| Index: gpu/command_buffer/tests/gl_fence_sync_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_fence_sync_unittest.cc b/gpu/command_buffer/tests/gl_fence_sync_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ad21f345a870078e90dc59b20b75ba280883ee3c
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/tests/gl_fence_sync_unittest.cc
|
| @@ -0,0 +1,69 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <GLES2/gl2.h>
|
| +#include <GLES2/gl2ext.h>
|
| +#include <GLES2/gl2extchromium.h>
|
| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "gpu/command_buffer/service/sync_point_manager.h"
|
| +#include "gpu/command_buffer/tests/gl_manager.h"
|
| +#include "gpu/command_buffer/tests/gl_test_utils.h"
|
| +#include "testing/gmock/include/gmock/gmock.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +#define SHADER(Src) #Src
|
| +
|
| +namespace gpu {
|
| +
|
| +class GLFenceSyncTest : public testing::Test {
|
| + protected:
|
| + void SetUp() override {
|
| + sync_point_manager_.reset(new SyncPointManager(false));
|
| +
|
| + GLManager::Options options;
|
| + options.sync_point_manager = sync_point_manager_.get();
|
| + gl1_.Initialize(options);
|
| + gl2_.Initialize(options);
|
| + }
|
| +
|
| + void TearDown() override {
|
| + gl2_.Destroy();
|
| + gl1_.Destroy();
|
| +
|
| + sync_point_manager_.reset();
|
| + }
|
| +
|
| + scoped_ptr<SyncPointManager> sync_point_manager_;
|
| + GLManager gl1_;
|
| + GLManager gl2_;
|
| +};
|
| +
|
| +TEST_F(GLFenceSyncTest, SimpleReleaseWait) {
|
| + gl1_.MakeCurrent();
|
| +
|
| + const GLuint64 fence_sync = glInsertFenceSyncCHROMIUM();
|
| + GLbyte sync_token[GL_SYNC_TOKEN_SIZE_CHROMIUM];
|
| + glFlush();
|
| + glGenSyncTokenCHROMIUM(fence_sync, sync_token);
|
| + ASSERT_TRUE(GL_NO_ERROR == glGetError());
|
| +
|
| + // Make sure it is actually released.
|
| + scoped_refptr<SyncPointClientState> gl1_client_state =
|
| + sync_point_manager_->GetSyncPointClientState(gl1_.GetNamespaceID(),
|
| + gl1_.GetCommandBufferID());
|
| + EXPECT_TRUE(gl1_client_state->IsFenceSyncReleased(fence_sync));
|
| +
|
| + gl2_.MakeCurrent();
|
| + glWaitSyncTokenCHROMIUM(sync_token);
|
| + glFinish();
|
| +
|
| + // gl2 should not have released anything.
|
| + scoped_refptr<SyncPointClientState> gl2_client_state =
|
| + sync_point_manager_->GetSyncPointClientState(gl2_.GetNamespaceID(),
|
| + gl2_.GetCommandBufferID());
|
| + EXPECT_EQ(0u, gl2_client_state->fence_sync_release());
|
| +}
|
| +
|
| +} // namespace gpu
|
|
|