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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "config.h" | 30 #include "config.h" |
31 #include "core/fetch/ShaderResource.h" | 31 #include "core/fetch/ShaderResource.h" |
32 | 32 |
33 #include "core/html/parser/TextResourceDecoder.h" | 33 #include "core/fetch/TextResourceDecoder.h" |
34 #include "platform/SharedBuffer.h" | 34 #include "platform/SharedBuffer.h" |
35 #include "wtf/text/StringBuilder.h" | 35 #include "wtf/text/StringBuilder.h" |
36 | 36 |
37 namespace WebCore { | 37 namespace WebCore { |
38 | 38 |
39 ShaderResource::ShaderResource(const ResourceRequest& resourceRequest) | 39 ShaderResource::ShaderResource(const ResourceRequest& resourceRequest) |
40 : Resource(resourceRequest, Shader) | 40 : Resource(resourceRequest, Shader) |
41 , m_decoder(TextResourceDecoder::create("application/shader")) | 41 , m_decoder(TextResourceDecoder::create("application/shader")) |
42 { | 42 { |
43 } | 43 } |
44 | 44 |
45 ShaderResource::~ShaderResource() | 45 ShaderResource::~ShaderResource() |
46 { | 46 { |
47 } | 47 } |
48 | 48 |
49 const String& ShaderResource::shaderString() | 49 const String& ShaderResource::shaderString() |
50 { | 50 { |
51 if (m_shaderString.isNull() && m_data) { | 51 if (m_shaderString.isNull() && m_data) { |
52 StringBuilder builder; | 52 StringBuilder builder; |
53 builder.append(m_decoder->decode(m_data->data(), m_data->size())); | 53 builder.append(m_decoder->decode(m_data->data(), m_data->size())); |
54 builder.append(m_decoder->flush()); | 54 builder.append(m_decoder->flush()); |
55 m_shaderString = builder.toString(); | 55 m_shaderString = builder.toString(); |
56 } | 56 } |
57 | 57 |
58 return m_shaderString; | 58 return m_shaderString; |
59 } | 59 } |
60 | 60 |
61 } // namespace WebCore | 61 } // namespace WebCore |
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