->getInput(1) && |
150 !this->getInput(1)->getInputResultGPU(proxy, src, ctx, &foreground, &for
egroundOffset)) { | 151 !this->getInput(1)->getInputResultGPU(proxy, src, ctx, &foreground, &for
egroundOffset)) { |
151 return false; | 152 return false; |
152 } | 153 } |
153 GrTexture* foregroundTex = foreground.getTexture(); | 154 GrTexture* foregroundTex = foreground.getTexture(); |
154 GrContext* context = foregroundTex->getContext(); | 155 GrContext* context = foregroundTex->getContext(); |
155 | 156 |
156 GrFragmentProcessor* xferProcessor = nullptr; | 157 const GrFragmentProcessor* xferFP = nullptr; |
157 | 158 |
158 GrSurfaceDesc desc; | 159 GrSurfaceDesc desc; |
159 desc.fFlags = kRenderTarget_GrSurfaceFlag; | 160 desc.fFlags = kRenderTarget_GrSurfaceFlag; |
160 desc.fWidth = src.width(); | 161 desc.fWidth = src.width(); |
161 desc.fHeight = src.height(); | 162 desc.fHeight = src.height(); |
162 desc.fConfig = kSkia8888_GrPixelConfig; | 163 desc.fConfig = kSkia8888_GrPixelConfig; |
163 SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(
desc)); | 164 SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(
desc)); |
164 if (!dst) { | 165 if (!dst) { |
165 return false; | 166 return false; |
166 } | 167 } |
167 | 168 |
168 GrPaint paint; | 169 GrPaint paint; |
169 if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, paint.getProcessor
DataManager(), | 170 SkMatrix bgMatrix; |
170 backgroundTex)) { | 171 bgMatrix.setIDiv(backgroundTex->width(), backgroundTex->height()); |
| 172 SkAutoTUnref<const GrFragmentProcessor> bgFP( |
| 173 GrSimpleTextureEffect::Create(paint.getProcessorDataManager(), backgroun
dTex, bgMatrix)); |
| 174 if (!fMode || !fMode->asFragmentProcessor(&xferFP, paint.getProcessorDataMan
ager(), bgFP)) { |
171 // canFilterImageGPU() should've taken care of this | 175 // canFilterImageGPU() should've taken care of this |
172 SkASSERT(false); | 176 SkASSERT(false); |
173 return false; | 177 return false; |
174 } | 178 } |
175 | 179 |
176 SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foreg
roundTex); | 180 SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foreg
roundTex); |
177 foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOf
fset.fX), | 181 foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOf
fset.fX), |
178 SkIntToScalar(backgroundOffset.fY-foregroundOf
fset.fY)); | 182 SkIntToScalar(backgroundOffset.fY-foregroundOf
fset.fY)); |
179 | 183 |
180 | 184 |
181 SkRect srcRect; | 185 SkRect srcRect; |
182 src.getBounds(&srcRect); | 186 src.getBounds(&srcRect); |
183 | 187 |
184 SkAutoTUnref<GrFragmentProcessor> foregroundDomain(GrTextureDomainEffect::Cr
eate( | 188 SkAutoTUnref<GrFragmentProcessor> foregroundDomain(GrTextureDomainEffect::Cr
eate( |
185 paint.getProcessorDataManager(), | 189 paint.getProcessorDataManager(), |
186 foregroundTex, foregroundMatrix, | 190 foregroundTex, foregroundMatrix, |
187 GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()), | 191 GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()), |
188 GrTextureDomain::kDecal_Mode, | 192 GrTextureDomain::kDecal_Mode, |
189 GrTextureParams::kNone_FilterMode) | 193 GrTextureParams::kNone_FilterMode) |
190 ); | 194 ); |
191 | 195 |
192 paint.addColorFragmentProcessor(foregroundDomain.get()); | 196 paint.addColorFragmentProcessor(foregroundDomain.get()); |
193 paint.addColorFragmentProcessor(xferProcessor)->unref(); | 197 if (xferFP) { |
| 198 paint.addColorFragmentProcessor(xferFP)->unref(); |
| 199 } |
194 | 200 |
195 SkAutoTUnref<GrDrawContext> drawContext(context->drawContext()); | 201 SkAutoTUnref<GrDrawContext> drawContext(context->drawContext()); |
196 if (!drawContext) { | 202 if (!drawContext) { |
197 return false; | 203 return false; |
198 } | 204 } |
199 | 205 |
200 drawContext->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, | 206 drawContext->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, |
201 SkMatrix::I(), srcRect); | 207 SkMatrix::I(), srcRect); |
202 | 208 |
203 offset->fX = backgroundOffset.fX; | 209 offset->fX = backgroundOffset.fX; |
204 offset->fY = backgroundOffset.fY; | 210 offset->fY = backgroundOffset.fY; |
205 WrapTexture(dst, src.width(), src.height(), result); | 211 WrapTexture(dst, src.width(), src.height(), result); |
206 return true; | 212 return true; |
207 } | 213 } |
208 | 214 |
209 #endif | 215 #endif |
210 | 216 |
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