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Side by Side Diff: src/gpu/gl/GrGLPathProgramDataManager.h

Issue 1333273003: Start trying to collapse path program stuff (Closed) Base URL: https://skia.googlesource.com/skia.git@removebt
Patch Set: windows Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLPathProgramDataManager_DEFINED 8 #ifndef GrGLPathProgramDataManager_DEFINED
9 #define GrGLPathProgramDataManager_DEFINED 9 #define GrGLPathProgramDataManager_DEFINED
10 10
11 #include "gl/GrGLProgramDataManager.h" 11 #include "gl/GrGLProgramDataManager.h"
12 12
13 class GrGLPathProgram; 13 class GrGLPathProgram;
14 class GrGLPathProgramBuilder; 14 class GrGLPathProgramBuilder;
15 15
16 /** Manages the resources used by a shader program for NVPR rendering. 16 /** Manages the resources used by a shader program for NVPR rendering.
17 */ 17 */
18 class GrGLPathProgramDataManager : SkNoncopyable { 18 class GrGLPathProgramDataManager : SkNoncopyable {
19 public: 19 public:
20 class SeparableVaryingHandle : public GrGLProgramDataManager::ShaderResource Handle { 20 typedef GrGLProgramDataManager::ShaderResourceHandle SeparableVaryingHandle;
21 public:
22 /*
23 * Creates a reference to a separable varying of a GrGLShaderBuilder. T he ref can be used
24 * to set the varying with the corresponding GrGLPathProgramDataManager.
25 */
26 static SeparableVaryingHandle CreateFromSeparableVaryingIndex(int i) {
27 return GrGLPathProgramDataManager::SeparableVaryingHandle(i);
28 }
29 SeparableVaryingHandle() { }
30 bool operator==(const SeparableVaryingHandle& other) {
31 return other.fValue == fValue;
32 }
33 private:
34 SeparableVaryingHandle(int value) : ShaderResourceHandle(value) { }
35 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; }
36 int toShaderBuilderIndex() const { return toProgramDataIndex(); }
37
38 friend class GrGLPathProgramDataManager; // For accessing toProgramDataI ndex().
39 friend class GrGLPathProcessor; // For accessing toShaderBuilderIndex().
40 };
41 21
42 struct SeparableVaryingInfo { 22 struct SeparableVaryingInfo {
43 GrGLShaderVar fVariable; 23 GrGLShaderVar fVariable;
44 GrGLint fLocation; 24 GrGLint fLocation;
45 }; 25 };
46 26
47 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory 27 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory
48 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their 28 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
49 // name strings. Otherwise, we'd have to hand out copies. 29 // name strings. Otherwise, we'd have to hand out copies.
50 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; 30 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray;
(...skipping 15 matching lines...) Expand all
66 GrSLType fType; 46 GrSLType fType;
67 int fArrayCount; 47 int fArrayCount;
68 ); 48 );
69 }; 49 };
70 SkTArray<SeparableVarying, true> fSeparableVaryings; 50 SkTArray<SeparableVarying, true> fSeparableVaryings;
71 GrGLGpu* fGpu; 51 GrGLGpu* fGpu;
72 GrGLuint fProgramID; 52 GrGLuint fProgramID;
73 typedef SkNoncopyable INHERITED; 53 typedef SkNoncopyable INHERITED;
74 }; 54 };
75 #endif 55 #endif
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