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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 1332923003: Remove batchtracker (Closed) Base URL: https://skia.googlesource.com/skia.git@latecreatepathprocessor
Patch Set: tweaks Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrGLProgramDesc.h" 7 #include "GrGLProgramDesc.h"
8 8
9 #include "GrGLFragmentProcessor.h" 9 #include "GrGLFragmentProcessor.h"
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after
104 fp.getGLProcessorKey(*caps.glslCaps(), b); 104 fp.getGLProcessorKey(*caps.glslCaps(), b);
105 105
106 //**** use glslCaps here? 106 //**** use glslCaps here?
107 return get_meta_key(fp, caps, primProc.getTransformKey(fp.coordTransforms(), 107 return get_meta_key(fp, caps, primProc.getTransformKey(fp.coordTransforms(),
108 fp.numTransformsExclC hildren()), b); 108 fp.numTransformsExclC hildren()), b);
109 } 109 }
110 110
111 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, 111 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc,
112 const GrPrimitiveProcessor& primProc, 112 const GrPrimitiveProcessor& primProc,
113 const GrPipeline& pipeline, 113 const GrPipeline& pipeline,
114 const GrGLGpu* gpu, 114 const GrGLGpu* gpu) {
115 const GrBatchTracker& batchTracker) {
116 // The descriptor is used as a cache key. Thus when a field of the 115 // The descriptor is used as a cache key. Thus when a field of the
117 // descriptor will not affect program generation (because of the attribute 116 // descriptor will not affect program generation (because of the attribute
118 // bindings in use or other descriptor field settings) it should be set 117 // bindings in use or other descriptor field settings) it should be set
119 // to a canonical value to avoid duplicate programs with different keys. 118 // to a canonical value to avoid duplicate programs with different keys.
120 119
121 GrGLProgramDesc* glDesc = (GrGLProgramDesc*) desc; 120 GrGLProgramDesc* glDesc = (GrGLProgramDesc*) desc;
122 121
123 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); 122 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
124 // Make room for everything up to the effect keys. 123 // Make room for everything up to the effect keys.
125 glDesc->key().reset(); 124 glDesc->key().reset();
126 glDesc->key().push_back_n(kProcessorKeysOffset); 125 glDesc->key().push_back_n(kProcessorKeysOffset);
127 126
128 GrProcessorKeyBuilder b(&glDesc->key()); 127 GrProcessorKeyBuilder b(&glDesc->key());
129 128
130 primProc.getGLProcessorKey(batchTracker, *gpu->glCaps().glslCaps(), &b); 129 primProc.getGLProcessorKey(*gpu->glCaps().glslCaps(), &b);
131 //**** use glslCaps here? 130 //**** use glslCaps here?
132 if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) { 131 if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) {
133 glDesc->key().reset(); 132 glDesc->key().reset();
134 return false; 133 return false;
135 } 134 }
136 135
137 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { 136 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
138 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); 137 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
139 if (!get_frag_proc_and_meta_keys(primProc, fp, gpu->glCaps(), &b)) { 138 if (!get_frag_proc_and_meta_keys(primProc, fp, gpu->glCaps(), &b)) {
140 glDesc->key().reset(); 139 glDesc->key().reset();
(...skipping 23 matching lines...) Expand all
164 gpu->glCaps()) ; 163 gpu->glCaps()) ;
165 } else { 164 } else {
166 header->fFragPosKey = 0; 165 header->fFragPosKey = 0;
167 } 166 }
168 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); 167 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
169 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); 168 header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
170 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); 169 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
171 glDesc->finalize(); 170 glDesc->finalize();
172 return true; 171 return true;
173 } 172 }
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