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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLPathProgramDataManager_DEFINED | 8 #ifndef GrGLPathProgramDataManager_DEFINED |
9 #define GrGLPathProgramDataManager_DEFINED | 9 #define GrGLPathProgramDataManager_DEFINED |
10 | 10 |
11 #include "gl/GrGLProgramDataManager.h" | 11 #include "gl/GrGLProgramDataManager.h" |
12 | 12 |
13 class GrGLPathProgram; | 13 class GrGLPathProgram; |
14 class GrGLPathProgramBuilder; | 14 class GrGLPathProgramBuilder; |
15 | 15 |
16 /** Manages the resources used by a shader program for NVPR rendering. | 16 /** Manages the resources used by a shader program for NVPR rendering. |
17 */ | 17 */ |
18 class GrGLPathProgramDataManager : SkNoncopyable { | 18 class GrGLPathProgramDataManager : SkNoncopyable { |
19 public: | 19 public: |
20 class SeparableVaryingHandle : public GrGLProgramDataManager::ShaderResource
Handle { | 20 typedef GrGLProgramDataManager::ShaderResourceHandle SeparableVaryingHandle; |
21 public: | |
22 /* | |
23 * Creates a reference to a separable varying of a GrGLShaderBuilder. T
he ref can be used | |
24 * to set the varying with the corresponding GrGLPathProgramDataManager. | |
25 */ | |
26 static SeparableVaryingHandle CreateFromSeparableVaryingIndex(int i) { | |
27 return GrGLPathProgramDataManager::SeparableVaryingHandle(i); | |
28 } | |
29 SeparableVaryingHandle() { } | |
30 bool operator==(const SeparableVaryingHandle& other) { | |
31 return other.fValue == fValue; | |
32 } | |
33 private: | |
34 SeparableVaryingHandle(int value) : ShaderResourceHandle(value) { } | |
35 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } | |
36 int toShaderBuilderIndex() const { return toProgramDataIndex(); } | |
37 | |
38 friend class GrGLPathProgramDataManager; // For accessing toProgramDataI
ndex(). | |
39 friend class GrGLPathProcessor; // For accessing toShaderBuilderIndex(). | |
40 }; | |
41 | 21 |
42 struct SeparableVaryingInfo { | 22 struct SeparableVaryingInfo { |
43 GrGLShaderVar fVariable; | 23 GrGLShaderVar fVariable; |
44 GrGLint fLocation; | 24 GrGLint fLocation; |
45 }; | 25 }; |
46 | 26 |
47 // This uses an allocator rather than array so that the GrGLShaderVars don't
move in memory | 27 // This uses an allocator rather than array so that the GrGLShaderVars don't
move in memory |
48 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their | 28 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their |
49 // name strings. Otherwise, we'd have to hand out copies. | 29 // name strings. Otherwise, we'd have to hand out copies. |
50 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; | 30 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; |
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66 GrSLType fType; | 46 GrSLType fType; |
67 int fArrayCount; | 47 int fArrayCount; |
68 ); | 48 ); |
69 }; | 49 }; |
70 SkTArray<SeparableVarying, true> fSeparableVaryings; | 50 SkTArray<SeparableVarying, true> fSeparableVaryings; |
71 GrGLGpu* fGpu; | 51 GrGLGpu* fGpu; |
72 GrGLuint fProgramID; | 52 GrGLuint fProgramID; |
73 typedef SkNoncopyable INHERITED; | 53 typedef SkNoncopyable INHERITED; |
74 }; | 54 }; |
75 #endif | 55 #endif |
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