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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
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783 | 783 |
784 SkAutoTUnref<GrGLInterface> fWrapped; | 784 SkAutoTUnref<GrGLInterface> fWrapped; |
785 | 785 |
786 typedef GrGLInterface INHERITED; | 786 typedef GrGLInterface INHERITED; |
787 }; | 787 }; |
788 | 788 |
789 //////////////////////////////////////////////////////////////////////////////// | 789 //////////////////////////////////////////////////////////////////////////////// |
790 const GrGLInterface* GrGLCreateDebugInterface() { | 790 const GrGLInterface* GrGLCreateDebugInterface() { |
791 GrGLInterface* interface = SkNEW(GrDebugGLInterface); | 791 GrGLInterface* interface = SkNEW(GrDebugGLInterface); |
792 | 792 |
793 interface->fBindingsExported = kDesktop_GrGLBinding; | 793 interface->fStandard = kGL_GrGLStandard; |
794 interface->fActiveTexture = debugGLActiveTexture; | 794 interface->fActiveTexture = debugGLActiveTexture; |
795 interface->fAttachShader = debugGLAttachShader; | 795 interface->fAttachShader = debugGLAttachShader; |
796 interface->fBeginQuery = debugGLBeginQuery; | 796 interface->fBeginQuery = debugGLBeginQuery; |
797 interface->fBindAttribLocation = debugGLBindAttribLocation; | 797 interface->fBindAttribLocation = debugGLBindAttribLocation; |
798 interface->fBindBuffer = debugGLBindBuffer; | 798 interface->fBindBuffer = debugGLBindBuffer; |
799 interface->fBindFragDataLocation = noOpGLBindFragDataLocation; | 799 interface->fBindFragDataLocation = noOpGLBindFragDataLocation; |
800 interface->fBindTexture = debugGLBindTexture; | 800 interface->fBindTexture = debugGLBindTexture; |
801 interface->fBindVertexArray = debugGLBindVertexArray; | 801 interface->fBindVertexArray = debugGLBindVertexArray; |
802 interface->fBlendColor = noOpGLBlendColor; | 802 interface->fBlendColor = noOpGLBlendColor; |
803 interface->fBlendFunc = noOpGLBlendFunc; | 803 interface->fBlendFunc = noOpGLBlendFunc; |
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924 interface->fBlitFramebuffer = noOpGLBlitFramebuffer; | 924 interface->fBlitFramebuffer = noOpGLBlitFramebuffer; |
925 interface->fResolveMultisampleFramebuffer = | 925 interface->fResolveMultisampleFramebuffer = |
926 noOpGLResolveMultisampleFramebuffer; | 926 noOpGLResolveMultisampleFramebuffer; |
927 interface->fMapBuffer = debugGLMapBuffer; | 927 interface->fMapBuffer = debugGLMapBuffer; |
928 interface->fUnmapBuffer = debugGLUnmapBuffer; | 928 interface->fUnmapBuffer = debugGLUnmapBuffer; |
929 interface->fBindFragDataLocationIndexed = | 929 interface->fBindFragDataLocationIndexed = |
930 noOpGLBindFragDataLocationIndexed; | 930 noOpGLBindFragDataLocationIndexed; |
931 | 931 |
932 return interface; | 932 return interface; |
933 } | 933 } |
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