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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGLFragmentShaderBuilder.h" | 11 #include "GrGLFragmentShaderBuilder.h" |
| 12 #include "GrGLGeometryShaderBuilder.h" | 12 #include "GrGLGeometryShaderBuilder.h" |
| 13 #include "GrGLVertexShaderBuilder.h" | 13 #include "GrGLVertexShaderBuilder.h" |
| 14 #include "../GrGLProgramDataManager.h" | 14 #include "../GrGLProgramDataManager.h" |
| 15 #include "../GrGLPathProgramDataManager.h" | 15 #include "../GrGLPathProgramDataManager.h" |
| 16 #include "../GrGLUniformHandle.h" | |
| 17 #include "../GrGLPrimitiveProcessor.h" | 16 #include "../GrGLPrimitiveProcessor.h" |
| 18 #include "../GrGLXferProcessor.h" | 17 #include "../GrGLXferProcessor.h" |
| 19 #include "../../GrPipeline.h" | 18 #include "../../GrPipeline.h" |
| 20 | 19 |
| 21 class GrFragmentProcessor; | 20 class GrFragmentProcessor; |
| 22 | 21 |
| 23 // Enough precision to represent 1 / 2048 accurately in printf | 22 // Enough precision to represent 1 / 2048 accurately in printf |
| 24 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 | 23 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
| 25 | 24 |
| 26 /* | 25 /* |
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| 236 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); | 235 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); |
| 237 | 236 |
| 238 UniformHandle addUniformArray(uint32_t visibility, | 237 UniformHandle addUniformArray(uint32_t visibility, |
| 239 GrSLType type, | 238 GrSLType type, |
| 240 GrSLPrecision precision, | 239 GrSLPrecision precision, |
| 241 const char* name, | 240 const char* name, |
| 242 int arrayCount, | 241 int arrayCount, |
| 243 const char** outName) override; | 242 const char** outName) override; |
| 244 | 243 |
| 245 const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { | 244 const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { |
| 246 return fUniforms[u.toShaderBuilderIndex()].fVariable; | 245 return fUniforms[u.toIndex()].fVariable; |
| 247 } | 246 } |
| 248 | 247 |
| 249 const char* getUniformCStr(UniformHandle u) const override { | 248 const char* getUniformCStr(UniformHandle u) const override { |
| 250 return this->getUniformVariable(u).c_str(); | 249 return this->getUniformVariable(u).c_str(); |
| 251 } | 250 } |
| 252 | 251 |
| 253 const GrGLContextInfo& ctxInfo() const override; | 252 const GrGLContextInfo& ctxInfo() const override; |
| 254 | 253 |
| 255 GrGLGpu* gpu() const override { return fGpu; } | 254 GrGLGpu* gpu() const override { return fGpu; } |
| 256 | 255 |
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| 400 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 399 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 401 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 400 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
| 402 SkTArray<UniformHandle> fSamplerUniforms; | 401 SkTArray<UniformHandle> fSamplerUniforms; |
| 403 | 402 |
| 404 friend class GrGLShaderBuilder; | 403 friend class GrGLShaderBuilder; |
| 405 friend class GrGLVertexBuilder; | 404 friend class GrGLVertexBuilder; |
| 406 friend class GrGLFragmentShaderBuilder; | 405 friend class GrGLFragmentShaderBuilder; |
| 407 friend class GrGLGeometryBuilder; | 406 friend class GrGLGeometryBuilder; |
| 408 }; | 407 }; |
| 409 #endif | 408 #endif |
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