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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #include "config.h" | 30 #include "config.h" |
| 31 #include "core/fetch/ShaderResource.h" | 31 #include "core/fetch/ShaderResource.h" |
| 32 | 32 |
| 33 #include "core/html/parser/TextResourceDecoder.h" | 33 #include "core/fetch/TextResourceDecoder.h" |
| 34 #include "platform/SharedBuffer.h" | 34 #include "platform/SharedBuffer.h" |
| 35 #include "wtf/text/StringBuilder.h" | 35 #include "wtf/text/StringBuilder.h" |
| 36 | 36 |
| 37 namespace WebCore { | 37 namespace WebCore { |
| 38 | 38 |
| 39 ShaderResource::ShaderResource(const ResourceRequest& resourceRequest) | 39 ShaderResource::ShaderResource(const ResourceRequest& resourceRequest) |
| 40 : Resource(resourceRequest, Shader) | 40 : Resource(resourceRequest, Shader) |
| 41 , m_decoder(TextResourceDecoder::create("application/shader")) | 41 , m_decoder(TextResourceDecoder::create("application/shader")) |
| 42 { | 42 { |
| 43 } | 43 } |
| 44 | 44 |
| 45 ShaderResource::~ShaderResource() | 45 ShaderResource::~ShaderResource() |
| 46 { | 46 { |
| 47 } | 47 } |
| 48 | 48 |
| 49 const String& ShaderResource::shaderString() | 49 const String& ShaderResource::shaderString() |
| 50 { | 50 { |
| 51 if (m_shaderString.isNull() && m_data) { | 51 if (m_shaderString.isNull() && m_data) { |
| 52 StringBuilder builder; | 52 StringBuilder builder; |
| 53 builder.append(m_decoder->decode(m_data->data(), m_data->size())); | 53 builder.append(m_decoder->decode(m_data->data(), m_data->size())); |
| 54 builder.append(m_decoder->flush()); | 54 builder.append(m_decoder->flush()); |
| 55 m_shaderString = builder.toString(); | 55 m_shaderString = builder.toString(); |
| 56 } | 56 } |
| 57 | 57 |
| 58 return m_shaderString; | 58 return m_shaderString; |
| 59 } | 59 } |
| 60 | 60 |
| 61 } // namespace WebCore | 61 } // namespace WebCore |
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