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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
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283 typedef GrGLProgramDataManager::UniformInfo UniformInfo; | 283 typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
284 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 284 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
285 | 285 |
286 static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*); | 286 static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*); |
287 | 287 |
288 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); | 288 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
289 | 289 |
290 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } | 290 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } |
291 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } | 291 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
292 const GrProgramDesc& desc() const { return *fArgs.fDesc; } | 292 const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
293 const GrBatchTracker& batchTracker() const { return *fArgs.fBatchTracker; } | |
294 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } | 293 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } |
295 | 294 |
296 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 295 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
297 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're | 296 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're |
298 // generating stage code. | 297 // generating stage code. |
299 void nameVariable(SkString* out, char prefix, const char* name); | 298 void nameVariable(SkString* out, char prefix, const char* name); |
300 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. | 299 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. |
301 // If GrGLSLExpr4 has a valid name then it will use that instead | 300 // If GrGLSLExpr4 has a valid name then it will use that instead |
302 void nameExpression(GrGLSLExpr4*, const char* baseName); | 301 void nameExpression(GrGLSLExpr4*, const char* baseName); |
303 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); | 302 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); |
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401 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 400 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
402 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 401 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
403 SkTArray<UniformHandle> fSamplerUniforms; | 402 SkTArray<UniformHandle> fSamplerUniforms; |
404 | 403 |
405 friend class GrGLShaderBuilder; | 404 friend class GrGLShaderBuilder; |
406 friend class GrGLVertexBuilder; | 405 friend class GrGLVertexBuilder; |
407 friend class GrGLFragmentShaderBuilder; | 406 friend class GrGLFragmentShaderBuilder; |
408 friend class GrGLGeometryBuilder; | 407 friend class GrGLGeometryBuilder; |
409 }; | 408 }; |
410 #endif | 409 #endif |
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