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Side by Side Diff: src/gpu/gl/GrGLGeometryProcessor.cpp

Issue 1333273003: Start trying to collapse path program stuff (Closed) Base URL: https://skia.googlesource.com/skia.git@removebt
Patch Set: windows Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLGeometryProcessor.h" 8 #include "GrGLGeometryProcessor.h"
9 9
10 #include "builders/GrGLProgramBuilder.h" 10 #include "builders/GrGLProgramBuilder.h"
(...skipping 29 matching lines...) Expand all
40 } 40 }
41 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_ GrSLType : 41 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_ GrSLType :
42 kVec2f_ GrSLType; 42 kVec2f_ GrSLType;
43 GrSLPrecision precision = coordTransforms[t]->precision(); 43 GrSLPrecision precision = coordTransforms[t]->precision();
44 44
45 const char* uniName; 45 const char* uniName;
46 fInstalledTransforms[i][t].fHandle = 46 fInstalledTransforms[i][t].fHandle =
47 pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, 47 pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
48 kMat33f_GrSLType, precision, 48 kMat33f_GrSLType, precision,
49 strUniName.c_str(), 49 strUniName.c_str(),
50 &uniName).toShaderBuilderIndex(); 50 &uniName).toIndex();
51 51
52 SkString strVaryingName("MatrixCoord"); 52 SkString strVaryingName("MatrixCoord");
53 strVaryingName.appendf("_%i_%i", i, t); 53 strVaryingName.appendf("_%i_%i", i, t);
54 54
55 GrGLVertToFrag v(varyingType); 55 GrGLVertToFrag v(varyingType);
56 pb->addVarying(strVaryingName.c_str(), &v, precision); 56 pb->addVarying(strVaryingName.c_str(), &v, precision);
57 57
58 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin gType); 58 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin gType);
59 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords , 59 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords ,
60 (SkString(v.fsIn()), varyingType)); 60 (SkString(v.fsIn()), varyingType));
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145 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 145 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
146 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", 146 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
147 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); 147 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
148 } else { 148 } else {
149 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); 149 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
150 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", 150 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
151 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); 151 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
152 } 152 }
153 } 153 }
154 } 154 }
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