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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
13 #include "GrGLGeometryProcessor.h" | 13 #include "GrGLGeometryProcessor.h" |
14 #include "GrGLGpu.h" | 14 #include "GrGLGpu.h" |
15 #include "GrGLPathProcessor.h" | |
16 #include "GrGLPathRendering.h" | 15 #include "GrGLPathRendering.h" |
17 #include "GrGLShaderVar.h" | 16 #include "GrGLShaderVar.h" |
18 #include "GrGLXferProcessor.h" | 17 #include "GrGLXferProcessor.h" |
19 #include "GrPathProcessor.h" | 18 #include "GrPathProcessor.h" |
20 #include "GrPipeline.h" | 19 #include "GrPipeline.h" |
21 #include "GrXferProcessor.h" | 20 #include "GrXferProcessor.h" |
22 #include "SkXfermode.h" | 21 #include "SkXfermode.h" |
23 | 22 |
24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
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150 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni,
1, rtAdjustmentVec); | 149 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni,
1, rtAdjustmentVec); |
151 } | 150 } |
152 } else { | 151 } else { |
153 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); | 152 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
154 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); | 153 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); |
155 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), | 154 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), |
156 size, rt->origin()); | 155 size, rt->origin()); |
157 } | 156 } |
158 } | 157 } |
159 | 158 |
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