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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLRenderTarget_DEFINED | 9 #ifndef GrGLRenderTarget_DEFINED |
| 10 #define GrGLRenderTarget_DEFINED | 10 #define GrGLRenderTarget_DEFINED |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 71 | 71 |
| 72 void init(const GrSurfaceDesc&, const IDDesc&); | 72 void init(const GrSurfaceDesc&, const IDDesc&); |
| 73 | 73 |
| 74 void onAbandon() override; | 74 void onAbandon() override; |
| 75 void onRelease() override; | 75 void onRelease() override; |
| 76 | 76 |
| 77 // In protected because subclass GrGLTextureRenderTarget calls this version. | 77 // In protected because subclass GrGLTextureRenderTarget calls this version. |
| 78 size_t onGpuMemorySize() const override; | 78 size_t onGpuMemorySize() const override; |
| 79 | 79 |
| 80 private: | 80 private: |
| 81 GrGLGpu* getGLGpu() const; |
| 82 bool completeStencilAttachment() override; |
| 83 |
| 81 GrGLuint fRTFBOID; | 84 GrGLuint fRTFBOID; |
| 82 GrGLuint fTexFBOID; | 85 GrGLuint fTexFBOID; |
| 83 GrGLuint fMSColorRenderbufferID; | 86 GrGLuint fMSColorRenderbufferID; |
| 84 | 87 |
| 85 // We track this separately from GrGpuResource because this may be both a te
xture and a render | 88 // We track this separately from GrGpuResource because this may be both a te
xture and a render |
| 86 // target, and the texture may be wrapped while the render target is not. | 89 // target, and the texture may be wrapped while the render target is not. |
| 87 LifeCycle fRTLifecycle; | 90 LifeCycle fRTLifecycle; |
| 88 | 91 |
| 89 // when we switch to this render target we want to set the viewport to | 92 // when we switch to this render target we want to set the viewport to |
| 90 // only render to content area (as opposed to the whole allocation) and | 93 // only render to content area (as opposed to the whole allocation) and |
| 91 // we want the rendering to be at top left (GL has origin in bottom left) | 94 // we want the rendering to be at top left (GL has origin in bottom left) |
| 92 GrGLIRect fViewport; | 95 GrGLIRect fViewport; |
| 93 | 96 |
| 94 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However
, abandon and | 97 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However
, abandon and |
| 95 // release zero out the IDs and the cache needs to know the size even after
those actions. | 98 // release zero out the IDs and the cache needs to know the size even after
those actions. |
| 96 size_t fGpuMemorySize; | 99 size_t fGpuMemorySize; |
| 97 | 100 |
| 98 typedef GrRenderTarget INHERITED; | 101 typedef GrRenderTarget INHERITED; |
| 99 }; | 102 }; |
| 100 | 103 |
| 101 #endif | 104 #endif |
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